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Latest Comments by badber
Torment: Tides of Numenera released for Linux with day-1 support
1 Mar 2017 at 12:48 am UTC

Quoting: psycho_driver
Quoting: Aryvandaar
Quoting: badberOnly problem was Pulseaudio deciding to stutter like crazy but switching to plain ALSA seemed to help.
ALSA without pulseaudio seems to work better for most games in my experience.

If pulseaudio is stuttering I think you can change some settings in the configs to fix it. Just don't remember exactly what.
I think what you're looking for is:

killall -9 pulseaudio

Repeat as necessary. Or you can just purge your system of the unholy beast and be done with it.
You can disable autospawn in pulseaudio's client.conf and then control when it's running with pulseaudio -k and pulseaudio -D

Torment: Tides of Numenera released for Linux with day-1 support
28 Feb 2017 at 2:43 pm UTC

Quoting: buenaventuraIt seems to only support NVIDIA as of now? I have a GCN 1.1 Mullins AMD GPU, with 1gb RAM, and I am hopeful that it would suffice (Wasteland 2 worked all right), but I cant be sure I guess.
I played the EA version which I hear was about one third of the game on a Geforce 9600GT. It was very slow but they made some performance improvements after that... Looks like the game also runs poorly on an Intel HD4000 but slightly better than what I had to endure with that old Geforce. I'm hopeful that I'll be able to complete it with the integrated Intel GPU since the start was one of the worst performing parts in the old EA version and it looks like I can at least get through that just fine with it. Only problem was Pulseaudio deciding to stutter like crazy but switching to plain ALSA seemed to help. Doesn't help directly with your questions about the AMD part but at least it seems like the stated requirements aren't a hard limit.

Torment: Tides of Numenera released for Linux with day-1 support
28 Feb 2017 at 10:04 am UTC Likes: 3

T
Quoting: Aryvandaar"ONE BILLION YEARS INTO THE FUTURE...", come on, really? The scope if a billion years is just crazy. Give us something more believable, like a few thousand years or a few 10 of thousand of years. It's obvious they want for shock factor and, "look how awesome this is!". Which really worries me, cause old infinity RPG and similar isometric RPG, even though they had fantastical stories, they still were rather down to earth, and somewhat believable.

That aside, I don't think it will be a bad game, it just worries me a bit when developers say things like this. Like David Gaider's "When you press a button something awesome have to happen. Button, awesome. Button! Awesome!" - the fall of Bioware.
The point of the crazy scope is that Numenera is a world where so much time has passed that for example ancient technology is indistinguishable from magic. Here's Monte's explanation: http://www.numenera.com/a-billion-years/ [External Link]

Destinations & Dota VR Hub are now available on Linux
25 Feb 2017 at 10:33 am UTC

Quoting: slaapliedjeFunny thing is, the GearVR has an adjustable focus, so I can wear them with or without glasses. The focal point in the Vive (and from what I've read the Rift as well) is fixed, so you'll basically be as blind in real life as you are in VR. So I went with the custom lenses on my Vive.
As far as I can tell, it depends on how well you can see to that focus distance so it's not quite the same as your vision in reality. The Vive has a shorter focus distance than the Rift so you can get away with some nearsightedness with it. I need to use glasses to see much otherwise but I'm pretty close to seeing sharply in the Vive while I can't see much in the Rift.

Destinations & Dota VR Hub are now available on Linux
23 Feb 2017 at 8:40 pm UTC Likes: 1

Quoting: liamdawe
Quoting: Kels
Quoting: liamdaweIt's not the fact that it's VR, but having something like that strapped to your face for a long time and the games themselves, that's what I'm keen to put some time and thoughts into.
I'm curious about how the headsets interact with glasses, personally. I have trouble even wearing headphones, since they crush the posts against my head, so the idea of an obviously much heavier piece of hardware that needs to have room for the lenses themselves (unless they've got SERIOUSLY adjustable focus to compensate I guess) is hard to wrap my head around, so to speak.
As someone who wears glasses too, this is also something I'm keen to know.
They're definitely usable but not particularly well suited for people with glasses. Glasses are a *very* tight fit with the Oculus Rift and you might not be able to fit your particular frames at all or they can be uncomfortable inside it. The Vive is a little bit more forgiving but still by no means ideal with them. You also have a higher risk of scratching the lenses with glasses on.

