Latest Comments by Liam Dawe
Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
20 Oct 2019 at 12:16 pm UTC
20 Oct 2019 at 12:16 pm UTC
Quoting: madchaotikan@liamWoops...
You have tagged Prison Architect as a “Dating Sim”?
Well... ...I have never seen it that way.
*rofl*
Stellaris: Federations and Stellaris: Lithoids Species Pack announced at PDXCON
20 Oct 2019 at 11:28 am UTC
20 Oct 2019 at 11:28 am UTC
The GOG store pages are live, links added in.
Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
19 Oct 2019 at 5:42 pm UTC
19 Oct 2019 at 5:42 pm UTC
Quoting: KlaasNope, telemetry and DRM are different. One is tracking, one is restricting.Quoting: Liam DaweHaving the Paradox Launcher does not make it suddenly have DRM, it doesn't even require a login.Maybe, but it's “telemetry”, so it's definitely inside DRM territory.
(…)
Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
19 Oct 2019 at 4:36 pm UTC
So far every Paradox game with the Launcher on Linux can be run without the launcher by running the executable directly.
As for the GOG version it's up to date, the launcher files are there but GOG's launch script runs the game directly bypassing the launcher.
19 Oct 2019 at 4:36 pm UTC
Quoting: KlaasSince I've only got the game on Humble, can anyone that has the GOG version check if it requires the Paradox launcher i.e. isn't DRM-free anymore?Having the Paradox Launcher does not make it suddenly have DRM, it doesn't even require a login.
So far every Paradox game with the Launcher on Linux can be run without the launcher by running the executable directly.
As for the GOG version it's up to date, the launcher files are there but GOG's launch script runs the game directly bypassing the launcher.
Nightdive Studio's latest revamp with Blood: Fresh Supply is coming to Linux
19 Oct 2019 at 1:31 pm UTC Likes: 1
19 Oct 2019 at 1:31 pm UTC Likes: 1
Quoting: mosMIA as it seems.I did, they didn't reply.
Any chance Liam could try and inquire with Nightdive on the status of the port?
Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
19 Oct 2019 at 9:59 am UTC
19 Oct 2019 at 9:59 am UTC
Update: They teased another for next year, added into the article.
Crusader Kings II goes free to play, Paradox games on sale and possibly Crusader Kings III coming
19 Oct 2019 at 9:50 am UTC Likes: 1
19 Oct 2019 at 9:50 am UTC Likes: 1
Oh hey I was right, CKIII was announced.
DXVK 1.4.3 released helping games with a large number of different shaders
18 Oct 2019 at 10:36 pm UTC Likes: 4
18 Oct 2019 at 10:36 pm UTC Likes: 4
Quoting: YoRHa-2BFair enough! Still continues to impress me though and all these improvements you keep doing should add up nicely over time :)Quoting: Liam DaweConsidering this is [...] running on an unsupported platform, it's amazing.While there's truth to that, we're really looking at getting as close to parity as possible, and just 70% of Windows performance is pretty bad to be perfectly honest. Especially when most games get ≥85% these days, at least on AMD GPUs.
The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
18 Oct 2019 at 8:36 pm UTC Likes: 2
Benchmarks never really tell a true story, it's why I don't often do them. They're highly sensitive to so many things.
18 Oct 2019 at 8:36 pm UTC Likes: 2
Quoting: MohandevirThere is just one thing that I don't understand... When Shadow of Mordor originaly launched on Linux it was common knowledge that there was a 40% performance hit vs Windows and whith these new benchmarks, 88fps (OpenGL) for Linux vs 233fps on Windows... It's a 60% hit. Any clue why is that?Can be a mixture of any number of things. I ran my tests on the most up to date Windows driver as well as the most up to date Linux driver for a fair comparison. NVIDIA optimise a huge amount in their Windows drivers. Not only that, but my GPU is vastly stronger to what the video linked has, which can also show up issues with heights that that their GPU simply couldn't hit.
Just as a reference:
https://www.youtube.com/watch?v=89G9qHrjS4A [External Link]
Benchmarks never really tell a true story, it's why I don't often do them. They're highly sensitive to so many things.
DXVK 1.4.3 released helping games with a large number of different shaders
18 Oct 2019 at 8:31 pm UTC Likes: 15
18 Oct 2019 at 8:31 pm UTC Likes: 15
Quoting: LunielleIt's not that amazing when...Considering this is an outside layer, that the game developers don't give any thought to and it's all unofficial running on an unsupported platform, it's amazing.
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