Latest Comments by slaapliedje
Looks like a possible Valve Index 2 will make their VR kit go wireless
21 Jun 2021 at 3:48 pm UTC
There was a guy on youtube talking about this being a thing rather than the 'SteamPal' and that the other patents that were filed were about either a wireless adapter for the Index, or a potential Index 2. We'd need better video cards for an Index 2.
21 Jun 2021 at 3:48 pm UTC
Quoting: GuestIt would be great if you could have the choice. Either use it wireless or plug it in for higher quality or rather less input lag and such. So you can decide for yourself how you wanna use it.It most likely works the same way or similarly to the HTC's wireless addon, in which case, yeah you can use it wireless or plugged in.
There was a guy on youtube talking about this being a thing rather than the 'SteamPal' and that the other patents that were filed were about either a wireless adapter for the Index, or a potential Index 2. We'd need better video cards for an Index 2.
Kalypso Media to reduce pricing on their games as a result of doing well
20 Jun 2021 at 11:47 pm UTC
My guess is Kalypso is seeing the trend if how successful these indie studios are getting with a 20 dollar game, and betting that if they lower their prices, they will end up raking in even more cash.
20 Jun 2021 at 11:47 pm UTC
Quoting: Purple Library GuyYeah, I mean this is where the 'AAA' games come in, where they pay hollywood prices for artists and animators for something, and are still using the same game engines (and in many cases the same textures) and just making new maps / story lines (paying hollywood prices for actors) and basically charging the price of a trilogy of movies, you know a 20 hour movie would probably cost 70 dollars too. So sounds fair in Hollywood's eyes. But when you get far more enjoyment (hour wise) out of a 20 dollar game, it is getting harder to justify the price of 'fluff' pieces with shiny graphics.Quoting: NerveYou have a point. The tendency in certain groups to go with prices as high as they think they can get away with based on industry standards, rather than say trying to undersell the competition, to some extent reflects something cultural rather than anything inherent to capitalism overall, much less I think any solid information as to which strategy will maximize income.Quoting: barottoIn a market pushing for 70$/€ per game this is so unusual and uncapitalistic (they can do this only because they're privately owned).Uncapitalistic? If they make more money selling games at the lower price point, would that not make it more capitalistic? It would seem that the behavior of large, publicly-owned multinationals drives people's perception of market activity generally even though small and privately-owned businesses with no incentive or desire to behave that way constitute the vast majority of businesses overall.
Kudos to them!
Mind you, there's a distinction between "the vast majority of businesses" and "the vast majority of business". Sure, there are lots of little businesses, but it takes a lot of them to stack up to the size of a Walmart. It's not really a warped perception to see big business as the main event.
Large businesses are so dominant in our society that I think an oligopolist or cartel mindset, where everyone takes care not to compete too much on price to keep artificially high profits for everybody, is very common.
But on the other hand, in most businesses fixed costs make price competition a tricky prospect even for small independents. Making money on every transaction isn't good enough. If you have a little independent coffee shop and you try a price war with the other coffee shops, and everyone's prices stabilize to where you make just a little bit on every coffee and snack, good luck making rent. Digital goods like games are a bit unusual in how flexible the plausible price point can be.
My guess is Kalypso is seeing the trend if how successful these indie studios are getting with a 20 dollar game, and betting that if they lower their prices, they will end up raking in even more cash.
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
18 Jun 2021 at 3:15 pm UTC
18 Jun 2021 at 3:15 pm UTC
Quoting: buonoHa, I thought I was the only one who thought that. Funny enough I recall they said it was cheaper to make the newer ones as they only had two rotating things instead of three... but they definitely are louder.Quoting: OrkultusI was able to pick up a HTC vive, with everything ready to play for $150 on ebay. Some gaming / vr place was upgrading and selling old headsets.That's how I started; then added the index headset.... then the index controllers.... and just for completeness the index base stations, but that was only so I could pass on the original kit to my daughter as they where not really required.
The older htc base stations are much quieter than the index base stations that emit a slightly annoying whine.
