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Latest Comments by Liam Dawe
Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 1:04 pm UTC

Article updated with reply from the person who wrote the Nvidia post.

Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 1:01 pm UTC

Quoting: khalismurI don't think it will bring anything to the table this year. You seem very excited about Vulkan, OP, but I'm afraid I don't share these feelings.

"NVIDIA will therefore provide a few Vulkan extensions from day zero" means to me they will slowly implement it into the driver. How long will it take until enough is implemented? Or even after that, how long until some game actually uses it? And even further, how big of a performance gain can we end users realistically expect?

I know I might sound negative, but most people are so eagerly expecting this API to be the saviour of AAA GNU/Linux gaming. Am I delusional to think that games fully supporting Vulkan will take 2+ years to come out, and the performance gain will not be that magical? Mind you, I'd love to be wrong :-)
I am of course excited about the possibility of Vulkan, as OpenGL has shown many times it just isn't comparable with DirectX for the heavier games we are now getting.

You can see the sort of thing that can be accomplished with Vulkan already, here's one example.

Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 12:57 pm UTC

Quoting: TobiSGD
Starting with a new API can involve a lot of work as common utilities may not yet be available. NVIDIA will therefore provide a few Vulkan extensions from day zero, so that you as developer can enjoy less obstacles on your path to Vulkan. We will support consuming GLSL shader strings directly and not having to use SPIR-V. Furthermore we leverage our industry leading OpenGL driver and allow you to run Vulkan inside an OpenGL context and presenting Vulkan Images within it. This allows you to use your favorite windowing and user-interface libraries and some of our samples will make use of it to compare OpenGL and Vulkan seamlessly.
I don't read this as "we don't have a full implementation in our drivers yet", I read this as "we have a full implementation of Vulkan and, to make developer's lifes easier, we provide some extensions that allow for an easier transition to Vulkan".
You're quite possibly right, it was this bit that threw me off "NVIDIA will therefore provide a few Vulkan extensions from day zero", it makes it sound like they aren't providing the full API yet. It's not crystal clear that's for sure.

I've tweeted the Nvidia guy who wrote it, to see if we can get that bit cleared up. I will edit the article once I get a response to make it clearer based on the reply.

The Mean Greens - Plastic Warfare now in closed testing for Linux
15 Jan 2016 at 12:30 pm UTC Likes: 1

Quoting: BeamboomThis game looks like fantastic fun, love the setting.
But I really really really hope there's players online during my (CET) time zone. Purchasing 100% multiplayer games are such a risky affair.
SteamDB has handy graphs [External Link] to help you decide things like this.

Papo & Yo finally has a Linux version on Steam, two years later
14 Jan 2016 at 11:28 pm UTC

I read someone else who confirmed they are the exact same builds. So, either the developer just couldn't be bothered, or it was a Humble exclusive deal for a while.

OUYA is blocking a Linux version of That Dragon, Cancer being on Steam
14 Jan 2016 at 1:49 pm UTC Likes: 6

Quoting: rustybroomhandleLook, anyone cranky enough to complain about this would probably never have bought this game in the first place.
What? What a weird reply.

Except the people who helped it on Kickstarter.

I didn't, but i was interested in checking it out. As i'm sure many others were.

The 2015 GamingOnLinux GOTY award is now over, here's the results!
13 Jan 2016 at 11:31 am UTC Likes: 1

Quoting: Shaolu
Quoting: ripperSince when is Unreal Tournament an open source game?
The confusion might come in because technically the source is available for the engine, but yeah it's definitely not Freely licensed.
Yeah my bad with that one, will make sure it's not in there for next year.

Next time around we will do things a little slower, and get the community in after nominations to point out stuff in the wrong places before voting opens.

Not bad for our second attempt!

The 2015 GamingOnLinux GOTY award is now over, here's the results!
12 Jan 2016 at 10:54 pm UTC Likes: 2

Quoting: ShaoluRandom idea: What if there were a tasteful set badges or something that could be shared with Colossal Order and others? It would help these games and this site get recognition at the same time.
We had Sobkas working on a congrats image, but he's been busy with stuff and it wasn't final.

We may have some sort of badges or something next year.

Homefront: The Revolution aiming for a day-1 Linux & SteamOS release on May 20th
12 Jan 2016 at 5:33 pm UTC Likes: 3

Quoting: GuestShitty anti-communist propaganda.

The story is just bullshit, trying to say that USA is the opressed by Koreans in the future.
Maybe stop harrassing NK?
It's a fracking game, chill out.

Medieval II: Total War Collection coming to Linux & SteamOS on January 14th
12 Jan 2016 at 9:19 am UTC Likes: 1

Quoting: wojtek88Am I missing something or port of the game from 2006 released 10 years later will require GPU released in 2012 or later?
I understand that while porting classic games it's not required to have the requirements of the original game and the target of the port is Steam machine, so mostly the one with NVidia 800+ series, but NVidia 600+ series as a requirement of this port makes me not even considering this game. Mainly because my hardware from 2012 that costed > 1k dollars won't be capable to handle this port..
Nvidia 600 series is now four years old, which in GPU terms is pretty damn outdated now. That's not the actual reason though, just pointing it out.

The reason is Feral probably don't have any 5 series or below to test on, so it's a minimum tested basically. They have said this a few times before on here and reddit.