Latest Comments by Hyeron
On the controversies of Humble, Canonical and Team Meat
25 Dec 2012 at 3:59 pm UTC
I don't think it useful to post in on formspring without solid numbers though. And I don't have access to the 25000 profiles of GNU/Linux gamers on Steam. Still, I wouldn't be surprised if >50% of them had redeemed HB keys with BoI. And nobody HAS to like a game enough to buy it. Especially when we're talking about the borked port of a scatological pseudo-roguelike Flash game...
If he were to make such an experiment on a NEW game, then he could very well have a point. I don't find him relevant enough to push the issue any further. Y'know, "don't feed the trolls" and stuff. ;p
25 Dec 2012 at 3:59 pm UTC
Quoting: "sobkas, post: 7314, member: 411"Make a comment on formspring it will get more visibility and will refute his point. Maybe comparing sales of windows and mac versions in the timeframe after linux release might be more accurate.Not even close. Our market share IS smaller. So yeah, ANY game will get less sales on GNU/Linux.
I don't think it useful to post in on formspring without solid numbers though. And I don't have access to the 25000 profiles of GNU/Linux gamers on Steam. Still, I wouldn't be surprised if >50% of them had redeemed HB keys with BoI. And nobody HAS to like a game enough to buy it. Especially when we're talking about the borked port of a scatological pseudo-roguelike Flash game...
If he were to make such an experiment on a NEW game, then he could very well have a point. I don't find him relevant enough to push the issue any further. Y'know, "don't feed the trolls" and stuff. ;p
On the controversies of Humble, Canonical and Team Meat
25 Dec 2012 at 3:37 pm UTC
25 Dec 2012 at 3:37 pm UTC
That's beyond ridiculous. Submit a game that's been in not just one but TWO bundles WITH steam keys and wait for the sale numbers?
(ditto with USC)
Those guys are morons. Sorry for being blunt, but at this point there's NO other word.
(ditto with USC)
Those guys are morons. Sorry for being blunt, but at this point there's NO other word.
On the controversies of Humble, Canonical and Team Meat
23 Dec 2012 at 6:52 pm UTC
23 Dec 2012 at 6:52 pm UTC
Quoting: "liamdawe, post: 7269, member: 1"GOL is my personal website, Editorials are my opinion so of course it will have all of my emotions in them when someone attacks Linux and then puts his games on it to reap rewards from us. Maybe I should rename "Editorials" to "My Opinion" to be clearer...or just stay away from anything other than new games and updates?
Quoting: "merriam-webster"editorial*shrug*
noun
Definition of EDITORIAL
: a newspaper or magazine article that gives the opinions of the [URL='http://www.merriam-webster.com/dictionary/editors']editors[/URL] or publishers; also : an expression of opinion that resembles such an article editorial>
On the controversies of Humble, Canonical and Team Meat
23 Dec 2012 at 4:16 pm UTC
23 Dec 2012 at 4:16 pm UTC
So basically Team Meat doesn't give a fuck about GNU/Linux, Canonical doesn't give a fuck about Team Meat.
Good thing I don't give a fuck about any of them. xD
That Team Meat are pricks, unworthy of support and bad developers aren't exactly news either.
That Canonical are pricks, unworthy of supp... Oh wait.
Anyway, this just made my day. Thanks for the report. :D
Good thing I don't give a fuck about any of them. xD
That Team Meat are pricks, unworthy of support and bad developers aren't exactly news either.
That Canonical are pricks, unworthy of supp... Oh wait.
Anyway, this just made my day. Thanks for the report. :D
We are on indiegogo!
25 Dec 2012 at 10:02 pm UTC
25 Dec 2012 at 10:02 pm UTC
I should (hopefully) be able to participate again sometime soon, but I'd rather simply donate than use Indiegogo. So yeah. Expect me, or something. Might not be much, but every little bit helps. And I'll keep retweeting and sharing links as usual. :)
Also, I've heard good things about http://www.hostpapa.com/ [External Link] - but take it with a pinch of salt, coming from self-entitled (and quite a bit too certain of their skills and knowledge) fools. Further investigation required.
