Latest Comments by Nanobang
Feral have released the minimum and recommend system requirements for Mad Max on Linux
19 Oct 2016 at 12:13 pm UTC
19 Oct 2016 at 12:13 pm UTC
Ubuntu 16.04.1 64-bit
i7-4790 CPU @ 3.60GHz × 8
8 GB RAM
2GB Nvidia GTX 960 (driver version: 370.28)
I should be ok. Though had Feral given us an earlier heads-up, I would have probs ordered another 8 GB RAM and thrown it in in preparation for Mad Max. (Hmmm. I might do that this morning anyway --- OH! Or I could just take it out of my Win7 box. It's not being used for anything ...)
Otherwise I'm close enough to recommended to feel good.
i7-4790 CPU @ 3.60GHz × 8
8 GB RAM
2GB Nvidia GTX 960 (driver version: 370.28)
I should be ok. Though had Feral given us an earlier heads-up, I would have probs ordered another 8 GB RAM and thrown it in in preparation for Mad Max. (Hmmm. I might do that this morning anyway --- OH! Or I could just take it out of my Win7 box. It's not being used for anything ...)
Otherwise I'm close enough to recommended to feel good.
Manipulate the ground and fights robots in 'Cloudbase Prime' now on Linux
16 Oct 2016 at 2:38 pm UTC
16 Oct 2016 at 2:38 pm UTC
I have high hopes for this game, perhaps too high. But the visuals, the ideas, the design all point to a clear vision of something extraordinary and delightful, and games that begin thus --- if they can find their way to completion --- rarely disappoint.
So, here's hoping.
So, here's hoping.
Shadow Warrior 2 should still be coming to Linux after all, was a miscommunication
14 Oct 2016 at 12:35 pm UTC
14 Oct 2016 at 12:35 pm UTC
If it comes out, I will buy it. If it doesn't come out I will buy something else.
And cry.
And cry.
Through the Woods no longer coming to Linux due to platform-specific technology
13 Oct 2016 at 12:00 pm UTC Likes: 4
13 Oct 2016 at 12:00 pm UTC Likes: 4
It always seems to boil down to one or more of the following possibilities:
A. They are souless grifters who never intended Mac/Linux Releases.
B. They are ignorant, semi-competent amateurs with no sense of shame or honor.
C. They were ensnared and contractually silenced by Microsoft to drop Mac/Linux.
A. They are souless grifters who never intended Mac/Linux Releases.
B. They are ignorant, semi-competent amateurs with no sense of shame or honor.
C. They were ensnared and contractually silenced by Microsoft to drop Mac/Linux.
'Enclave', the 2003 action RPG now has a Linux beta that uses Wine
11 Oct 2016 at 12:41 pm UTC Likes: 1
11 Oct 2016 at 12:41 pm UTC Likes: 1
Fwiw, the game is on sale, so the risk/moral quandary is cheaper for the time being.
A look at 'Hybrid Wars', a top down action shooter from Extreme Developers and WG Labs
11 Oct 2016 at 12:37 pm UTC
11 Oct 2016 at 12:37 pm UTC
Ack! I bought this without noticing I would need to set up an account with someone. I need another account like like I need another clichéd simile.
Waiter! Bring me my refund.
Waiter! Bring me my refund.
'Critical Annihilation', a twin-stick shoot 'em up made entirely out of destructible voxels has a Linux build
10 Oct 2016 at 1:58 pm UTC Likes: 2
Seriously, though. This looks brilliant! Like a rated R Lego apocolypse!
Wishlisted.
Followd.
Thanks once again for bringing a hidden Linux gem to our attention, Liam!!
10 Oct 2016 at 1:58 pm UTC Likes: 2
Quoting: liamdawe...they have yet to setup a Linux machine, but it's nice to see a developer respond to requests for a Linux build.Agreed! Hell, it's nice to see a developer who even thinks to setup a Linux machine! :D
Seriously, though. This looks brilliant! Like a rated R Lego apocolypse!
Wishlisted.
Followd.
Thanks once again for bringing a hidden Linux gem to our attention, Liam!!
'Noob Squad' is a perfect example of why Valve need to pay more attention to their own store
10 Oct 2016 at 1:50 pm UTC Likes: 2
10 Oct 2016 at 1:50 pm UTC Likes: 2
People sell crap because people buy crap.
Tl;dr: CAVEAT EMPTOR friends and neighbors. Caveat emptor.
Crap selling is universal. Wherever "goods" are being sold, "crap" is being sold nearby. Retail chains, grocery stores, online retailers, all of them sell crap. They sell good stuff too, but it's mixed in among all the crap.
I've never actually read [Eric Raymond's The Cathedral and The Bazaar](http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/index.html#catbmain), from cover to cover, but Steam's Greenlight system seems very much like it's trying to operate closer to the open-source "Bazaar" model than the closed-source "Cathedral" model.
Rather than have one person or even several people "curating" what is and is not acceptable to be sold on Steam (Cathedral), Valve is trying to apply Linus' Law:
Valve knows there will always be customers that hate this or that game no matter how well curated it might try to make the goods sold on Steam. As Aesop pointed out some 2,500 years ago, "You can please some of the people some of the time, but you can't please all of the people all of the time."
Tl;dr: CAVEAT EMPTOR friends and neighbors. Caveat emptor.
Crap selling is universal. Wherever "goods" are being sold, "crap" is being sold nearby. Retail chains, grocery stores, online retailers, all of them sell crap. They sell good stuff too, but it's mixed in among all the crap.
I've never actually read [Eric Raymond's The Cathedral and The Bazaar](http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/index.html#catbmain), from cover to cover, but Steam's Greenlight system seems very much like it's trying to operate closer to the open-source "Bazaar" model than the closed-source "Cathedral" model.
