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Latest Comments by Liam Dawe
Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
20 Oct 2019 at 12:16 pm UTC

Quoting: madchaotikan@liam

You have tagged Prison Architect as a “Dating Sim”?

Well... ...I have never seen it that way.

*rofl*
Woops...

Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
19 Oct 2019 at 5:42 pm UTC

Quoting: Klaas
Quoting: Liam DaweHaving the Paradox Launcher does not make it suddenly have DRM, it doesn't even require a login.
(…)
Maybe, but it's “telemetry”, so it's definitely inside DRM territory.
Nope, telemetry and DRM are different. One is tracking, one is restricting.

Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
19 Oct 2019 at 4:36 pm UTC

Quoting: KlaasSince I've only got the game on Humble, can anyone that has the GOG version check if it requires the Paradox launcher i.e. isn't DRM-free anymore?
Having the Paradox Launcher does not make it suddenly have DRM, it doesn't even require a login.

So far every Paradox game with the Launcher on Linux can be run without the launcher by running the executable directly.

As for the GOG version it's up to date, the launcher files are there but GOG's launch script runs the game directly bypassing the launcher.

Nightdive Studio's latest revamp with Blood: Fresh Supply is coming to Linux
19 Oct 2019 at 1:31 pm UTC Likes: 1

Quoting: mosMIA as it seems.

Any chance Liam could try and inquire with Nightdive on the status of the port?
I did, they didn't reply.

Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)
19 Oct 2019 at 9:59 am UTC

Update: They teased another for next year, added into the article.

DXVK 1.4.3 released helping games with a large number of different shaders
18 Oct 2019 at 10:36 pm UTC Likes: 4

Quoting: YoRHa-2B
Quoting: Liam DaweConsidering this is [...] running on an unsupported platform, it's amazing.
While there's truth to that, we're really looking at getting as close to parity as possible, and just 70% of Windows performance is pretty bad to be perfectly honest. Especially when most games get ≥85% these days, at least on AMD GPUs.
Fair enough! Still continues to impress me though and all these improvements you keep doing should add up nicely over time :)

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
18 Oct 2019 at 8:36 pm UTC Likes: 2

Quoting: MohandevirThere is just one thing that I don't understand... When Shadow of Mordor originaly launched on Linux it was common knowledge that there was a 40% performance hit vs Windows and whith these new benchmarks, 88fps (OpenGL) for Linux vs 233fps on Windows... It's a 60% hit. Any clue why is that?

Just as a reference:
https://www.youtube.com/watch?v=89G9qHrjS4A [External Link]
Can be a mixture of any number of things. I ran my tests on the most up to date Windows driver as well as the most up to date Linux driver for a fair comparison. NVIDIA optimise a huge amount in their Windows drivers. Not only that, but my GPU is vastly stronger to what the video linked has, which can also show up issues with heights that that their GPU simply couldn't hit.

Benchmarks never really tell a true story, it's why I don't often do them. They're highly sensitive to so many things.

DXVK 1.4.3 released helping games with a large number of different shaders
18 Oct 2019 at 8:31 pm UTC Likes: 15

Quoting: LunielleIt's not that amazing when...
Considering this is an outside layer, that the game developers don't give any thought to and it's all unofficial running on an unsupported platform, it's amazing.