Also, I've heard good things about http://www.hostpapa.com/ [External Link] - but take it with a pinch of salt, coming from self-entitled (and quite a bit too certain of their skills and knowledge) fools. Further investigation required.
Steam updates...
22 Dec 2012 at 8:03 am UTC
22 Dec 2012 at 8:03 am UTC
Mh, I won't say no. Just reinstalled to check whether any optional dependency was listed, but nothing showed up.
But it may very well have been listed at any point in time. I tend to check those and install whatever seems of interest, but my memory's a sieve, unfortunately. Anyway, here goes:
All of them are from AUR (and all 0.4 versions could do with an update as the latest version is 12.10 indeed, I'll have to do just that, you never know what may happen - unlikely to help though, as Steam is an x86 app). :)
Final edit - Just updated them. No change, as expected.
==> steam dependencies:
- bash (already installed)
- desktop-file-utils (already installed)
- hicolor-icon-theme (already installed)
- curl (already installed)
- dbus (already installed)
- freetype2 (already installed)
- gdk-pixbuf2 (already installed)
- ttf-liberation (already installed)
- lib32-sdl (already installed)
- lib32-libvorbis (already installed)
- lib32-alsa-lib (already installed)
- lib32-libgcrypt (already installed)
- lib32-gtk2 (already installed)
- lib32-nss (already installed)
- lib32-openal (already installed)
- lib32-libpng12 (already installed)
- lib32-libpulse (already installed)
- lib32-libcanberra (already installed)
- lib32-glu (already installed)
(...)
(1/1) upgrading steam [#######################################] 100%
if you are running x86_64, you need the lib32 opt depends for your driverBut it may very well have been listed at any point in time. I tend to check those and install whatever seems of interest, but my memory's a sieve, unfortunately. Anyway, here goes:
[hyeron@Daemon ~]$ yaourt -Qs libappindicator
local/lib32-libappindicator 12.10.0-2
Library to allow applications to export a menu into the Unity Menu bar (GTK+ 2 library)
local/libappindicator 0.4.92-1
Library to allow applications to export a menu into the Unity Menu bar (GTK+ 2 library)
local/libappindicator3 0.4.92-1
Library to allow applications to export a menu into the Unity Menu bar (GTK+ 2 library) (GTK+ 3 library)
local/perl-gtk2-appindicator 0.14-1
Gtk2::AppIndicator - Perl extension for libappindicatorAll of them are from AUR (and all 0.4 versions could do with an update as the latest version is 12.10 indeed, I'll have to do just that, you never know what may happen - unlikely to help though, as Steam is an x86 app). :)
Final edit - Just updated them. No change, as expected.
Steam updates...
21 Dec 2012 at 8:22 pm UTC
KDE SC 4.9.4
Obvious Arch is obvious (x64 FWIW)
Steam build: latest (don't ask, I don't watch their release dates THAT closely. xD)
So yeah, fugly blank icon (as pictured), but still better than no icon at all. Missing dependency maybe?
EDIT - Just checked. Built: dec 19 too. Weird.
21 Dec 2012 at 8:22 pm UTC
Quoting: "Bumadar, post: 7210, member: 93"KDE 4.9.4[URL='http://www.hostingpics.net/viewer.php?id=886941yoyo4.jpg']
Steam dec 19 build
no tray icon (blank or anything)
KDE SC 4.9.4
Obvious Arch is obvious (x64 FWIW)
Steam build: latest (don't ask, I don't watch their release dates THAT closely. xD)
So yeah, fugly blank icon (as pictured), but still better than no icon at all. Missing dependency maybe?
EDIT - Just checked. Built: dec 19 too. Weird.
Steam updates...
21 Dec 2012 at 6:17 pm UTC
21 Dec 2012 at 6:17 pm UTC
Quoting: "Hamish, post: 7179, member: 6"Look, I understand that Ubuntu is their main target, but not supporting the FreeDesktop.org system tray standard (as far as I am aware that is the problem, could just be talking out of my hat) is a really stupid situation to be in. What about Xubuntu, Lubuntu, Kubuntu users?Tray icon KIND OF works in KDE now. It doesn't show the Steam logo. But it's a start.
Star Shipping released for Linux!
