Latest Comments by ricki42
Ars slams SteamOS over issues with a single machine and a 4K monitor
31 Jan 2016 at 1:36 am UTC
31 Jan 2016 at 1:36 am UTC
Quoting: Crazy PenguinIs it? IMHO GameAgent is right. SteamOS still needs lot of work to be done. At its current state it's a shame what Valve delivers. Zotac should be ashamed too. For bundeling such an great hardware with such a crap, which isn't even optimized for it.The problem isn't that they are linking to an article that is critical of SteamOS or Steam Machines, unbiased reviews and constructive criticism are generally a good thing. The issue is that the article neither, it's bashing SteamOS for a problem that's caused by the author's monitor and is in no way a general SteamOS problem. The folks at Aspyr really should know that it is very much possible to connect a Steam Machine to a monitor and use it to play games, so I would have expected them to either add a comment explaining the problems with the article, or, preferably, just not link to an obviously flawed article.
Is is that complicated to build an optimized kernel for my hardware? IS IT? No, it is not! But did they care? No, they just delivered that ugly fat und slow kernel from SteamOS. There are many bugs and other annoyances too. After a week I kicked that **** from the drive and replaced it with a normal linux distribution including newest drivers and my own kernel. Which gave it a "little" extra boost xD It is like releasing a brake.
SteamOS is on its way, but Valve has still a lot to do.
Ars slams SteamOS over issues with a single machine and a 4K monitor
29 Jan 2016 at 11:32 pm UTC
29 Jan 2016 at 11:32 pm UTC
Just got Aspyr's GameAgent newsletter (http://blog.gameagent.com/weekly-roundup-questioning-steam-os/ [External Link], and they link to that story with the only comment
Quoting: GameAgentZotac’s SN970 is great hardware, but Valve needs to take a long hard look at Steam OS.Admittedly, GameAgent describes itself as a "Mac gaming hub", but since they sell Linux games and Aspyr ports games to Linux, I would not have expected them to just buy into that Ars Technica article.
No, Linux is not at 1900 games on Steam, we didn't get 100 games in nine days
29 Jan 2016 at 10:46 pm UTC
29 Jan 2016 at 10:46 pm UTC
Quoting: shigutso1823 games for me when I sort by "Release Date"... Brazil here. Do we have 3 more games or were them released just now? :PJust checking and it shows 1824 right now for me in the US when sorted by release date. This morning it was 1820. The top 5 games have a release date of Jan 29, so I guess they really were released just now.
Looks like Vendetta - Curse of Raven's Cry was removed from Steam, oh my
29 Jan 2016 at 7:11 pm UTC
Also, looking at that article, I don't know if this is used differently in Polish, but using '...' in an article is not usually considered good journalism. The author wants the reader to infer what's not written based on their own biases. If you have something to say, say it, don't let me fill in the blanks. (I regularly use ellipses in forum posts, but I'm not a journalists, and my posts aren't essays.) Makes it sound manipulative, I'm not saying it is, but, you know... :whistle: . But again, might be different in different languages, and I don't know that website.
But then I live in a country filled with flag-waving demagogues, so I've maybe gotten a bit over-sensitive.
Now what I do find interesting in this and didn't know about, is that so many developers went to CDPR, and CDPR buying up other Polish studios. This had me wondering: what effect does the recent rather fast growth of CDPR have on the games industry in Poland? I seem to remember reading that the industry has gained a lot of legitimacy in Poland due to the Witcher's financial success. But on the other hand it sounds like CDPR are absorbing all developers they can find. Has this become a problem for smaller studios in Poland where they can't find local developers but aren't big enough to hire internationally?
