Latest Comments by micha
Total Mayhem Games drops Linux support for We Were Here (updated)
29 Apr 2020 at 7:48 pm UTC Likes: 6
Sad reality is MacOS X is far more used at work by game developers. Also in various departments (art, production, HR, media & community). Linux can be too but pretty much exclusively used in the tech departments and overall far less.
In all studios I've worked so far the Linux share was/is ~1%, Macs usually >15%. That means internal testing on Macs happens already indirectly and is often enough due to the far fewer hardware and OS versions.
Good news are things are changing. Not only in tech teams but I see more on more artists using Blender professionally. Few even are interested in Linux but usually the lack of Adobe products prevent them from trying seriously - I've not heard a single one say GIMP would be a viable alternative to Photoshop. Like Blender it actually needs to be better in at least some areas for artist to invest in re-learning some things. Being free is certainly one but usually not enough since studio pays for it and for non-indies the cost in rather negligible.
Further, if a game also targets iOS, pretty much the whole developer setup needs to work on MacOS X. For game servers running on Linux that's usually not even the case and will be even less with WSL 2.0 coming in the next Windows 10 release. And even if it doesn't help with having the client run on Linux.
I know it's not great to hear and I wish things were different but in my experience often Linux support just comes from a few passionate individuals in a studio pushing for it. If those leave a company often support ends - usually happens for future titles but in some cases also not.
P.S. I'm also super sad to see Linux support ending for Total Mayhem Games. I really like them and would have loved to finish the trilogy. :-/
29 Apr 2020 at 7:48 pm UTC Likes: 6
Quoting: vipor29i can never understand the thought process of companies supporting the mac seeing it is not that much bigger than Linux is,what by 5 or 6% that is not much at all.i would of thought with valve's backing at least we would of been hitting at least 10% by now.that ship has probably sailed unfortunately.Regarding MacOS X support: It's less about the market share but rather percentages at the studio.
Sad reality is MacOS X is far more used at work by game developers. Also in various departments (art, production, HR, media & community). Linux can be too but pretty much exclusively used in the tech departments and overall far less.
In all studios I've worked so far the Linux share was/is ~1%, Macs usually >15%. That means internal testing on Macs happens already indirectly and is often enough due to the far fewer hardware and OS versions.
Good news are things are changing. Not only in tech teams but I see more on more artists using Blender professionally. Few even are interested in Linux but usually the lack of Adobe products prevent them from trying seriously - I've not heard a single one say GIMP would be a viable alternative to Photoshop. Like Blender it actually needs to be better in at least some areas for artist to invest in re-learning some things. Being free is certainly one but usually not enough since studio pays for it and for non-indies the cost in rather negligible.
Further, if a game also targets iOS, pretty much the whole developer setup needs to work on MacOS X. For game servers running on Linux that's usually not even the case and will be even less with WSL 2.0 coming in the next Windows 10 release. And even if it doesn't help with having the client run on Linux.
I know it's not great to hear and I wish things were different but in my experience often Linux support just comes from a few passionate individuals in a studio pushing for it. If those leave a company often support ends - usually happens for future titles but in some cases also not.
P.S. I'm also super sad to see Linux support ending for Total Mayhem Games. I really like them and would have loved to finish the trilogy. :-/
Seems Valve do intend to go back to SteamOS at some point
25 Mar 2020 at 10:54 am UTC Likes: 4
25 Mar 2020 at 10:54 am UTC Likes: 4
Quoting: Liam DaweIC, I'm not a native speaker which is probably why I don't see that the same way. Thanks for clearing it up. =)Quoting: michaWhat I'm I missing here? I understand that the next version won't be based on a specific Debian version (Brewmaster) but I don't see statement saying it certainly won't be Debian based.It's all in the wording, how it was very specifically mentioned as "Debian-based Brewmaster".
That said I remember Valve at some point was evaluating other distributions like Arch. Again, I did't see any definite statement yet.. :huh:
Did I overlook one?
Seems Valve do intend to go back to SteamOS at some point
25 Mar 2020 at 10:13 am UTC Likes: 2
25 Mar 2020 at 10:13 am UTC Likes: 2
What I'm I missing here? I understand that the next version won't be based on a specific Debian version (Brewmaster) but I don't see statement saying it certainly won't be Debian based.
That said I remember Valve at some point was evaluating other distributions like Arch. Again, I did't see any definite statement yet.. :huh:
Did I overlook one?
That said I remember Valve at some point was evaluating other distributions like Arch. Again, I did't see any definite statement yet.. :huh:
Did I overlook one?
Half-Life: Alyx support for Linux aiming to arrive with Vulkan support post-release
18 Mar 2020 at 4:29 pm UTC Likes: 2
18 Mar 2020 at 4:29 pm UTC Likes: 2
Ah well, if they'd confirmed it earlier I would have bought the Index when it was briefly available again.
Still amazing news! <3
Still amazing news! <3
Looks like Valve could be set to launch something called Steam Cloud Gaming
6 Nov 2019 at 6:51 pm UTC Likes: 4
6 Nov 2019 at 6:51 pm UTC Likes: 4
Would love to have the choice of running games locally or through the cloud.
If Valve servers all run Linux it would mean all games supported in their cloud service should run locally as well. Either with a native build or through SteamPlay/Proton - few exceptions aside. Cloud support would certainly be a great incentive for developers to support at least either one.
If Valve servers all run Linux it would mean all games supported in their cloud service should run locally as well. Either with a native build or through SteamPlay/Proton - few exceptions aside. Cloud support would certainly be a great incentive for developers to support at least either one.
Valve will bring out 'Remote Play Together' to give online support to local multiplayer games
10 Oct 2019 at 11:06 am UTC Likes: 2
10 Oct 2019 at 11:06 am UTC Likes: 2
Towerfall Ascension Online!! <3
OFF GRID, a game about stealth and hacking the planet is delayed into 2020
27 Sep 2019 at 10:36 am UTC Likes: 1
27 Sep 2019 at 10:36 am UTC Likes: 1
Really looking forward to the release of this one.
For those interested, the old demo is still available: https://semaeopus.itch.io/off-grid [External Link]
For those interested, the old demo is still available: https://semaeopus.itch.io/off-grid [External Link]
You can now level up your Dota Underlords Proto-Pass to 99
6 Sep 2019 at 4:12 pm UTC Likes: 1
6 Sep 2019 at 4:12 pm UTC Likes: 1
I wouldn't be worried. At least not too much. IIRC, CS:GO struggled quite a bit in the beginning and eventually become a big hit.
Also my guess is that the possibility to play as a team with a friend will be a total game changer if done right.
Let's see where it goes. (=
Also my guess is that the possibility to play as a team with a friend will be a total game changer if done right.
Let's see where it goes. (=
Eliza from Zachtronics is a Visual Novel that's worth your time
26 Aug 2019 at 6:53 pm UTC
26 Aug 2019 at 6:53 pm UTC
An Amazing story! <3
Knightin'+ is a small and streamlined dungeon crawler out with Linux support now
28 Jul 2019 at 2:13 pm UTC
28 Jul 2019 at 2:13 pm UTC
Quoting: GuestI tried the demo and liked it until the first boss which is nearly impossible to avoid :(.You should have the rush ability by then. (:
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