Latest Comments by kellerkindt
Feral Interactive are asking what you want ported to Linux again
13 Jan 2020 at 7:42 pm UTC Likes: 7
13 Jan 2020 at 7:42 pm UTC Likes: 7
1. Cyberpunk 2077
2. Cyberpunk 2077
3. Cyberpunk 2077
:P
More seriously
1. Cyberpunk 2077
2. Red Dead Redemption 2
3. ... Planet Zoo?
2. Cyberpunk 2077
3. Cyberpunk 2077
:P
More seriously
1. Cyberpunk 2077
2. Red Dead Redemption 2
3. ... Planet Zoo?
Google Stadia is out now for early adopters, well a few anyway
19 Nov 2019 at 9:04 pm UTC
19 Nov 2019 at 9:04 pm UTC
Well, and here is me. Me hoped that the stadia experience would be kinda solid, giving Valve enough reasons to push full steam ahead (haha! sry) using the Linux container env as cloud env allowing us to play all the AAA games as they enter steam cloud gaming... Bye bye, me playing Red Dead Redemption 2 natively on Linux... :'(
One can have dreams, okay :P
One can have dreams, okay :P
HopFrog is removing Linux support from Forager and MacOS is not coming now either (updated)
4 Oct 2019 at 10:33 am UTC Likes: 2
4 Oct 2019 at 10:33 am UTC Likes: 2
Refund request has just been submitted...
Let's see what Valve thinks of this
Let's see what Valve thinks of this
Planet Explorers goes free as Pathea Games lose the multiplayer code
3 Jul 2019 at 10:08 am UTC Likes: 8
3 Jul 2019 at 10:08 am UTC Likes: 8
I ... I dont understand. How do you develop on code... as a team... without having some sort of copy? I mean logistically. Even if you copy your code from your dev machine to the server, there is a copy. The only two ways I can imagine to achieve this scenario is that they either all worked directly on that server (RDP or ssh (latter probably not?)) or used it as network share. I mean, it feels ... hard to accomplish this. Setting up a network share or managing RDP sessions (who can when code) feels like a lot more work than just throwing git at it.
Its not easy to fuck it up so hard, so in some way, I am actually impressed. Just in a really bad way.
Its not easy to fuck it up so hard, so in some way, I am actually impressed. Just in a really bad way.
Steam Play thoughts: A Valve game streaming service
1 Nov 2018 at 11:24 am UTC Likes: 1
1 Nov 2018 at 11:24 am UTC Likes: 1
This COULD be THE game changer, although I dont believe cloud gaming will be a serious thing...
Also what comes into my mind is the OpenGL passthrough-ish support of KVM...
Is a Vulkan equivalent in the working?
MAinstream gaming on Cloud-Linux-VMs... That this though isn't utterl bullshit... What a time to be alive :)
Also what comes into my mind is the OpenGL passthrough-ish support of KVM...
Is a Vulkan equivalent in the working?
MAinstream gaming on Cloud-Linux-VMs... That this though isn't utterl bullshit... What a time to be alive :)
Airmen is an online shooter where you build your own airship with friends, we have keys to give away
14 Sep 2018 at 5:32 pm UTC
14 Sep 2018 at 5:32 pm UTC
Looks neat
The video of Keith Packard's presentation on 'Making Games Work Better on Debian' is up
31 Jul 2018 at 1:13 pm UTC
31 Jul 2018 at 1:13 pm UTC
Neat. Sad it takes at least until Ubuntu 19.04 or 19.10 to see the stutter-fixes, regardless of when those are actually implemented.
GOG added another Visual Novel today with Shining Song Starnova, not currently on Steam
25 Jul 2018 at 9:46 pm UTC
25 Jul 2018 at 9:46 pm UTC
First I was like "lets gift it to Liam and make him play it on stream", well and then I saw the prize. A bit high for a desperate happy Liam. You lucky boy I am sorry.
The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
2 Jul 2018 at 9:04 am UTC Likes: 3
2 Jul 2018 at 9:04 am UTC Likes: 3
Am I the only one thinking a separate listing per country would be neat?
Total War Saga: Thrones of Britannia releases for Linux on Thursday, will use Vulkan
5 Jun 2018 at 6:38 pm UTC
5 Jun 2018 at 6:38 pm UTC
Just being curios, are they using MoltenVK for the Mac port, or is it an in-house metal implementation/translation?
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- > See more over 30 days here
- To wait or not to wait
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