10 Dec 2012 at 4:10 am UTC
10 Dec 2012 at 4:10 am UTC
Now it works indeed. Thanks a lot. USC isn't a solution for non-ubunteros unfortunately.
I guess the Caravel forums had a history of Plimus threads for a reason in the end. :)
EDIT - Okay. Wanted some thoughts, Liam? :)
Just finished three rounds on Android - I ended up buying both, just because well... I could, and I'm a sucker for trading games. I don't expect the desktop version to be much different: even references to "tap" haven't been changed to "click" so I guess it's a straight port (available in both x86 and x86_64 versions, FWIW).
Star Shipping is the kind of game I'd play on my desktop rather than my phone - not least of all because I don't have a tablet or a phablet but a good old HTC Desire, so it's quite uncomfortable for a first shot at the thing. You can feel it's optimized for large displays, not so much for small phones. But that's not what the game is about, right?
So... Guess everyone's played Drug Wars... So far Star Shipping isn't that different: it seems to be time (or rather round)-limited, as I ended up at Star Shipping Inc. with a little pile of cash and no possibility to refuel, with the button changed to "end game" - even though the game didn't warn me in any way beforehand, and I still haven't found any reference to this limit, or any logic to it (though, far warning: I'm under a fine migraine attack right now, so maybe I didn't see it). It doesn't feel like much of a problem at first, but it starts grating you pretty quickly.
The game is also limited to three planets per play session. Again, it doesn't feel like much of a problem at first, until you want to get some "serious" business done. Still, it has one advantage compared to good ol' Drug Wars: you know what the current prices are before you make your move, showing again that's it's a bite-sized, to-the-point variant of its ancestor. In that, it does well.
Your fuel is limited, and every move you make consumes a chunk of it. So far so good, it forces you to get back to base from time to time to refuel - which can be annoying when there's a huge sale going on on one of the planets, but hey - that's what those games are about right?
Speaking of the base, you'll find your trustyloan sha bank, where you can borrow some money, as well as a shop for upgrades, a repair bay and a refueling bay. So, what's the shop about? Depending on how well you did on your last session, you'll earn a few chips. Those chips can be spent on two different commodities: upgrades, which are found in said shop; and ships, to be found in the main menu. And here lies the true demise of the game. Even though it cost me around $3, the game - on Android, so I'll let Oded specify how it goes on PC - doesn't SELL upgrades and ships. It RENTS them (for a fair amount of chips). To get more chips, you have to play (or purchase them, according to the tips. I didn't find where one could do so to check the prices, but that may be my headache being the root cause here. Couldn't find them in the upgrades shop, so I guess we're talking real money) . The ships aren't unlocked for good. The upgrades aren't unlocked for good. You have to pay to get them again. And again. And again. Or pray that you'll make such a great score that you'll earn a truckload of them. Which looks quite unlikely. Best one so far was in the 17000's, which netted me 7 chips. The first ship can be rented for 10. The last one? 95. Get your calculators. You're likely to spend quite a bit of time with the base ship, de-upgraded (is that even a word? :D)
It's as ruthless as can be expected. My third round began with me trying to reach a planet, only to have their port shut down. Back to base. Once again? Failed launch. Back to based, forced to refuel. Third time's the charm, worked fine, but attacked on the way, so back to base to repair and refuel. It really shines here, as the odds can go from this to (and that's in the same session) another attack where I fended off the opponents, which netted me some goods, some caught bandits in the base, which gave me some more cash, and a rare meteor (or something) which gave me even more resources to sell.
There's quite a bit of bad, and quite a bit of very good in there. The randomized names can be quite funky (buying Unobtainium on Dagobah? Heck yeah). The gameplay is quick and to the point. The game is quite hard.
But it lacks proper help (or a bit more feedback on what's going on and why, in particular re: refuel/end game and chips) and proper unlockables.
Should you get it? Well... If you're on PC, it can't hurt I guess (though that would depend on how the chips go, I'll have to check it tonight after work), and "basic" star trading games are few and far between. If you're on Android... Sorry to say it, but it doesn't hold a candle to the (massive) Trese Brothers' [URL='https://play.google.com/store/apps/details?id=com.corytrese.games.startraderselite&feature=search_result']Star Traders Elite[/URL]. Not even close (OTOH it could be argued that STE is another kind of beast entirely).