29 Jan 2016 at 7:11 pm UTC
Quoting: DamonLinuxPLIf you want sources, you can try read this but you need using translate:This says nothing about who founded Reality Pump or when. I'm not doubting that they are (or at least at one point were) a good studio, and I agree that it looks like they were badly mismanaged, though it's hard to judge on which end without insider information. What I am questioning is your implication that it was all evil Germans ruining Polish studios and franchises.
http://gry.onet.pl/krakowskie-studio-reality-pump-zbankrutowalo/epd3p4
Short info using translate (sorry for mistake but this is google translate)
Also, looking at that article, I don't know if this is used differently in Polish, but using '...' in an article is not usually considered good journalism. The author wants the reader to infer what's not written based on their own biases. If you have something to say, say it, don't let me fill in the blanks. (I regularly use ellipses in forum posts, but I'm not a journalists, and my posts aren't essays.) Makes it sound manipulative, I'm not saying it is, but, you know... :whistle: . But again, might be different in different languages, and I don't know that website.
Now from Polish Wikipedia about Reality Pump and TopWare (Poland) and (German).Your last link is the same as above. The reference on the wikipedia page on the polish branch of TopWare is unfortunately dead (what happened to playback.pl? I thought I had seen links to them not too long ago). Still, unless you're saying that it was pure coincidence that there was a company called TopWare in Poland completely unrelated to the company Topware CD-Service AG, the Polish TopWare Programy was founded by and tied to the German TopWare from the start.
https://pl.wikipedia.org/wiki/TopWare_Interactive
https://pl.wikipedia.org/wiki/Reality_Pump_Studios
https://pl.wikipedia.org/wiki/TopWare_Interactive_(niemieckie_przedsi%C4%99biorstwo)
http://gry.onet.pl/krakowskie-studio-reality-pump-zbankrutowalo/epd3p4
ABout Octane Games - sorry I don;t remember good but I remember they working at Raven's Cry for TopWare and TopWare took them a game and forwarded to Reality Pump.To be honest, I don't really care who worked on what for how long, though there are some interesting titbits in this whole thing. I didn't even know who developed or published Vendetta/Raven's Cry until I read your initial post. What set me off is just that apropos of nothing you felt the need to point out nationalities where they really aren't relevant. If you had simply stated that the publisher TopWare had mismanaged the project and dragged down the developer Reality Pump, I wouldn't have bothered looking up any of this. But to me, mentioning nationalities out of nowhere like this is a bit like discussing someone's actions and suddenly mentioning their skin color or sexual orientation. Doesn't contribute anything useful to the discussion. And if anything your follow-up post showed your motivation for bringing this up, to the extent that you call a Finnish developer German, and claim a German company killed the Gorky studio rather than checking the facts because it fits your narrative.
About Gorky 17 and Metropolis Software.
But then I live in a country filled with flag-waving demagogues, so I've maybe gotten a bit over-sensitive.
Now what I do find interesting in this and didn't know about, is that so many developers went to CDPR, and CDPR buying up other Polish studios. This had me wondering: what effect does the recent rather fast growth of CDPR have on the games industry in Poland? I seem to remember reading that the industry has gained a lot of legitimacy in Poland due to the Witcher's financial success. But on the other hand it sounds like CDPR are absorbing all developers they can find. Has this become a problem for smaller studios in Poland where they can't find local developers but aren't big enough to hire internationally?
No, Linux is not at 1900 games on Steam, we didn't get 100 games in nine days
29 Jan 2016 at 5:11 pm UTC Likes: 2
And I too don't see what this has to do with social justice, or why social justice (as in "the fair and just relation between the individual and society") is something we should campaign against according to reaVer.
At least softpedia unblocked you, so no need to bring out the pitchforks.
29 Jan 2016 at 5:11 pm UTC Likes: 2
Quoting: TheBossI'm not Jeddunk, but I assumed they were referring to softpedia blocking you, not to you reporting.Quoting: Jeddunklolwut, it's completely ethical to point out totally wrong news and spread the truth, how is that unethical? Weird.Quoting: reaVerSo social justice is hitting the Linux gaming scene. We may have to campaign our asses out of this one guys.Don't know how this has anything to do with social justice, but it's still a bad (and maybe even an unethical) thing to do.
And I too don't see what this has to do with social justice, or why social justice (as in "the fair and just relation between the individual and society") is something we should campaign against according to reaVer.
At least softpedia unblocked you, so no need to bring out the pitchforks.
