Latest Comments by Keyrock
Saints Row 2 & Saints Row: The Third released for Linux & SteamOS, also on sale
14 Apr 2016 at 7:17 pm UTC
14 Apr 2016 at 7:17 pm UTC
Quoting: neowiz73Genkibowl VII in SR3 doesn't look like it is released yet for Linux. I loaded SR3 with my old windows save where i've completed everything. I have all the DLC purchased but it doesn't show as installed in the steam DLC interface. not sure why it's not available yet, but I'm sure it will be soon. I don't see why it wouldn't be.I hope the Linux version of the Genkibowl DLC comes out soon. Genkibowl is freakin' awesome. The DLC is worth it for the commentary alone.
Saints Row 2 & Saints Row: The Third released for Linux & SteamOS, also on sale
14 Apr 2016 at 6:30 pm UTC Likes: 1
14 Apr 2016 at 6:30 pm UTC Likes: 1
AW YISS! I already own both games. I'm curious how SR2 will perform, given how horrific the Windows port was. Hopefully it's at least up to the level of the Windows port after all the fixes. Hopefully mods work. The Gentlemen of the Row mod is amazing.
Dambuster reconfirm Linux is planned for Homefront: The Revolution, after Windows
14 Apr 2016 at 6:27 pm UTC
14 Apr 2016 at 6:27 pm UTC
Sucks it won't be day-1, but it's nice to see communication and a confirmation that they are still bringing this to the penguin. The optimist in me hopes the delay will allow for Vulkan support. The pessimist in me remembers that CryEngine only got DX12 support about a month ago and DX12 has almost a year headstart on Vulkan.
Anyway, once this comes out for the penguin I'll likely scoop it up, given it reviews well.
Anyway, once this comes out for the penguin I'll likely scoop it up, given it reviews well.
Stealth game Shadwen from Frozenbyte to launch in May, Linux should be day-1
14 Apr 2016 at 2:25 pm UTC
14 Apr 2016 at 2:25 pm UTC
May? Really? I played the demo that came out a couple months ago and thought the game had potential, but it also needed A LOT more work. I thought this would be a fall game at earliest. I hope they're not pushing this out too early.
Transport Fever announced with Linux support, build a massive transport network
13 Apr 2016 at 2:09 pm UTC Likes: 3
13 Apr 2016 at 2:09 pm UTC Likes: 3
Interesting. I'm still waiting for a game in the genre to even match OpenTTD on the gameplay front. Maybe this will finally be it?
Survival game Rust adds female player models, assigns gender to Steam accounts at random
11 Apr 2016 at 9:29 pm UTC Likes: 1
11 Apr 2016 at 9:29 pm UTC Likes: 1
Somewhat off-topic, but I wonder how many of the 800 bajillion early access survival games will ever make it out of early access and have a full release? 5%? 3%?
This Heroes of Newerth benchmark video shows SteamOS as the clear winner
10 Apr 2016 at 10:56 pm UTC
10 Apr 2016 at 10:56 pm UTC
Quoting: ZeloxThe Leagues comunity are really great now adays. I rarly get in to a game with a flamer, and if I do just ignor it and report it.It's not a first impression, I've played plenty of them. And yes, LoL is less toxic than HoN and definitely less toxic than DotA 2 (though still definitely not as rosy as you make it out to be), and I think that stems from the game being significantly less complicated. I don't mean that as being necessarily a bad thing, LoL was specifically designed to be less complicated than DotA. As a player that's appreciated and I'm more likely to play LoL than DotA because it's a less complicated game and something I'm more likely to be able to handle. The flip side is that it makes the game less compelling for me to watch. I like watching DotA 2 because it's incredibly complicated and difficult. It may be the most complicated game ever made. Anyone can pick it up and play it, but to get good at it is daunting. Even the top level pros, I'm talking players on tier 1 teams, don't know all the interactions in the game. That makes it fun for me to watch but super stressful to play, whereas I find LoL less stressful to play but much less compelling to watch.
And if u find that hard just mute it.
And sometimes there is trash talk just for the lols, you cant take its personaly or seriusly.
I think you should give it a go, mobas are really fun just be humble to other players and you are going to have alot of fun ^^.
Flamers are often kids who have been sipping on to mutch Fanta :P. Its the suger rush u know, and hormones.
Or maybe mobas just dont appeal to you.
I also think you have got the wrong first imperssion on mobas.
