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Latest Comments by Shugyousha
Fighting game 'Fantasy Strike' is now out on Linux, needs a quick fix
7 September 2018 at 6:44 am UTC

Definitely interested! There is only one officially supported fighting game on Linux (Skullgirls) and another one is very welcome.

I bought Under Night in-birth ExeLate[ST] as well. It works well through proton but supporting a native effort is worth it. Plus the game looks nice (and maybe I can get my non-fighting game friends to play it with me since they don't need to train for 100+ hours to be able to play it).

Ryan "Icculus" Gordon is looking for new games to port to Linux, pay not required
21 August 2017 at 8:31 pm UTC Likes: 2

Another fighting game would be great. He could either port Street Fighter 5 (which was supposed to come out for Linux a long time ago) or Guilty Gear Xrd Rev2 (works quite well with Wine and uses OpenGL so it shouldn't be too hard) or KOF XIV which uses SDL already.

Divinity: Original Sin may soon work with Mesa drivers
8 January 2017 at 6:42 pm UTC

The git version of mesa I am running on my machine (the GPU is a RX480) includes this patch already. I tried running that game from Steam directly (without the hacks that work) and while it opened a window and drew the custom cursor (which it didn't do before that patch) it also froze my whole machine.

The patch only gets the game half-way there and I assume they will have to add another workaround before the game runs without issues.

Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
18 December 2016 at 12:29 pm UTC

PublicNuisanceHopefully they plan a DRM free version

Well it is open-source, so... Duh.

I'd just like to correct this : the game's code is open-source, the full game isn't. Basically we're trying to be as open as possible while still selling the game on Steam (and possibly GoG). So the sources are available, it won't have DRM, people may be able to rebuild the game to mod it - but technically the game isn't really open-source.

It's a bit weird, I know.

I think this is great and I will most likely buy it as well (couldn't find it on Steam yet though).

The publishing model you are using (Open Source code with proprietary assets) sounds to me like the best way of developing games in general. At one point I was actually considering to offer a site where you can sell your game's assets and that allows for easy integration with the source code at another location. So people buying your game would download all the needed assets from the online site as soon as they bought the game....

Stefan Achatz, the developer who helps get Roccat devices properly working on Linux to end his work
14 December 2016 at 4:40 pm UTC Likes: 2

As far as I know, Roccat send Stefan their new products for him to be able to write the drivers. He has never been paid for his work though.

Him ending his work just means that he does not feel like doing this work anymore (which I can understand after several years). That doesn't necessarily mean that the Linux support of Roccat hardware will end immediately. All the old drivers should still continue to work and *maybe* somebody will step up to maintain the drivers. There may even be someone new coming out of the bush work to write drivers for the new hardware, who knows.

I want to thank Stefan for the work he did in any case because his work was the reason for me to buy a Roccat Mouse (with which I was/am still very happy). Take note Roccat...

Aspyr Media are reminding Linux gamers not to give up hope on Civilization VI
25 October 2016 at 3:17 pm UTC

Civ V was ported by Aspyr and for me it works much better than Feral's ports of the XCOMs. I heard that the graphics of Civ V are worse on the Linux version compared to the Windows one but I never noticed.

I am still wondering why they Firaxis announces a Linux version and then suddenly there is talk about it being a mere possibility. Having more transparency and getting more insight into what the reasons for this sudden change are would be nice.

I for my part will wait until a Linux version is released before buying it.

LASTFIGHT, a pretty good looking fighting game just released on Linux
20 September 2016 at 8:10 pm UTC

Looks interesting! This may end up on my wish list if it works well on Linux.

Rocket League thoughts on Linux, initial port report, it’s also 25% off right now
9 September 2016 at 2:32 pm UTC Likes: 1

Comandante oardoWAIT!

THE TTimo is responsible of this??? The Linux porter of Doom 3 and Quake 4??!

Or is another Ttimo?

Since the guy has been working for id Software before, it would be a rather large coincidence if it was another one Didn't he do *all* the Linux ports of id Software's games?

I wonder why he left id Software (and when). I faintly remember reading about him leaving at one point.

The developers of Armello are facing a bit of a backlash over the DLC not coming to GOG
3 September 2016 at 9:15 am UTC

Mountain Man
QuoteAn email I got from the devs:

"Hi Kristian,

We closely monitor who engages with Armello and it's no longer viable for us to continuously update the DRM Free version of Armello. The game will continue to exist in it's current state and we're proud of how far we've been able to take it.

As online services are required to verify if any given player has access to the DLC heroes, it's not compatible with the DRM-Free version of Armello.


Lisy Kane

This doesn't make sense at all.

They can have a switch in the code for "HasDLC" and check that switch both on their own copy and on the copy of the players they play with (since they have a network connection).

My guess is that they are using a Steam-specific library (Steamworks?) to distribute the DLC which obviously is not in their GoG version. They just don't want to invest the time to build a non-Steam-specific distribution functionality into the DRM-free version of the game.

Slime Rancher updated, hits 300K sales and I asked the developer about their Linux support
5 August 2016 at 3:46 pm UTC

According to those numbers, Linux sales have amounted to about 30'000 dollars currently.

If they think that was not worth it, they must have spent more time on Linux-specific issues than I would have expected. *Or* their standards of something being worth it are different from mine.

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