Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Liam Dawe
Sales Statistics From Super Win the Game, All Platforms Did Badly
29 Sep 2015 at 2:02 pm UTC

Quoting: seb24
Quoting: liamdawePercentage wise it's higher than normal, but a percentage is meaningless when you look at the figures I quoted from him.
I can't agree here. Percentage are interesting because you can see Mac + Linux at 10%. The figures about sales are low in the global. It's not something in relation with Linux.

And you can quote this part too :
That’s not amazing, but it’s not nothing either. Alone, that’s not quite enough to pay rent, much less completely cover the cost of developing another game, much less actually turn a profit. But in conjunction with my remaining savings, income from contract work, additional revenue from Eldritch, and my wife’s income, we’re staying afloat.
So in general is no doing any profit on this game for the moment.
That's part of my point, even if it sold well, the percentage is still low and would still have given very little money.

Sales Statistics From Super Win the Game, All Platforms Did Badly
29 Sep 2015 at 12:43 pm UTC Likes: 2

Quoting: GuestHow is 4% low? It’s huge!
Percentage wise it's higher than normal, but a percentage is meaningless when you look at the figures I quoted from him.

$1,900 - That's from Mac and Linux combined over a year. I don't see that being a good thing, hence me saying it's Low, which it is.

Quoting: Mountain ManIn terms of raw percentages, 4% is pretty darn good for Linux.

The he says, "I would estimate I’ve earned roughly $1,900 on those platforms. They continue to be a net loss for now." Really? It cost him over $2000 to create a Linux and OSX build?
Support costs money too remember, support can take a lot of time away from everything else.

Exploration Adventure Game 'Else Heart.Break()' Released DRM Free And On Steam For Linux
27 Sep 2015 at 5:00 pm UTC Likes: 2

Guys, flesk has already made a forum post to debate DRM https://www.gamingonlinux.com/forum/topic/1758 leave this article free of it.

Point-And-Click Adventure 'Dropsy' Has Been Released, Some Initial Thoughts
25 Sep 2015 at 7:32 pm UTC

It's also an issue for me, I only see a half screen, and I'm not fucking about with my setup for one game.

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
25 Sep 2015 at 7:11 pm UTC Likes: 1

Oh we will see it STiAT, ports are the whole reason he's done all the work on it and blogged about it.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
25 Sep 2015 at 10:31 am UTC

Yeah I have a habit of trying to build everything possible, without thinking about managing my economy, oops.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
25 Sep 2015 at 6:15 am UTC

Quoting: Stupendous ManI've held out on buying this game because so many people are reporting performance issues on Linux, which never seems to be fixed; has it become any better now?
According to rumours the performance was much better during beta, and suddenly went down close to release. The developers don't seem to know why...
It is not a rumour, i had pre-release access and reported on it directly. Performance is still an issue, but it's not like it's a first person shooter, it's not a game breaking issue.

Another SIGGRAPH 2015 Video Talks About Vulkan & OpenGL, Valve Talk Source 2
24 Sep 2015 at 3:19 pm UTC Likes: 1

Quoting: FuriousJust wanted to say that this presentation has been already on the internet few weeks ago. But it was from different angle, like it wasn't the official one. Worth mentioning before someone will waste 2 hrs of their lives again ;) Either way, I don't think we will know anything more untill release. On every further presentation we got the same informations.
It was not something I saw before, and we didn't cover it on GOL, so it's news to me.

Anyone Interested In A GOL Game Jam?
24 Sep 2015 at 9:59 am UTC

Quoting: LinasThis is a great idea, but is not a small task to undertake alone. I would suggest partnering up with a Linux-friendly company like Feral, Aspyr, or Humble Bundle to get both publicity and support. Or with somebody who makes the development tools, so that they could be platform sponsors, and make it for example a Godot jam or Unity jam. And that is not even the hard part. The hard part is making this feel like an event. And in my mind that means an actual physical event. Which is certainly doable if you limit the scope geographically to, lets say, the Nordic countries. The most important is to limit the scope in some way, and go with it, because doing stuff on a global scale very quickly becomes overwhelming.
Partnering up with someone might be possible, we will have to have a think on that. Who knows, maybe even Itch will want to give us a banner on their site if we use their service for the hosting of projects and such as they have features for game jams on it.

Making it a physical event wouldn't work though, it would lock too many people out.

We wouldn't definitely not limit it to a single weekend either, as again it's far too limiting especially if like me you have a family.

SOMA, Frictional Games Latest Horror & Adventure Game Released For Linux, Some Initial Thoughts
23 Sep 2015 at 11:44 am UTC

Quoting: Cybolic
Quoting: HadBabits
Quoting: liamdawe
Quoting: HadBabitsLiam: You can turn the Chromatic Aberration off, just go to Settings Game Color Seperation and turn it to off :)
Oh really? That's good news, for some reason I didn't expect to have a graphical option like that under Colour.
Neither did I, a dev mentioned it on the forums. I felt a bit bad for him, he gave a meek request for people to give it a chance before turning it off; but it makes playing feel and look worse imo :v
I think it really helps with the immersion. I usually dislike it in other games, but it fits very well here, in my opinion.
I can understand your point of view, but I don't like playing a game that strains my eyes, I want to be able to see what I paid for and have the experience. What I got was a good half an hour of blurred vision and it didn't look good.