Have a great time!:grin:
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
17 Jun 2021 at 3:11 pm UTC Likes: 1
17 Jun 2021 at 3:11 pm UTC Likes: 1
Quoting: OrkultusI was able to pick up a HTC vive, with everything ready to play for $150 on ebay. Some gaming / vr place was upgrading and selling old headsets.Very nice! Yeah I kind of have wondered how the used space for VR is. HTC for some reason keeps wanting to price their new hardware out of customer's hands.
Kalypso Media to reduce pricing on their games as a result of doing well
17 Jun 2021 at 12:52 am UTC
17 Jun 2021 at 12:52 am UTC
Quoting: MisterPaytwickYeah, I glossed over the 'DLC available on release day' BS that a few of them have pulled.Quoting: slaapliedjemost likely is held back just due to deadlines.Not even close, it can even be ready on day 1 but it help a lot to boost again the interest after a few weeks in the game.
Like preorder exclusive content being FOMO.
Note for my comment about Kalypso past experience, it's more that I really didn't dig Tropico 5 and 6 and Dungeons.
I should try Omerta, I have it, but last time, it was messy (IIRC it was a know graphical bug)
Challenging sci-fi action RPG Hellpoint is now available
16 Jun 2021 at 11:07 pm UTC
16 Jun 2021 at 11:07 pm UTC
Quoting: toorThis sounds like maybe a driver issue? Though you'd think it'd give you something more useful than just a core dumped error. Guess you could poke around the core if it really dumped it.Quoting: slaapliedjeyep, and the steam version is slightly different and doesn't include that .sh script, but the result is (at least in appearance) similar.Quoting: toorQuoting: slaapliedjeIt's just calling the actual executable (./Hellpoint.x86_64)Quoting: toorWhat does line 16 of the start.sh script show?Quoting: DaiKaiser93Thanks for your tip.Quoting: toorI'm not currently running Endeavour (switched to Pop), but I remember running the binary with "ldd" to list the dependencies and hunt them down, also make sure you have vulkan installed as it only runs in vulkan.Quoting: DaiKaiser93I'm trying to run the GOG version on EndeavourOS and I get:I have the same error. Did you figure out how to solve it?
Running HellpointAnyone know what it could be?
Set current directory to /home/daikaiser93/Storage/GOG/Hellpoint/game
Found path: /home/daikaiser93/Storage/GOG/Hellpoint/game/Hellpoint.x86_64
./start.sh: line 16: 117614 Aborted (core dumped) ./"Hellpoint.x86_64"
That's all I remember, apologies if is not helpful
All the shared libraries are found
linux-vdso.so.1 (0x00007ffd9dbce000)
UnityPlayer.so => /home/toor/.local/share/Steam/steamapps/common/Hellpoint/./UnityPlayer.so (0x00007ff30b539000)
libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007ff30b3c7000)
libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007ff30b3ac000)
libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007ff30b389000)
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007ff30b197000)
libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007ff30b191000)
librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007ff30b184000)
/lib64/ld-linux-x86-64.so.2 (0x00007ff30d6ba000)
And the game even launches, it crashes while loading the first level.
I guess I'll have to deal with what is dumped when it's crashing, and/or contact the devs.Running HellpointAccording to that it's not?
Set current directory to /home/daikaiser93/Storage/GOG/Hellpoint/game
Found path: /home/daikaiser93/Storage/GOG/Hellpoint/game/Hellpoint.x86_64
./start.sh: line 16: 117614 Aborted (core dumped) ./"Hellpoint.x86_64"
Oh, or are you saying it's line 16 is running that. Ha, that's not very useful.
./Hellpoint.x86_64
Set current directory to /home/toor/.local/share/Steam/steamapps/common/Hellpoint
Found path: /home/toor/.local/share/Steam/steamapps/common/Hellpoint/Hellpoint.x86_64
Abandon (core dumped)
Creation and evolution sim The Sapling adds in flight, extended combat, family trees
16 Jun 2021 at 5:27 pm UTC
16 Jun 2021 at 5:27 pm UTC
This looks awesome, and is what I had hoped Spore would have been, but instead it became an RTS where you could make creatures that were mostly generic.
Kalypso Media to reduce pricing on their games as a result of doing well
16 Jun 2021 at 5:15 pm UTC
Better to just wait and get their full edition.
