Latest Comments by ungutknut
Free to play robot battler ‘Robocraft’ has changed quite a bit with the Infinity Update
29 Nov 2018 at 4:25 pm UTC Likes: 3
29 Nov 2018 at 4:25 pm UTC Likes: 3
Quoting: liamdaweI've noticed people often play actual roles too, I've seen so many people be a dedicated healer - very nice to see.I've been playing roles too when I still was into that game. I played a dick. Literally. A flying dick built out of pink and red blocks. It was a bit underpowered due to aestetical limitations but I won many battles with it... probably people weren't able to concentrate when they saw that phallic phighter. I should definitely give this game another try.
Dead Cells, probably one of the best Linux games this year is now out
14 Aug 2018 at 1:54 pm UTC Likes: 1
It's a special feature for the linux version.
SCNR
14 Aug 2018 at 1:54 pm UTC Likes: 1
Quoting: riddleyFun game! Got it based on the suggestion here. My only problem was that I couldn't figure out how to exit! I googled and all of the results suggested Esc then Q but that didn't work. Have they fixed that?"esc" then ":q" then "enter"
It's a special feature for the linux version.
SCNR
Like cats? Cattails is a 2D RPG with light survival elements where you're a feral cat
10 Nov 2017 at 10:41 pm UTC Likes: 1
10 Nov 2017 at 10:41 pm UTC Likes: 1
This will be my next stardew valley!
CrossCode, the rather good retro-inspired 2D Action RPG has a big update with more story content
3 Jul 2017 at 11:27 am UTC
3 Jul 2017 at 11:27 am UTC
I played this a while ago. I like the graphics and the style. However in my opinion the whole being-mute-stuff is horribly executed in a way that it's entirely implausible how other people react to her muteness.
But the real reason why I stopped playing this is the controls/balance: IMO it's way too hard when playing it with a xbox360 controller. I'd compare it to hyperlight drifter in terms of difficulty.
However this is about half a year ago... guess many things have changed since then.
But the real reason why I stopped playing this is the controls/balance: IMO it's way too hard when playing it with a xbox360 controller. I'd compare it to hyperlight drifter in terms of difficulty.
However this is about half a year ago... guess many things have changed since then.
The Mesa GLSL shader cache is now enabled by default
6 Mar 2017 at 3:39 pm UTC
6 Mar 2017 at 3:39 pm UTC
Quoting: KuJoand with this ppa the OpenGL Version is up to 4.5 :).But it looks like your version string still says 3.0... so I guess dying light still won't work with it? Anybody tested that?
Start your engines as DiRT Rally is now on Linux, port report & review
3 Mar 2017 at 10:46 am UTC
3 Mar 2017 at 10:46 am UTC
Quoting: loggeThanks for your answer. That's a massive bummer for me... I've been playing Dirt 3 in wine for years in splitscreen with friends and was waiting for Dirt Rally to replace it. I hope they'll add that feature someday.Quoting: ungutknutDoes it have a local multiplayer/splitscreen mode?As of this Steam Discussion [External Link] on February 15th, there was apparently no such option. An option I would love to see in any game since Pitstop II.
As I bought it this mornging, and its currently installing on my video recorder, I will tell you if I found it later on.
Start your engines as DiRT Rally is now on Linux, port report & review
2 Mar 2017 at 2:35 pm UTC Likes: 1
2 Mar 2017 at 2:35 pm UTC Likes: 1
I've been waiting for that one. Good to know it performs well and is free of major bugs.
But I have one question left: Does it have a local multiplayer/splitscreen mode?
But I have one question left: Does it have a local multiplayer/splitscreen mode?
Block’hood, the upwards focused neighbourhood-building simulator is now on GOG
8 Feb 2017 at 1:02 pm UTC
But it failed to keep me entertained for more than a few hours as I pretty soon had unlocked all buildings/blocks and there was no challenge anymore except from building higher which can be a pain in the ass because the strucural elements don't work like I expected them to (actually they didn't work at all).
But it was still early access when I played it (perhaps a month ago), so I guess this was just a bug. Also the possible arrangement of blocks (how to rotate them and from which side they can have access) is kind of unsatisfying/annoying all too often... eventually you possibly want the tower to look nice; but it's sometimes not possible to arrange it to your taste.
I think it's worth about 10€. Wouldn't pay more for it.
8 Feb 2017 at 1:02 pm UTC
Quoting: InverseTelecineBut it's kind of impossible to judge a "city" builder by a trailer. Anyone tried it?Yeah, great medidative game. I love the style and the soundtrack. Also the symbiosis of different blocks is a nice idea.
But it failed to keep me entertained for more than a few hours as I pretty soon had unlocked all buildings/blocks and there was no challenge anymore except from building higher which can be a pain in the ass because the strucural elements don't work like I expected them to (actually they didn't work at all).
But it was still early access when I played it (perhaps a month ago), so I guess this was just a bug. Also the possible arrangement of blocks (how to rotate them and from which side they can have access) is kind of unsatisfying/annoying all too often... eventually you possibly want the tower to look nice; but it's sometimes not possible to arrange it to your taste.
I think it's worth about 10€. Wouldn't pay more for it.
'VCMI' is an open-source engine for Heroes of Might and Magic 3
7 Nov 2016 at 1:50 pm UTC
7 Nov 2016 at 1:50 pm UTC
Another easy way to play it in resolutions > 800x600 would be to just play the HD-edition of HOMMIII via wine. Works flawless for me.
Mad Max released for Linux, port report and review available
2 Nov 2016 at 12:47 pm UTC
2 Nov 2016 at 12:47 pm UTC
In addition to the last 2 posts: I'm playing on 2 machines with a R9 270 (mesa from padoka ppa) and a GTX970 (latest proprietary driver that ships with Xubuntu 16.04). They both feature about the same specs when it comes to RAM/CPU and so on.
The perceived framerate is the same on both systems with settings on "very high" - it runs smooth but shows noticeable performance-drops pretty often when driving around. As it's the same on both setups I assume the limiting factor isn't the GPU/driver.
I hope there'll be an update because otherwise the game is really great. Can't remember the last time I've enjoyed a AAA-title that much. Perhaps Monkey Island 1?
The perceived framerate is the same on both systems with settings on "very high" - it runs smooth but shows noticeable performance-drops pretty often when driving around. As it's the same on both setups I assume the limiting factor isn't the GPU/driver.
I hope there'll be an update because otherwise the game is really great. Can't remember the last time I've enjoyed a AAA-title that much. Perhaps Monkey Island 1?
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- KDE Plasma 6.6.1 rolls out with lots of fixes for KWin
- Lutris v0.5.21 and v0.5.22 arrive with Valve's Sniper runtime support and new game runners
- Open source graphics drivers Mesa 26.0.1 released with various bug fixes and a security fix
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