Looks like Vendetta - Curse of Raven's Cry was removed from Steam, oh my
29 Jan 2016 at 1:21 am UTC
I'm just going by what wikipedia says (the english version, the french wiki is very short on this but what little it says agrees with the english version, I don't read polish or russian, and something tells me you wouldn't believe the german page anyway)
Wikipedia on Reality Pump [External Link]
As you mention, it seems a lot of Reality Pump developers left for CDPR, I found this article on gamepressure [External Link] (written when they thought Reality Pump had gone bankrupt which turned out to be false.)
Either way, giving such an ambitious game to a studio with only 30 people seems like a bad idea, no wonder it didn't work at launch.
And just an aside about your point 7: it was initially Octane Games who were supposed to develop Raven's Cry. They're Finnish, not German.
I don't follow your point about Gorky 17, I don't think Reality Pump was involved in this, TopWare never owned them, and CDPR closed them down.
29 Jan 2016 at 1:21 am UTC
Quoting: DamonLinuxPLlots of bold fontInstead of making everything bold font, a few links to some sources would have been more convincing :P
I'm just going by what wikipedia says (the english version, the french wiki is very short on this but what little it says agrees with the english version, I don't read polish or russian, and something tells me you wouldn't believe the german page anyway)
Wikipedia on Reality Pump [External Link]
Quoting: WikipediaReality Pump Studios was originally founded an in-house developer for TopWare Interactive in Bielsko-Biała, Poland, in 1995; their first successful title was Earth 2140. In 2001, they formed a partnership with Zuxxez Entertainment AG and officially took the name Reality Pump - Game Development Studios.Wikipedia on Topware Interactive [External Link]
Quoting: WikipediaTopWare Interactive was started in 1995 as a video game publishing subsidiary of TopWare CD Service AG based in Mannheim, Germany— which included two inhouse development studios, ToonTRAXX and TopWare Programy, which was later renamed to Reality Pump Studios based in Poland. In February 2001, TopWare CD Service AG' filed for bankruptcy.[2] All rights, including both development studios, were acquired by Zuxxez Entertainment AG.And finally, Wikipedia on Zuxxez [External Link] (seriously, 'Zuxxes'? who came up with that name?)
Quoting: WikipediaZuxxez Entertainment is a video game developer and publisher based in Karlsruhe, Germany [...] In 2001 Zuxxez bought out the insolvent German video game publisher TopWare Interactive, including their Polish in-house development Studio TopWare Interactive Poland [...] In 2005 Zuxxez resurrected TopWare Interactive as subsidiary for all their publishing activities. [...] In 2011, Zuxxez officially renamed itself to TopWare Interactive.So if I understand this correctly, the company called TopWare today is not the company called TopWare that founded Reality Pump, but they bought TopWare and took the name. Either way, Reality Pump was founded by TopWare.
As you mention, it seems a lot of Reality Pump developers left for CDPR, I found this article on gamepressure [External Link] (written when they thought Reality Pump had gone bankrupt which turned out to be false.)
Quoting: gamepressureThe situation of Reality Pump started to grow dire a few years ago. In 2013, Mirosław Dymek, the main pillar of the company, left, taking along a number of talented developers. They moved together to the newly created Kraków branch of CD Projekt RED. [...] Unfortunately, after the exodus of some employees to CD Projekt, a team of only about 30 people remained in the studio, who all got down to work on the pirate-themed sandbox entitled Raven's Cry.It sounds like a lot of people left before they started working on Raven's Cry, but it's not quite clear from this article. It also doesn't say anything about why people left, if you have any (unbiased) sources about what happened there, please share.
Either way, giving such an ambitious game to a studio with only 30 people seems like a bad idea, no wonder it didn't work at launch.
And just an aside about your point 7: it was initially Octane Games who were supposed to develop Raven's Cry. They're Finnish, not German.
I don't follow your point about Gorky 17, I don't think Reality Pump was involved in this, TopWare never owned them, and CDPR closed them down.
