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Latest Comments by M@GOid
Wailing Heights, a body-hopping, musical adventure game is now available on Linux & SteamOS
13 May 2016 at 12:57 pm UTC

OFF TOPiC:

Arma 3 is free this weekend. I'm downloading it now to check the progress of VP port with the radeonsi driver.

Unity3D working on SDL, Wayland and Mir support
12 May 2016 at 10:06 pm UTC

Quoting: Guest
Quoting: MGOidNope, I can't get 30fps. And they let you run the games above 30fps now.

Trine 3 will not even start with the OSS driver. Of the 115 games I have in Linux, only Trine 3 and Dead Island are this bad. I am not touching Techland and Frozenbyte stuff after that.
Guess they've removed that target by now, but I'm still dubious about how much on-screen content will actually change. Pushing more frames to the monitor when nothing is changing doesn't make gameplay smoother, but some people just like to see a high number.

Trine3 is....yes, the less said the better about that. It's the one game I've never even been able to start playing. Don't have Dead Island.

Ok, enough, I'll not continue this sub-thread and derail the main topic anymore - apologies about that!
Hehe, since I never played Trine 1 and 2 before the 3, I really didn't share the hate towards the third game :-) I actually played it a bit in Windows to compare the performance against Catalyst driver in Linux. Yes, the gameplay is different, but I didn't get why people hate it.

FPS to me is a matter of the speed of the gameplay. A card game obviously don't have much happening on the screen, but a race game at 60FPS is a must. A fast paced game like L4D2 or CS:GO, where every millisecond mater, benefits from a 120 Hz monitor, at last to me.

In general I like 60 fps, no matter what type of game I'm playing. Above that only in a very few games, like L4D2.

Get ready to explore as La-Mulana now officially supports Linux on Steam
12 May 2016 at 6:50 pm UTC

Bought it, instantly regret it for not supporting my Xbox One joypad...

Why Valve, why aren't you selling your gamepad here in Brazil...

Unity3D working on SDL, Wayland and Mir support
12 May 2016 at 12:28 pm UTC

Quoting: Guest
Quoting: MGOidI think the Trine games are problematic with OpenSource drivers. I have a Core i7 and a R9 290 (radeonsi driver) and it plays like crap, even if I set everything to low.

Must be one of those bad OpenGL ports, too dependent of the forgiveness in the Nvidia proprietary drivers.
It's probably more that trine is locked in terms of framerate. I'm fairly certain it comes from game logic rather than graphical issues - even if you managed to get a fps higher, the actual on-screen content won't update more than about 30fps. At least, that's how it was when I last played.
Nope, I can't get 30fps. And they let you run the games above 30fps now.

Trine 3 will not even start with the OSS driver. Of the 115 games I have in Linux, only Trine 3 and Dead Island are this bad. I am not touching Techland and Frozenbyte stuff after that.

Check out this video of RUINER, the incredibly stylish cyberpunk Unreal Engine action game
11 May 2016 at 11:51 pm UTC

The only thing stopping me to put this in my wish list, is the partial controller support.

Still surprises me in this day and age, PC developers look down to gamepad players.

Unity3D working on SDL, Wayland and Mir support
11 May 2016 at 6:42 pm UTC

Quoting: borartrI especially hope that SDL itself will profit from it (bugfixes/performance wise). It it in my opinion still not very good. For example even Trine 1 is unplayable even on lowest settings (extremly ugly) on my intel laptop (<10 fps), which should not be the case for such a simple sidescroller imho.
Not sure if it is good for a game engine to put a additional layer between it and the system in general, but for unity I personally dont care much as long as it works better than before.
I think the Trine games are problematic with OpenSource drivers. I have a Core i7 and a R9 290 (radeonsi driver) and it plays like crap, even if I set everything to low.

Must be one of those bad OpenGL ports, too dependent of the forgiveness in the Nvidia proprietary drivers.

GOL Podcast Episode 3: Left 4 Dead 2
4 May 2016 at 7:41 pm UTC

Left 4 Dead 2 known issues at time of recording; Game stops rendering and becomes unplayable if window loss focus, In game voice chat does not work when used. * Steam Client based chat was not tried*
L4D2 seasoned veteran here.

-The rendering freezing problem is a radeonsi driver problem no? I think is a bug in the drivers released in Ubuntu 16.04. Anybody using Nvidia proprietary drivers have the same problem?

- In game game voice chat works for me, at least between Linux and Windows clients. Test your microphone in game (Shit+Tab, Configurations>voice), change the volume. If you change your speaker configuration (pressing Esc and going to the game's menu) during a match, voice chat stop work until the next map area is loaded.

- In game text chat can be used by typing "Y".

- Is a reasonable game after all. I only have invested 1600 hours in it...

RUINER announced for Linux, an incredibly stylish cyberpunk Unreal Engine 4 shooter
21 Apr 2016 at 5:44 pm UTC Likes: 1

... and see a proper video!
Well, is right there at the start of their site:

View video on youtube.com

Looks like it is mouse/keyboard optimized right now. Lets hope they do not make gamepad controls as a afterthought.

Feral Interactive release the Linux system requirements for Tomb Raider (updated)
18 Apr 2016 at 11:16 am UTC

Also, Mesa 11.2 is OpenGL4.1 in the radeonsi driver. That 5770 is still at OpenGL3.3 in Mesa 11.2. This game in Windows is DX11, witch means OpenGL4.3. Let's see what happens when you put the settings all way up.

But looks like Feral (or the game already has) implemented a OpenGL3.3 (DX9) fallback in case of unsupported OpenGL4.3 (DX11) hardware/drivers.

Feral Interactive release the Linux system requirements for Tomb Raider (updated)
18 Apr 2016 at 11:08 am UTC Likes: 10

2GB AMD 5770 (driver version MESA 11.2)
Woa! So we will finally see a AAA game that officially support opensource drivers?