Depending on your vision you might not need your glasses with the Vive though (or even the Rift but I think that is less likely). One solution is getting custom fit prescription lenses just for the HMD from a company like VR Lens Lab. I wish Vive/Rift had the kind of focus adjustment the GearVR has which enables even more people with glasses to use it without wearing them out of the box.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 2:13 pm UTC Likes: 1

Quoting: TheRiddickThey have a driver and software for their headset, that is doing the thing for them. You actually need to look deeper and I won't be holding your hand, if you don't believe me then fine whatever I don't care.
Sorry but I just won't believe a random person on the internet over having done my own research unless you provide some proof for what you're claiming. Meanwhile the information that real 4k is only at 30Hz is all over the place if you just do a simple search although the device manufacturer doesn't like to advertise this fact for a reason I think we can all understand.

I think it's best to inform people so that they won't be disappointed if they get Pimax with the false assumption they're just going to get it rendering at the native resolution which is strongly implied with the marketing for this device. They only enabled the 4k @ 30 FPS in a later update after it being requested too.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 1:48 pm UTC

Quoting: Doc Angelo
Quoting: TheRiddickHere is a link to the headset, you can investigate it yourself if interested.
The headset has not much to do with how 2 pictures are rendered. Every headset is "just" a display (or two). The computer renders the images, and to have stereoscopic vision you need 2 images. If you render only one view, you don't have any 3D effect.
I see why you put "just" in quotes but to be even more fair a VR HMD has a few other boxes it needs to tick besides being "just" a display.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 1:45 pm UTC

Quoting: TheRiddickYou can get a 4k VR headset from Pimax I think its called, they also intend to release a bigger product in a next few months that has two 4k screens in it and FULL tracking setup. It will take time before there drivers get good but 4k with full tracking might be enough to convince me to get one.

BTW the 4k Pimax one is like $400usd so not bad. However only directional tracking :(

I still laugh at people with this concept that computers can't do 4k VR, its like listening to OLD people comment about tech...
From what I hear Pimax only does 30 FPS at the full 4k resolution due to limitations of HDMI 1.4 making it pretty much unusable at that resolution so I don't think it's a great example to cite as proof for 4k VR being possible...

Destinations & Dota VR Hub are now available on Linux
22 Feb 2017 at 1:34 pm UTC Likes: 1

Quoting: Eike
Quoting: badberI hate this stupid meme of something not being "real VR" because there is no feature X. We had super low framerate systems with insanely low resolution and absolutely terrible tracking and well still called it VR in the 90s. Motion controls weren't a part of the Oculus Rift for many years. Stop trying to make yourself feel better about your super expensive purchase and accept that there are varying versions of VR.
I feel though that head turn tracking is absolutely necessary for VR.
It's even more important than stereoscopy.
You cannot feel inside if you cannot look around (in a natural way).
Well, sure. That's an important feature and I'm not saying you shouldn't be aware of the differences in implementation and what they can mean. Pretty much everything has included rotational head tracking for a long time although the level of tracking can still vary, cardboard for example is pretty limited and once you're used to better head tracking you don't really like it. But I still won't start going around shouting about how cardboard "isn't VR", I think even with it's limitations it's a great way to get a taste of the potential VR has without needing to spend almost any money at all.

Destinations & Dota VR Hub are now available on Linux
22 Feb 2017 at 1:18 pm UTC Likes: 1

Quoting: bubexelit's ok, yes, but the missing tracking mess all inmersion, it's just a toy comparing with real VR. What make VR inmersive is the full tracking and motion controllers.
Mobile VR has decent tracking if you're talking about GearVR. It's not positional and there are no motion controllers but it's still very good head tracking. You can also have great VR experiences with it and even non-stereoscopic 360 video can be very cool (even though if the quality is otherwise the exact same it's definitely very reasonable to prefer stereoscopic).

I hate this stupid meme of something not being "real VR" because there is no feature X. We had super low framerate systems with insanely low resolution and absolutely terrible tracking and well still called it VR in the 90s. Motion controls weren't a part of the Oculus Rift for many years. Stop trying to make yourself feel better about your super expensive purchase and accept that there are varying versions of VR. Sure, things like positional tracking and motion controllers can add a lot to VR and so does quality software but trying to label everything but the solution that has the most features/whatever not-VR and pretending that nothing else has any value at all is just not OK.