16 Jun 2021 at 5:15 pm UTC
Quoting: Appelsin'Season Pass' is such a freaking scam. 'You'll get the first 4 DLC!'. What they never really admit is 1) the DLC is probably mostly already done, and most likely is held back just due to deadlines. 2) if the game isn't successful enough, they'll just drop that and you basically just wasted your money. 3) Too many times the DLC is useless garbage anyhow.Quoting: FelixSurely this must be a mistake!Yes, very true, because it's so expensive to make games now, and they barely make a profit. Really, the Gaming Industry have been very kind——altruistic, almost——to allow us to buy the Basic Buy-2-Pay Experience at the low cost of ~60 USD, with Optional(TM) additional upgrades for the full experience, aka DLC and Season Pass, plus let us support the continued development and server costs via
Necessities of modern game development demand game be priced at 99.99$! EA told me so!
[/sarcasm]loot boxesSurprise Mechanics(TM) [External Link] or Fun Presents(TM) [External Link]. Not to mention letting us bypass gindy gameplay elements (in both single- and multiplayer games) by allowing us to purchase TimeSavers(TM), as made famous by Assassin's Creed Origins and Odyssey.
This is all to say that Kalypso Media must be wrong. It's nearly impossible to turn a profit making video games! There's an entire army of poor, almost destitue, Gaming Industry CEOs ready to back up this laboratory-proven fact of science and life and economics!
(/sarcasm, if that wasn't obvious)
On a serious note, good move by Kalypso. This is a good move, both for PR and to gain goodwill among players, not to mention a great way to stand out in a good way 🥳
Better to just wait and get their full edition.
Challenging sci-fi action RPG Hellpoint is now available
16 Jun 2021 at 5:11 pm UTC
Oh, or are you saying it's line 16 is running that. Ha, that's not very useful.
16 Jun 2021 at 5:11 pm UTC
Quoting: toorQuoting: slaapliedjeIt's just calling the actual executable (./Hellpoint.x86_64)Quoting: toorWhat does line 16 of the start.sh script show?Quoting: DaiKaiser93Thanks for your tip.Quoting: toorI'm not currently running Endeavour (switched to Pop), but I remember running the binary with "ldd" to list the dependencies and hunt them down, also make sure you have vulkan installed as it only runs in vulkan.Quoting: DaiKaiser93I'm trying to run the GOG version on EndeavourOS and I get:I have the same error. Did you figure out how to solve it?
Running HellpointAnyone know what it could be?
Set current directory to /home/daikaiser93/Storage/GOG/Hellpoint/game
Found path: /home/daikaiser93/Storage/GOG/Hellpoint/game/Hellpoint.x86_64
./start.sh: line 16: 117614 Aborted (core dumped) ./"Hellpoint.x86_64"
That's all I remember, apologies if is not helpful
All the shared libraries are found
linux-vdso.so.1 (0x00007ffd9dbce000)
UnityPlayer.so => /home/toor/.local/share/Steam/steamapps/common/Hellpoint/./UnityPlayer.so (0x00007ff30b539000)
libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007ff30b3c7000)
libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007ff30b3ac000)
libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007ff30b389000)
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007ff30b197000)
libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007ff30b191000)
librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007ff30b184000)
/lib64/ld-linux-x86-64.so.2 (0x00007ff30d6ba000)
And the game even launches, it crashes while loading the first level.
I guess I'll have to deal with what is dumped when it's crashing, and/or contact the devs.
Running HellpointAccording to that it's not?
Set current directory to /home/daikaiser93/Storage/GOG/Hellpoint/game
Found path: /home/daikaiser93/Storage/GOG/Hellpoint/game/Hellpoint.x86_64
./start.sh: line 16: 117614 Aborted (core dumped) ./"Hellpoint.x86_64"
Oh, or are you saying it's line 16 is running that. Ha, that's not very useful.
Kalypso Media to reduce pricing on their games as a result of doing well
16 Jun 2021 at 6:27 am UTC
16 Jun 2021 at 6:27 am UTC
Quoting: MisterPaytwickI tought I was done with Kalypso because of past experience.I only remember that they didn't release Urban Empires (I think that was the game) for Linux. But reviews for it were not kind...
Well, guess I'll add it back to my list of companies I can buy from.
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