SNOW, a CryEngine powered open-world winter sports game now on Linux & SteamOS
28 Jan 2016 at 11:17 pm UTC Likes: 1
Also, while I don't have Windows, I hope that some folks who dual-boot will run some benchmarks so we can get an idea of how well CryEngine performs on Linux. This is something I'm really curious about, and a free game will hopefully allow more people to run benchmarks.
28 Jan 2016 at 11:17 pm UTC Likes: 1
Quoting: Storminator16That's not a good thing. Gamers shouldn't be wasting time testing games for developers. (Especially a game that has DLC for gullible gamers to waste their time & money on. Joy.)Again, in general I'd agree with you, and I'm not saying users should be debugging the game for the devs (and I'm definitely not saying anyone should buy the DLC...). But since this is free-to-play, and early access, and the first game using this engine on Linux, I'm willing to cut them some slack. This game being available for free means that people can run it on a far larger range of hardware and software than the developers ever could have.
It's come to this has it?
Also, while I don't have Windows, I hope that some folks who dual-boot will run some benchmarks so we can get an idea of how well CryEngine performs on Linux. This is something I'm really curious about, and a free game will hopefully allow more people to run benchmarks.
SNOW, a CryEngine powered open-world winter sports game now on Linux & SteamOS
28 Jan 2016 at 10:12 pm UTC Likes: 3
I'm not really into sports games, but I certainly plan on downloading this, just to see how it runs on my PC and maybe contribute a bug report.
Hopefully, the developer's experiences and feed-back will lead to improvements in CryEngine, or at least in the documentation for shipping on Linux.
28 Jan 2016 at 10:12 pm UTC Likes: 3
Quoting: GuestWith this much in DLC, I expect the free content to be pretty shallow...Usually, I'd agree and I avoid F2P games, but in this case, it might actually be a good thing. This is the first cryengine game on Linux (I think, correct me if I'm wrong), and no matter how shallow the game itself might be, it's a great test case for CryEngine on Linux. Anyone running Linux can download this game for free and test it without any big expectations. If the first CryEngine game had been a $60 AAA big name game, fewer people would have access, and people would obviously expect more.
I'm not really into sports games, but I certainly plan on downloading this, just to see how it runs on my PC and maybe contribute a bug report.
Hopefully, the developer's experiences and feed-back will lead to improvements in CryEngine, or at least in the documentation for shipping on Linux.
Looks like Vendetta - Curse of Raven's Cry was removed from Steam, oh my
28 Jan 2016 at 9:26 pm UTC
Also, Gorky 17 was developed by Metropolis Software who was since bought and closed by CDPR.
28 Jan 2016 at 9:26 pm UTC
Quoting: DamonLinuxPLTopWare is not a developer. They are german publisher, and they almost destroyed the Polish developer Reality Pump (Two Worlds II, Gorky17, Earth and etc.).According to Wikipedia Reality Pump was actually founded by TopWare, so it's not like TopWare bought and dismantled a previously successful studio. Still, Vendetta was clearly mismanaged, but it's difficult to tell who is to blame for what.
Bad things related to the Raven's Cry is their affair. I am glad that they got for this...
Also, Gorky 17 was developed by Metropolis Software who was since bought and closed by CDPR.
Feral Interactive are teasing a new Linux port on their radar
19 Jan 2016 at 8:36 pm UTC Likes: 3
19 Jan 2016 at 8:36 pm UTC Likes: 3
I kind of wished Feral would just announce what they're working on rather than keeping us guessing.
That being said, could they be doing the Linux and Mac ports of System Shock: Enhanced Edition? The 1 could be referring to it being the first game, or to SHODAN, as shodan is the first degree gained (or first dan).
And according to Google saltwater pearls can take up to 20 years to grow, which is how long it took before the Enhanced Edition was released.
That being said, could they be doing the Linux and Mac ports of System Shock: Enhanced Edition? The 1 could be referring to it being the first game, or to SHODAN, as shodan is the first degree gained (or first dan).
And according to Google saltwater pearls can take up to 20 years to grow, which is how long it took before the Enhanced Edition was released.
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