Latest Comments by Keyrock
Street Fighter V will release on Linux & SteamOS this Spring time
14 Feb 2016 at 6:40 pm UTC Likes: 8
14 Feb 2016 at 6:40 pm UTC Likes: 8
I just hope this leads to other Capcom games coming to Linux.
Please Dragon's Dogma and Deep Down.
Please Dragon's Dogma and Deep Down.
Please Dragon's Dogma and Deep Down.
Please Dragon's Dogma and Deep Down.
Please Dragon's Dogma and Deep Down.
Please let this happen 8 lbs 6 oz baby Jesus.
Please Dragon's Dogma and Deep Down.
Please Dragon's Dogma and Deep Down.
Please Dragon's Dogma and Deep Down.
Please Dragon's Dogma and Deep Down.
Please Dragon's Dogma and Deep Down.
Please let this happen 8 lbs 6 oz baby Jesus.
Street Fighter V will release on Linux & SteamOS this Spring time
14 Feb 2016 at 5:48 pm UTC Likes: 3
14 Feb 2016 at 5:48 pm UTC Likes: 3
Awesome. I'll scoop it up when it's on the penguin, even though fighting games generally aren't my jam.
Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
14 Feb 2016 at 3:31 pm UTC
14 Feb 2016 at 3:31 pm UTC
I can't even test this since the Steam Client Beta update from a few days ago broke the controller for me in Dying Light so I literally can't play this game right now (I don't want to play it with m&kb or dig out my 360 controller). Weirdly, it seems Dying Light is the only game the Steam update broke, controller config works in other games but won't work in Dying Light. I saw the a filed for this with my exact symptoms and it happened before the Dying Light update to fix textures, so I'm assuming it was the Steam update and not the game update that broke the controller. I was out of town so I haven't gotten to try playing since both updates until just now.
:(
Edit: I opted out of the Steam Client Beat and magically my controller works with the game again, so clearly that was the issue. As with some others, I didn't have any texture problems before, but I do now (it doesn't happen a lot, but it happens more than it did before, which was not at all). Thanks Techland. :><:
:(
Edit: I opted out of the Steam Client Beat and magically my controller works with the game again, so clearly that was the issue. As with some others, I didn't have any texture problems before, but I do now (it doesn't happen a lot, but it happens more than it did before, which was not at all). Thanks Techland. :><:
Nvidia pushes more OpenGL and Vulkan blog posts for developers
13 Feb 2016 at 2:57 pm UTC Likes: 1
13 Feb 2016 at 2:57 pm UTC Likes: 1
How are you gauging Vulkan performance? Vulkan hasn't been offficially released yet. No official drivers exist for any chipset. No game or game engine officially supports it yet. Do you have access to unreleased drivers and unreleased builds of games?
Dying Light: The Following - Enhanced Edition now available for Linux, texture issues
10 Feb 2016 at 2:02 am UTC Likes: 2
10 Feb 2016 at 2:02 am UTC Likes: 2
Some screenies, just for funsies:
Dying Light: The Following - Enhanced Edition now available for Linux, texture issues
9 Feb 2016 at 10:37 pm UTC
9 Feb 2016 at 10:37 pm UTC
Played it for a couple hours after work, no graphical glitches and performance seemed fine. I haven't played the base game since The Following came out, so I can't compare with past performance, but in The Following I was generally getting upper 50s to lower 70s FPS, never once saw it dip below 50, that's at 1440p with everything at maximum, draw distance included, except motion blur and film grain turned off (not for performance reasons, I just hate both effects). Hopefully they get this bug sorted out so people not lucky like myself can play the game without glitches.
Running over zombies with the buggy is super fun. That's the one thing about Dead Island (overall a vastly inferior game IMHO) I missed in Dying Light.
Running over zombies with the buggy is super fun. That's the one thing about Dead Island (overall a vastly inferior game IMHO) I missed in Dying Light.
Dying Light: The Following - Enhanced Edition now available for Linux, texture issues
9 Feb 2016 at 5:06 pm UTC
9 Feb 2016 at 5:06 pm UTC
Quoting: MblackwellFor the texture issue I found a fix forever ago:That would explain why I don't have any issues. My highly overpriced Titan X has 12 GB of VRAM, I'm never going to run out unless there is a massive memory leak. All that extra VRAM actually came in useful for something. Not sure it justifies the premium in price over a 980Ti, though. :P
Switch Texture Quality to Medium!
Medium actually still loads the high resolution versions of Textures. The High setting just keeps more textures in RAM and the game seems to have a problem where it hits a limit and stops loading in the high resolution mipmap when you get close. Medium appears to keep swapping out textures instead of trying to load more and more and failing and so doesn't run into this.
Dying Light: The Following - Enhanced Edition now available for Linux, texture issues
9 Feb 2016 at 2:24 pm UTC
9 Feb 2016 at 2:24 pm UTC
Maybe I just got lucky and didn't experience a problem with my brief time with The Following this morning. I'll give it a spin when I get home later today, hopefully everything runs just as well as it did this morning. After that I won't have time to play if for a few days as I'm going on a trip.
As an aside, has anyone figured out how to get the FPS counter to show up in Big Picture Mode?
As an aside, has anyone figured out how to get the FPS counter to show up in Big Picture Mode?
Dying Light: The Following - Enhanced Edition now available for Linux, texture issues
9 Feb 2016 at 1:01 pm UTC
9 Feb 2016 at 1:01 pm UTC
I've not encountered any texture issues, or any graphical issues at all for that matter. It ran perfect for me. Granted, this is from a very limited sample size (less than an hour) since I don't have time to play it extensively now.
4.2.0-27-lowlatency #32-Ubuntu SMP PREEMPT Fri Jan 22 05:55:23 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux
Intel i7-4790K
32 GB DDR3 2400
Nvidia Titan X 361.18
4.2.0-27-lowlatency #32-Ubuntu SMP PREEMPT Fri Jan 22 05:55:23 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux
Intel i7-4790K
32 GB DDR3 2400
Nvidia Titan X 361.18
Dying Light's online modes get bigger with The Following, hopefully they actually fix it for Linux
7 Feb 2016 at 12:49 am UTC
Anyway, sorry for the thread derail.
7 Feb 2016 at 12:49 am UTC
Quoting: GuestI mean, Firewatch certainly looks pretty and it's labeled as a "mystery" and I like mysteries (I'm playing Agatha Christie - The ABC Murders right now and enjoying it). It's just, nothing that I've seen of the game or read about it has anything at all about how the game plays. Here is the list of their game features from their Steam page:Quoting: KeyrockAnd it's supposedly around six hours long, so yeah, waiting to see how each one turns out.Quoting: GuestSame time as Firewatch.I don't know what to think of Firewatch. I'm not convinced. It looks like a walking simulator. I'm taking a wait and see approach, likely.
IncludesThere is literally nothing in there about how the game plays, what the mechanics are, what you actually do in the game, outside of making choices that will "shape your relationship" with the voice on the other end of the walkie-talkie, which could be cool or could simply be a few changed lines of dialogue. The fact that they have completely and purposely omitted any and all descriptions of game mechanics worries me that there really aren't any meaningful game mechanics and you just walk from point A to point B to point C and occasionally make a dialogue choice. Now, it could still be an enjoyable experience if all it is is indeed a walking simulator, but in that case the journey has to be really rewarding in and of itself because there are no game mechanics to entertain other than just exploration itself.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Featuring
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
Anyway, sorry for the thread derail.
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