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Latest Comments by Liam Dawe
Some early first impressions of Google Stadia played on Linux
22 Nov 2019 at 4:59 pm UTC Likes: 2

Quoting: fagnerlnI've read some """ journalist """ saying that it was a flop, but for mostly of the early review from my favourite sources is telling very positive things. I bet that Google will improve it soon, adding more feature and games.

The input lag is really impressive, obviously to competitive is bad, but for casual is nice.
The input lag is an odd one. It's there, proven to be there by multiple sources but for me it's been nowhere near as bad as some. Really, such things are heavily dependent on external factors and everyone will see a slightly different experience.

I still prefer mouse and keyboard, for obvious reasons but the Stadia Controller certainly held up well in that video.

Set between Half-Life and Half-Life 2, Valve have now properly announced Half-Life: Alyx (updated)
21 Nov 2019 at 7:41 pm UTC

Update 19:40 UTC: Valve press emailed back, they said "Right now we can only confirm windows for this product".

Set between Half-Life and Half-Life 2, Valve have now properly announced Half-Life: Alyx (updated)
21 Nov 2019 at 7:25 pm UTC Likes: 4

Quoting: ToriMichael from Phoronix has anwsered me here [External Link] that he has unofficial info, that it is in fact coming to Linux. Perhaps due to the beta state of VR on Linux, that's how it shows up?
Ah yes, good old unofficial info that you're not confident enough to even mention in the article. I will wait for confirmation.

Set between Half-Life and Half-Life 2, Valve have now properly announced Half-Life: Alyx (updated)
21 Nov 2019 at 6:59 pm UTC

Quoting: Denommus
Quoting: Liam Dawe
Quoting: DenommusNo Linux support. Valve's VR doesn't support Linux at all, sadly.
Yes it does, a number of our readers have a Vive and/or an Index and use it Linux. SteamVR works on Linux. They even have a GitHub tracker [External Link] for Linux related issues.
But this game won't support it directly, as far as it was announced.
Not sure what you're trying to say.

SteamVR works on Linux, Source 2 works on Linux.

Just this new game has so far only stated Windows and we're seeking confirmation.

Set between Half-Life and Half-Life 2, Valve have now properly announced Half-Life: Alyx (updated)
21 Nov 2019 at 6:21 pm UTC Likes: 17

Quoting: DenommusNo Linux support. Valve's VR doesn't support Linux at all, sadly.
Yes it does, a number of our readers have a Vive and/or an Index and use it Linux. SteamVR works on Linux. They even have a GitHub tracker [External Link] for Linux related issues.

Google Stadia is out now for early adopters, well a few anyway
21 Nov 2019 at 3:29 pm UTC Likes: 2

Quoting: Skipperro
Quoting: Liam Dawe
Quoting: GuestMy hardware shipped today, ETA within next two days. Not sure when I will see the code though, but it's an improvement over the December estimate.

I wonder how many canceled pre-orders?
Mine is here right now, on my desk. No code. Their support team literally doesn't have a clue when it will come.
I've just got my hardware, still unpacked, but I've received code earlier via email. Check your mailbox, it should be there.
It's not. I do know how to check an inbox ;)

Google Stadia is out now for early adopters, well a few anyway
21 Nov 2019 at 3:24 pm UTC Likes: 2

Quoting: GuestMy hardware shipped today, ETA within next two days. Not sure when I will see the code though, but it's an improvement over the December estimate.

I wonder how many canceled pre-orders?
Mine is here right now, on my desk. No code. Their support team literally doesn't have a clue when it will come.

DXVK 1.4.5 released bringing further performance improvements for D3D11 and D3D10 to Vulkan
21 Nov 2019 at 9:15 am UTC

Quoting: SpirimintSo we have to build it by our own?
Until a new actual release build of Proton GE is out, yes.

Google Stadia is out now for early adopters, well a few anyway
20 Nov 2019 at 8:08 pm UTC

Quoting: kaiman
Quoting: Liam DawePeople got both the hardware and code yesterday, who ordered months after the first lot did after they went up. Google messed up badly.
So someone confused a FIFO with a LIFO queue? Come on, that could have happened to the best of us! And it's not like Google has a strong standing in software development :‑D.
Yup. My hardware comes tomorrow, yet I ordered start of October. There's people who ordered in June, who won't get it until December.

As for the Stadia team, they've now decided to just repeat this line to everyone who hasn't been given a code to even access the service (even after delivery of the hardware):
Hi there, we're sorry for the delay. We're aware that some users may not have received their invite codes in the expected time frame. We've now continued to roll out codes in the sequence in which we received your pre-order. Thanks for bearing with us.

Vulkan post-processing layer vkBasalt has a new release up with SMAA support
20 Nov 2019 at 1:48 pm UTC Likes: 1

Quoting: NeverthelessDo I understand this correctly when I assume you could add post-processing where there is none, or where it's faulty? Does it work with Proton?
Works with Proton yup, and yes that's the point of it to add in. However, it has drawbacks as it applies it to the whole screen so even UI elements get it.