This Heroes of Newerth benchmark video shows SteamOS as the clear winner
10 Apr 2016 at 9:32 pm UTC
10 Apr 2016 at 9:32 pm UTC
MOBAs are games that inherently lead to flaming and toxicity, it's built into the very nature of the game genre. The same things that make MOBAs so exciting and compelling to watch (I find MOBAs, more specifically DotA 2, far and away the most compelling eSports to watch), also make the games extremely stressful and make players prone to fits and outbursts. It's because it's a team game where 4 other players are depending on you to not **** up. The structure of MOBAs is such that no single player can carry a game all on their own (though a stellar individual performance can certainly help a team), but a single player making mistakes can absolutely sink their entire team.
Enemy Starfighter, the seriously cool looking space shooter is no longer coming to Linux
10 Apr 2016 at 3:10 pm UTC Likes: 1
Not a game I had any interest in, as exploring, trading, and building stations and trading empires is my jam in space sims, and this seems completely combat focused, but it's still sad to hear.
10 Apr 2016 at 3:10 pm UTC Likes: 1
Quoting: GuestIt's almost never as simple as "click Export to Linux". This is probably another middleware issue.Quoting: aristoriasJesus christ. It is unity. It is singleplayer.If they are talking about a "port" possibly in the future, maybe the game is less cross-platform than we know. It should be a simple click Export to Linux, but perhaps they've highly customized it?
There is no reason for this -.-
I was fucking waiting for this >:(
Not a game I had any interest in, as exploring, trading, and building stations and trading empires is my jam in space sims, and this seems completely combat focused, but it's still sad to hear.
Nvidia releases 364.16 Vulkan driver, improved Optimus support, improved multi-threaded scaling
10 Apr 2016 at 2:51 pm UTC Likes: 1
a) The same engine will be used in a future game and this serves as a testing ground to learn and tweak (see: The Talos Principle)
b) It's a game that's continually updated and evolving and likely will be for many years to come (see: DotA 2)
c) It's a game from a company heavily invested in Vulkan and they're using it as a tech demo. For example, I wouldn't be shocked if Epic did this, given how involved they are with Vulkan, though they're just as likely to create a new small tech demo than port a Vulkan backend into an existing game)
Basically, I only expect Vulkan backends for games that are not out yet, and more specifically, games that have yet to start development or are fairly early in development. Games deep into development, like Homefront: Revolution, are an iffy case on whether putting in the work to make a Vulkan backend is worth it at that point (and it's also more up to Crytek to get Vulkan support into CryEngine), though I hold on to some irrational hope that Homefront: Revolution does indeed come to Linux with a Vulkan backend.
10 Apr 2016 at 2:51 pm UTC Likes: 1
Quoting: TheRiddickDoes Shadow of Mordor have Vulkan support? that would be awesome if it did!Highly unlikely that ever happens. It's pretty miraculous that The Talos Principle is in the process of getting a Vulkan backend, it's probably only because Croteam are going to be using the same engine for Serious Sam 4, so modifying the engine is something that will benefit future games too. From a purely financial perspective, it doesn't make sense to port older games to Vulkan. It basically costs you time and money in exchange for zero sales. The only scenarios it makes sense in are:
a) The same engine will be used in a future game and this serves as a testing ground to learn and tweak (see: The Talos Principle)
b) It's a game that's continually updated and evolving and likely will be for many years to come (see: DotA 2)
c) It's a game from a company heavily invested in Vulkan and they're using it as a tech demo. For example, I wouldn't be shocked if Epic did this, given how involved they are with Vulkan, though they're just as likely to create a new small tech demo than port a Vulkan backend into an existing game)
Basically, I only expect Vulkan backends for games that are not out yet, and more specifically, games that have yet to start development or are fairly early in development. Games deep into development, like Homefront: Revolution, are an iffy case on whether putting in the work to make a Vulkan backend is worth it at that point (and it's also more up to Crytek to get Vulkan support into CryEngine), though I hold on to some irrational hope that Homefront: Revolution does indeed come to Linux with a Vulkan backend.
- GOG now using AI generated images on their store
- Valve's in-development game Deadlock just got a massive upgrade
- GPD claim the WIN 5 is getting an official Bazzite Linux adaptation but the Bazzite team say otherwise
- AMD confirm the Ryzen 7 9850X3D launch date and pricing
- Ubisoft implementing cost-reduction restructuring, cancelling various games and closing studios
- > See more over 30 days here
Recently Updated
- Will you buy the new Steam Machine?
- GustyGhost - Is Amutable the missing piece for anti-cheat on Linux?
- Arehandoro - What are you playing this week? 26-01-26
- robvv - Cyberspace Online
- whizse - Away later this week...
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck