Latest Comments by Liam Dawe
Embrace, extend, and protect? Microsoft joins the Open Invention Network to 'protect Linux and open source'
10 Oct 2018 at 6:40 pm UTC Likes: 3
10 Oct 2018 at 6:40 pm UTC Likes: 3
Quoting: ElectricPrismLiam, am I to understand that Microsoft has added their 60,000 patent portfolio in some way that will benefit the OIN and Linux?Yes. It means they won't use any of them to go after Linux.
Embrace, extend, and protect? Microsoft joins the Open Invention Network to 'protect Linux and open source'
10 Oct 2018 at 5:57 pm UTC Likes: 2
10 Oct 2018 at 5:57 pm UTC Likes: 2
Quoting: GustyGhostI am well aware of that. Given this move, it's a legitimate question and I didn't end the headline in a question mark so shh ;)Does this mean we can firmly put the "Embrace, extend, and extinguish" phrase to rest and replace it with Embrace, extend, and protect?Betteridge's law
Off Grid gives you data as your weapon in this stealth hacking game, now crowdfunding with Linux support
10 Oct 2018 at 5:43 pm UTC
10 Oct 2018 at 5:43 pm UTC
Quoting: wintermute"Personally backed", that's very different to what I was talking about.Quoting: liamdaweNo, it really doesn't. Out of all the crowdfunders that have been done that promise Linux support, the amount that fail on this is probably less than 1%.Last time I calculated this for things I'd personally backed the figure was around 25% (this only included projects that had released at least a Windows version). Obviously I could just be really bad at picking the right projects, but I doubt the percentage is as low as you claim.
Mark of the Ninja: Remastered is out on Steam with Linux support
10 Oct 2018 at 4:34 pm UTC Likes: 3
Since this seems common, I've added it to the article.
10 Oct 2018 at 4:34 pm UTC Likes: 3
Quoting: GuestAre the dual monitor issues from the old build fixed?Yes as mentioned in an earlier comment.
Since this seems common, I've added it to the article.
Mark of the Ninja: Remastered is out on Steam with Linux support
10 Oct 2018 at 1:24 pm UTC Likes: 1
10 Oct 2018 at 1:24 pm UTC Likes: 1
Quoting: KelsI wonder if it does the wrong monitor/shuts off other monitor trick that the original did for me. I had to run it windowed, which isn't actually optimal for this sort of game.Nope, works great. Fullscreen on my primary monitor.
RocketWerkz have confirmed their plans to do a Linux version of Stationeers
10 Oct 2018 at 12:58 pm UTC Likes: 6
Developers have quite literally zero control, outside of them jumping into Wine/Proton development themselves. Especially for an in-development game, they're going to want that control over any issues that come up. Every single update they do, has the chance to break Proton compatibility. You can argue the same can be said for a native title, but they own and know the code.
It basically locks developers to Steam, unless they play to package Proton themselves for outside Steam (not likely).
Yeah, they could target Vulkan but then why not Linux when they're doing that already considering they have actual plans for Linux support with a version that already works. I think it's madnesss to then go and tell to essentially...don't bother. Telling a developer to not go through with their Linux plans, to focus on Vulkan is essentially telling them not to support Linux. Again, madness.
Edit: To be clear I love Wine/Steam Play's Proton, but for the right situations. Certainly not in-development games.
10 Oct 2018 at 12:58 pm UTC Likes: 6
Quoting: EikeWell, for starters it further reduces the amount of Linux experience developers will gain, making future ports probably even more difficult and less likely. Since developers literally have to do nothing related to Linux to get Proton. I will touch on Vulkan in a moment.Quoting: liamdaweI still won't advocate for developers ignoring actual Linux support in favour of using Proton. There's so many reasons why that's a bad idea I don't know where to start.Give it a write-up (to link to) some day...
Developers have quite literally zero control, outside of them jumping into Wine/Proton development themselves. Especially for an in-development game, they're going to want that control over any issues that come up. Every single update they do, has the chance to break Proton compatibility. You can argue the same can be said for a native title, but they own and know the code.
It basically locks developers to Steam, unless they play to package Proton themselves for outside Steam (not likely).
Yeah, they could target Vulkan but then why not Linux when they're doing that already considering they have actual plans for Linux support with a version that already works. I think it's madnesss to then go and tell to essentially...don't bother. Telling a developer to not go through with their Linux plans, to focus on Vulkan is essentially telling them not to support Linux. Again, madness.
Edit: To be clear I love Wine/Steam Play's Proton, but for the right situations. Certainly not in-development games.
RocketWerkz have confirmed their plans to do a Linux version of Stationeers
10 Oct 2018 at 12:18 pm UTC Likes: 6
10 Oct 2018 at 12:18 pm UTC Likes: 6
Quoting: Ardje<bait>I just told them they are stupid to support linux and that they should just support vulkan instead</bait>I still won't advocate for developers ignoring actual Linux support in favour of using Proton. There's so many reasons why that's a bad idea I don't know where to start.
But really, since Valve has opened up Proton, we really have to think this through: do you want game developers to support Linux with crappy graphics, or Vulkan through Proton with nice graphics.
Because all I see is this:
Windows DX (good support by engines) vs Linux Opengl (rather awkward support).
I think we must first push the developers to go Vulkan before going Linux.
Because once you go Vulkan, the remainder of the problems are not that big.
And in a sense, I rather have a middleware in between the game and my machine. That might be Proton, or some other thing.
The problem with going full native on both Windows and Linux is that ABI's and API's change. And in the end you can better install the old Windows version through wine/Proton on Linux, instead of the old Windows version on Windows, or the old Linux version on Linux.
As a matter of fact, I had less problems installing GTA-SA or GTA-IV using Proton, than on Windows 10 that was pre-installed on my Win2.
Divine Divinity needed extra hacking from GOG to run it on a recent windows, while the original version works fine on wine.
So truthfully, I think that developers should focus on Vulkan first. Once Vulkan is really mainstream, the step to Linux is a tiny one.
Mark of the Ninja: Remastered is out on Steam with Linux support
10 Oct 2018 at 11:45 am UTC
10 Oct 2018 at 11:45 am UTC
Quoting: Lolo01Graphics are broken on my PC.Yeah, I noted and linked to a report in the article about AMD GPUs issues, might be worth you posting there if you haven't already.
Off Grid gives you data as your weapon in this stealth hacking game, now crowdfunding with Linux support
10 Oct 2018 at 11:06 am UTC Likes: 4
10 Oct 2018 at 11:06 am UTC Likes: 4
Quoting: soulsourceCrowfunding? How much money do crows have? ;-)Ah hell, where's the coffee.
Off Grid gives you data as your weapon in this stealth hacking game, now crowdfunding with Linux support
10 Oct 2018 at 10:43 am UTC Likes: 3
10 Oct 2018 at 10:43 am UTC Likes: 3
Just tested the demo and it works fine. Needs some better mouse and keyboard controls though ;)
Had the usual issue of gnome shell thinking it was unresponsive, with a hidden dialogue stealing input so i pressed enter and it quit. Happens with so many Unity games, not the developer's issue though. GNOME really need to adjust that.
Pledged :)
Had the usual issue of gnome shell thinking it was unresponsive, with a hidden dialogue stealing input so i pressed enter and it quit. Happens with so many Unity games, not the developer's issue though. GNOME really need to adjust that.
Pledged :)
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