(I'll probably come back to this thread after trying the desktop version, but that's it for now :))
EDIT 2 - OK, forget what I said about refuel and end game: every ship stars with X fuel packs, and one fuel pack is used every time you use the "refuel" option at the base. You can buy fuel packs for a fair amount of chips in the upgrade shop. The game ends when you're out of fuel packs. :)
I guess the Caravel forums had a history of Plimus threads for a reason in the end. :)
EDIT - Okay. Wanted some thoughts, Liam? :)
Just finished three rounds on Android - I ended up buying both, just because well... I could, and I'm a sucker for trading games. I don't expect the desktop version to be much different: even references to "tap" haven't been changed to "click" so I guess it's a straight port (available in both x86 and x86_64 versions, FWIW).
Star Shipping is the kind of game I'd play on my desktop rather than my phone - not least of all because I don't have a tablet or a phablet but a good old HTC Desire, so it's quite uncomfortable for a first shot at the thing. You can feel it's optimized for large displays, not so much for small phones. But that's not what the game is about, right?
So... Guess everyone's played Drug Wars... So far Star Shipping isn't that different: it seems to be time (or rather round)-limited, as I ended up at Star Shipping Inc. with a little pile of cash and no possibility to refuel, with the button changed to "end game" - even though the game didn't warn me in any way beforehand, and I still haven't found any reference to this limit, or any logic to it (though, far warning: I'm under a fine migraine attack right now, so maybe I didn't see it). It doesn't feel like much of a problem at first, but it starts grating you pretty quickly.
The game is also limited to three planets per play session. Again, it doesn't feel like much of a problem at first, until you want to get some "serious" business done. Still, it has one advantage compared to good ol' Drug Wars: you know what the current prices are before you make your move, showing again that's it's a bite-sized, to-the-point variant of its ancestor. In that, it does well.
Your fuel is limited, and every move you make consumes a chunk of it. So far so good, it forces you to get back to base from time to time to refuel - which can be annoying when there's a huge sale going on on one of the planets, but hey - that's what those games are about right?
Speaking of the base, you'll find your trusty
It's as ruthless as can be expected. My third round began with me trying to reach a planet, only to have their port shut down. Back to base. Once again? Failed launch. Back to based, forced to refuel. Third time's the charm, worked fine, but attacked on the way, so back to base to repair and refuel. It really shines here, as the odds can go from this to (and that's in the same session) another attack where I fended off the opponents, which netted me some goods, some caught bandits in the base, which gave me some more cash, and a rare meteor (or something) which gave me even more resources to sell.
There's quite a bit of bad, and quite a bit of very good in there. The randomized names can be quite funky (buying Unobtainium on Dagobah? Heck yeah). The gameplay is quick and to the point. The game is quite hard.
But it lacks proper help (or a bit more feedback on what's going on and why, in particular re: refuel/end game and chips) and proper unlockables.
Should you get it? Well... If you're on PC, it can't hurt I guess (though that would depend on how the chips go, I'll have to check it tonight after work), and "basic" star trading games are few and far between. If you're on Android... Sorry to say it, but it doesn't hold a candle to the (massive) Trese Brothers' [URL='https://play.google.com/store/apps/details?id=com.corytrese.games.startraderselite&feature=search_result']Star Traders Elite[/URL]. Not even close (OTOH it could be argued that STE is another kind of beast entirely).
(I'll probably come back to this thread after trying the desktop version, but that's it for now :))
EDIT 2 - OK, forget what I said about refuel and end game: every ship stars with X fuel packs, and one fuel pack is used every time you use the "refuel" option at the base. You can buy fuel packs for a fair amount of chips in the upgrade shop. The game ends when you're out of fuel packs. :)
Star Shipping released for Linux!
9 Dec 2012 at 2:53 pm UTC
9 Dec 2012 at 2:53 pm UTC
Mh. I'd have bought that. If only they had given me the opportunity to. Having to call a frigging US phone number? And here I thought it was almost 2013. =/
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