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Latest Comments by Liam Dawe
The developer of Gloomhaven wants to see what kind of demand there is for Linux support
5 Aug 2019 at 5:24 pm UTC

Quoting: appetrosyanI would say - No. Don't port it. Judging by their attitude it's highly likely that they will drop the Linux support. Judging by the fact that they're even asking the question, they don't know how many Linux buyers they need to maintain the port. And finally, judging by the fact that they couldn't be bothered to fire up a VM to check if they can actually do it → they'd botch the port anyway.

So why bother. I have SteamPlay, I don't care if the translation was done at compile time or Run time.
Ah I see we've hit peak "Just Proton it" now.

The developer of Gloomhaven wants to see what kind of demand there is for Linux support
5 Aug 2019 at 1:24 pm UTC Likes: 2

Quoting: Mountain ManHere's where I stand on this whole issue:

I'm done with begging for ports. If you release for Linux, then I will consider buying your game. If you don't, then I won't.

It's as simple as that.
I continue to be amazed at how some people think. We are and continue to be a niche platform, sometimes developers need a little push. There's a massive difference between showing support... And begging. Claiming its begging its ridiculous.

NVIDIA releases the GeForce RTX 2060 and 2070 "SUPER" GPUs, along with a new Linux driver
4 Aug 2019 at 10:35 pm UTC

It's okay to disagree, it's not okay to throw insults or announce you're blocking someone. Stop it.

A three-way look at Rocket League on Linux, with D9VK versus Linux Native
3 Aug 2019 at 7:56 pm UTC Likes: 2

Quoting: dpanterHow many fps do you need in RL? :wink:

I set the native version fps limit at 120 and it's rock solid. 8700k/RadeonVII 3440x1440 everything maxed out. Without the fps limiter, it bobbed around the 200 mark.

Honestly not sure if I could tell the difference...
Well, it's not just about how high it can go, it's also about smoothness. The native version without gl threaded drops down a bit too hard at times that you can see it. Thankfully, threaded opengl makes it pretty darn good.

A three-way look at Rocket League on Linux, with D9VK versus Linux Native
3 Aug 2019 at 12:34 pm UTC

Quoting: thykrAren't we missing some "features" with d9vk though, since it's DirectX9 and not DirectX 10, 11, 12?

Could it be that it's faster because of those missing "features"?
That's not how things work. Rocket League is a DX 9 game on Windows.

Also, Dxvk which is already in Steam Play does DX 10 and 11.

A three-way look at Rocket League on Linux, with D9VK versus Linux Native
3 Aug 2019 at 10:05 am UTC Likes: 2

Quoting: ZigZagHmm looking more closely I think the D9VK version is rendering everything right and it is the native version that is still filled with render bugs.
The "missing" parts in the background on the first video is clearly due to the haze in the water, witch is intentional and is not being rendered at all in the native version, try googeling "rocket league aquadome" and then go to pictures, they all look like the D9VK version!
The second video shows this difference on the smaller details on the goal net, look at time 1:10 in the video, they are there on the D9VK version, but not on the native versions.

Or am I completely off the mark here? :)
You are actually correct. I've gone back and checked the Windows version on Windows 10 and looked at some other videos, the D9VK version is actually rendering correctly. With that in mind the note about it was removed :)

Extreme arcade space combat game "Space Mercs" has officially released
3 Aug 2019 at 7:28 am UTC Likes: 4

Quoting: ZapaHey guys, thank you for your support! For those asking, so far, Linux sales are 30% from the total of 135 since the game released! I hope it stays like that during the first month because I'm looking to write an article on Game development on Linux and for Linux and toot the high number.

The usual number you hear thrown around is 3-5% of the copies sold, and it might be true for really big games. But small indies like me can benefit a ton from supporting Linux!

Edit: Linux is more. What's 54 out of 135? (goes and brews coffee)
54 sales from Linux in a single night, that's more than some see across a month. Lovely to see.

A three-way look at Rocket League on Linux, with D9VK versus Linux Native
3 Aug 2019 at 6:35 am UTC Likes: 1

Quoting: officerniceFirst off: Great thumbnail, hehehe.
Hey, someone noticed :D

Quoting: officerniceAnd nice work you did on this, Liam.
Thanks for the kind words!

Quoting: officerniceAll I ever wanted for Rocket League on Linux is to have some freaking AA. Going from Windoze to Linux it was just glaring, starting right in my face. NO AA. Took some time to get used to the looks of that...
Yeah, I'm honestly amazed they still haven't fixed AA in the Linux version after years.

A three-way look at Rocket League on Linux, with D9VK versus Linux Native
3 Aug 2019 at 3:23 am UTC Likes: 4

Quoting: mylkaam i the only one looking at the background?
D9VK shows absolutely nothing..... of course it is faster

just look at the 1 second..... its just dark... nothing to render
That is actually how it is supposed to look. The D9VK version looks almost the same as it does on Windows. The Linux version is way too bright and has no fog apparently.

Edit: Added a second video to also compare, on a different map, along with some slight adjustments to the wording in places to accommodate it.

Dota Underlords just had a massive update, changing the way you play
2 Aug 2019 at 3:04 pm UTC

Quoting: EhvisNice that you actually fight each other now. It was somewhat annoying to finally beat the person on top and still have that particular person come out with 100 health. I suppose it can still happen with odd numbers, but at least the chances are smaller.
Yeah, this actually feels a lot nicer, feels now like you're actually playing with others.