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Latest Comments by Liam Dawe
Turn-based tactical steampunk combat arrives with Steam Marines 2 now in Early Access
20 Nov 2019 at 1:17 pm UTC Likes: 1

Quoting: TcheyFollowing the development since a couple of years i think, this game is a mess.

Thi GUI is quite terrible, controls are not well responding, squad managment is not intuitive, starting a campaign is weird, and other things.

Also it's slow and small between each update.

I want to like it, but so far, i don't.

Maybe with Steam EA it will get better attention.
You do have to keep in mind before now, it wasn't even classed as enough for Early Access on Steam. The whole idea of Early Access is for games that aren't finished - with some developers muddying that by putting almost finished games in it.

As for controls, they've always been highly responsive for me? Weird.

Google Stadia is out now for early adopters, well a few anyway
20 Nov 2019 at 12:19 pm UTC Likes: 2

Quoting: Eike
Quoting: Liam DaweHonestly, I've no idea on how to actually accurately measure input lag. Been looking around, doesn't sound like it's even remotely easy to do. The best guides I've seen mention using a really good camera to show both the screen and key presses, which sadly the best I have is a webcam and it's not all that great either. We just don't have the funding to splash on stuff like that.
German magazine c't used a 1000 fps cam. I would guess you have some of those lying around? ;)
Oh yeah, four collecting dust in.....a local store somewhere :P

Google Stadia is out now for early adopters, well a few anyway
20 Nov 2019 at 12:09 pm UTC

Quoting: KetilI am looking forward to some input lag benchmarks. How many milliseconds does it take from you push a button until you get a frame that is affected by it? How much does the input lag vary? Under which conditions does the input lag get too high? I would also like to see some statistics of where the latency is occurring, but this probably requires cooperates from the stadia team.
Honestly, I've no idea on how to actually accurately measure input lag. Been looking around, doesn't sound like it's even remotely easy to do. The best guides I've seen mention using a really good camera to show both the screen and key presses, which sadly the best I have is a webcam and it's not all that great either. We just don't have the funding to splash on stuff like that.

Google Stadia is out now for early adopters, well a few anyway
20 Nov 2019 at 10:35 am UTC Likes: 1

Quoting: Eike
Well, sort of anyway. Some people have it, a lot of people don't, we certainly don't and it appears the team at Stadia give different answers to different people on when you will actually be able to access it.
I don't understand the disconcertment in the tweets linked. You wrote back then "they ship it out based on order date. Checking back on it, ours is saying to be delivered by November 27th.", so I guess people should have gotten information when to expect their start...
The entire point is, they've given no clear answers to anyone. Originally, their advertisements very clearly said Founders get access right away, which was false. They then later said they will go out in the order placed (which didn't happen) and then also said you will get you access code "Right after we ship your order" which also hasn't happened.

People got both the hardware and code yesterday, who ordered months after the first lot did after they went up. Google messed up badly.

DXVK 1.4.5 released bringing further performance improvements for D3D11 and D3D10 to Vulkan
20 Nov 2019 at 9:51 am UTC Likes: 2

Quoting: CorbenAnd it looks like Jedi: Fallen Order is working with 1.4.5?

![ [External Link]](https://twitter.com/GloriousEggroll/status/1197026691756904449 [External Link])

Or am I misinterpreting this picture in GloriousEggroll's tweet?
I assume it's not necessarily DXVK being fixed, but GE's own special Proton build.

Google Stadia is out now for early adopters, well a few anyway
20 Nov 2019 at 9:24 am UTC

Our unit shipped today, to possibly arrive tomorrow. No code yet though, so it's still a bit useless until we get that...

Google Stadia is out now for early adopters, well a few anyway
20 Nov 2019 at 7:54 am UTC

Quoting: sypher7Got mine today and a little time to play with it. Tested it out on the Chromecast Ultra that came with it and in Chrome, both on WiFi (which they do not recommend).

Both worked flawlessly with no noticeable input lag (wired for Chrome, wireless for Chromecast). I do have pretty fast Internet, but my roommate was also watching a stream in the other room at the same time.

I'll definitely need to try out more games and put some more time in to really make a judgement, but my initial impression is pretty good. I'm interested to hear how it goes for you, Liam.
Well that gives me a little hope. What connection speed? How far away was your Chromecast from your router?

Google Stadia is out now for early adopters, well a few anyway
19 Nov 2019 at 9:13 pm UTC Likes: 7

Quoting: subI'm pretty sure we'll get are totally objective review by you. ;)
Of course, regardless of if we pay for it or we're given it, we say what we think. If it works fine in my own testing, I will say so. If it doesn't, I will also say so. If sometimes it does and others not...you get the idea.

Counter-Strike: Global Offensive's mission system in Operation Shattered Web is pretty good
19 Nov 2019 at 5:40 pm UTC Likes: 3

Quoting: gabber
Quoting: Liam Dawe
Quoting: razing32Do you need the Battle pass to play the missions or is that just for the cosmetics?
You do not need to pass to play, as stated in the article.
maybe you can add that, very important, bit of information in the beginning.
you start with
I will admit, after dropping an update last night with a big new Operation for Counter-Strike: Global Offensive I was a little sceptical with the Battle Pass system.
Which seems to imply Battle Pass is needed.

Only at the 2nd last Paragraph is it stated:
Honestly, I hope we see a lot more of this. It's a shame these special co-op missions are limited for the Operation, keeping them in and gradually adding more to build up a big co-op campaign could really expand the possibilities of CS:GO. It's nice to see the Battle Pass is not required to play them though, only earn the extra rewards. A nice touch at least.
Okay, fair point. Done.

Counter-Strike: Global Offensive's mission system in Operation Shattered Web is pretty good
19 Nov 2019 at 5:10 pm UTC Likes: 2

Quoting: razing32Do you need the Battle pass to play the missions or is that just for the cosmetics?
You do not need to pass to play, as stated in the article.