Rather than have one person or even several people "curating" what is and is not acceptable to be sold on Steam (Cathedral), Valve is trying to apply Linus' Law:
"Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix will be obvious to someone." [External Link]Greenlight "test"s whether a game will sell or not (selling games being Valve's business), and voters on Greenlight are akin, then, to "beta-testers" in this analogue. It's not "perfect," but it is human, and like any human-based system of discernment, it is inherently biased. Clearly crap can get through the process, but like I said, crap selling is universal.
Valve knows there will always be customers that hate this or that game no matter how well curated it might try to make the goods sold on Steam. As Aesop pointed out some 2,500 years ago, "You can please some of the people some of the time, but you can't please all of the people all of the time."
Just a heads up, PAYDAY 2 is currently broken again on Linux
10 Oct 2016 at 12:47 pm UTC
10 Oct 2016 at 12:47 pm UTC
This is just the latest example of Overkill's disregard for anything that's not Windows. I've logged 1,500 hours playing Payday 2 on Steam, another 500 on the Xbox 350 version, and Overkill has remained constant in their lack of real communication with their player communities.
On the Xbox, Payday 2 players waited over a year for the first update/patch to be released. All the while, as Xbox players looked on, the PC version updates piled up. Overkill switched between promising that first update would be out "soon" to blaming Microsoft QA of delays (Microsoft in turn said the ball was, in fact, in Overkill's court). Whatever the case was (I don't remember any conclusive answer ever coming out), Overkill remained vague and evasive in their dealings with the Xbox community.
Their response to the safes-as-micro-transactions was to keep mum until the their overall customer reviews began to plummet because their community turned on them and downvoted them in such numbers that gaming sites as prominent as RPS began to spotlight the story. [External Link]
To my mind a "good" dev communicates frankly and regularly with his or her community. As a good example of this take a look at Gnomes & Fairies' developer Prismic Studios update announcements. [External Link] Not a month went by that Prismic Studios didn't let the community know what was going on, who was getting patches and when. [External Link].
I've no doubt that Overkill is sincere when it thanks it's community. But the loudness of their gratitude doesn't negate the silence that they heap upon their community when it comes to problems, patches, and fixes. And that goes triple for their non-windows communities. The Hoxton Party Day 1 bug that caused Payday to crash on Linux upon launch was fixed in the Day 2 update, yes. But I wouldn't know it to look at the update announcement changelog on Steam. [External Link] With the now ever-more-inaccurately-named (to paraphrase Douglas Adams) Day 3 update, we're still waiting on a fix for the loss of cross-platform play and safehouse crashes that was introduced by the Day 2 update. Heck, we're still waiting on an acknowledgement that anything was wrong with the Day 1 update.
On the Xbox, Payday 2 players waited over a year for the first update/patch to be released. All the while, as Xbox players looked on, the PC version updates piled up. Overkill switched between promising that first update would be out "soon" to blaming Microsoft QA of delays (Microsoft in turn said the ball was, in fact, in Overkill's court). Whatever the case was (I don't remember any conclusive answer ever coming out), Overkill remained vague and evasive in their dealings with the Xbox community.
Their response to the safes-as-micro-transactions was to keep mum until the their overall customer reviews began to plummet because their community turned on them and downvoted them in such numbers that gaming sites as prominent as RPS began to spotlight the story. [External Link]
To my mind a "good" dev communicates frankly and regularly with his or her community. As a good example of this take a look at Gnomes & Fairies' developer Prismic Studios update announcements. [External Link] Not a month went by that Prismic Studios didn't let the community know what was going on, who was getting patches and when. [External Link].
I've no doubt that Overkill is sincere when it thanks it's community. But the loudness of their gratitude doesn't negate the silence that they heap upon their community when it comes to problems, patches, and fixes. And that goes triple for their non-windows communities. The Hoxton Party Day 1 bug that caused Payday to crash on Linux upon launch was fixed in the Day 2 update, yes. But I wouldn't know it to look at the update announcement changelog on Steam. [External Link] With the now ever-more-inaccurately-named (to paraphrase Douglas Adams) Day 3 update, we're still waiting on a fix for the loss of cross-platform play and safehouse crashes that was introduced by the Day 2 update. Heck, we're still waiting on an acknowledgement that anything was wrong with the Day 1 update.
'Stellar Tactics', a space exploration RPG with classless character progression will come to Linux
7 Oct 2016 at 3:05 pm UTC
7 Oct 2016 at 3:05 pm UTC
I'm intrigued, to be sure. Although turn-based combat tends to un-immerse me, I do buy occasional turn-based CRPGs in the hope that something will "click" for me.
I don't mind turn-based RPGs per se. Indeed, turn-based pencil and paper role-playing games have always been riotously exciting --- perhaps owing to the social element and human contact virtually inherent in those games --- so far the TB-CRPGs continue to feel stiff and staid, point-and-click perfunctory to me.
Were this a straight forward ARPG with real-time combat (or better yet, real-time with pause), I've no doubt I'd buy it toot sweet upon release. Nevertheless, as it is, I shall keep an eye on it. Wishlisted and followed.
I don't mind turn-based RPGs per se. Indeed, turn-based pencil and paper role-playing games have always been riotously exciting --- perhaps owing to the social element and human contact virtually inherent in those games --- so far the TB-CRPGs continue to feel stiff and staid, point-and-click perfunctory to me.
Were this a straight forward ARPG with real-time combat (or better yet, real-time with pause), I've no doubt I'd buy it toot sweet upon release. Nevertheless, as it is, I shall keep an eye on it. Wishlisted and followed.
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