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Latest Comments by slaapliedje
What we want to see from the possible SteamPal handheld from Valve
16 Jun 2021 at 4:26 am UTC

Quoting: CatKiller
Quoting: slaapliedjeI'm hoping the 'SteamPal' has some sort of modularity to the controller though, being able to hot swap buttons and control sticks around like the Thrustmaster eSwap controller would be amazing!
Yeah, that could be awesome. Having button blocks, D-pad blocks, touchpad blocks, and stick blocks that you can swap out, to suit your taste (not having to choose between GameCube-style and PlayStation-style) or for easy replacement when they get sticky or whatever. They might find that it adds too much cost to the build, or are too fiddly at the size they need to be, though, so that's in my nice-to-have list rather than something that I'm particularly expecting.
It'd probably be easier to do something like the Switch with the Joy-Cons, where you just attach a different half. But yeah the eSwap is awesome, as you can pull out the right analog stick and replace it with two buttons for those 6 button fighting games! Pretty genius idea. Been tempted to get the Xbox version so I don't have to share between the PS4 and PC...

What we want to see from the possible SteamPal handheld from Valve
15 Jun 2021 at 8:12 pm UTC Likes: 1

Quoting: Beamboom
Quoting: EikeAnd before it, there were the single game handhelds...


That's the ones! Notice the square logo on the upper left of the lower panel. Those are the "Game & Watch" games I mentioned. They were huuuuuge in the 80s. There were quite a few of them, both of the single and double screen types, and we traded them at school so that everyone could get to play all the games available.
Those and the Game Boys dominated. Even though the Lynx and the Game Gear or Nomad were full color. Granted all of the portables ate through batteries like crazy!

Kalypso Media to reduce pricing on their games as a result of doing well
15 Jun 2021 at 4:58 pm UTC Likes: 1

Holy shit, this is awesome. I've actually had a lot of respect for Kalypso over the years. I mean they occasionally do release games that I wouldn't be really interested in, but they are one of the better supports of Linux (between them and Paradox and Beamdog, they're continually looking out for us). The Tropico games are hilarious and fun.

For them to be like 'hey, we're doing great, gonna pass our success onto our fans' is something that ALL game companies really should look at and follow. For too long gamers have been charged more and more for games. Hell, with zero day DLC, the publishers have figured out a way to charge hundreds of dollars for a new game.

Challenging sci-fi action RPG Hellpoint is now available
15 Jun 2021 at 4:50 pm UTC

Quoting: toor
Quoting: DaiKaiser93
Quoting: toor
Quoting: DaiKaiser93I'm trying to run the GOG version on EndeavourOS and I get:
Running Hellpoint
Set current directory to /home/daikaiser93/Storage/GOG/Hellpoint/game
Found path: /home/daikaiser93/Storage/GOG/Hellpoint/game/Hellpoint.x86_64
./start.sh: line 16: 117614 Aborted (core dumped) ./"Hellpoint.x86_64"
Anyone know what it could be?
I have the same error. Did you figure out how to solve it?
I'm not currently running Endeavour (switched to Pop), but I remember running the binary with "ldd" to list the dependencies and hunt them down, also make sure you have vulkan installed as it only runs in vulkan.

That's all I remember, apologies if is not helpful
Thanks for your tip.

All the shared libraries are found

linux-vdso.so.1 (0x00007ffd9dbce000)
UnityPlayer.so => /home/toor/.local/share/Steam/steamapps/common/Hellpoint/./UnityPlayer.so (0x00007ff30b539000)
libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007ff30b3c7000)
libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007ff30b3ac000)
libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007ff30b389000)
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007ff30b197000)
libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007ff30b191000)
librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007ff30b184000)
/lib64/ld-linux-x86-64.so.2 (0x00007ff30d6ba000)


And the game even launches, it crashes while loading the first level.
I guess I'll have to deal with what is dumped when it's crashing, and/or contact the devs.
What does line 16 of the start.sh script show?

Hellpoint is being given away by GOG for 48 hours during their Summer Sale
15 Jun 2021 at 4:40 pm UTC Likes: 1

Quoting: NanobangAnother freebie from Gog, yay! I'd never have bought it, mind you. I'm not a huge fan of souls-like games generally, but free's free, so on the pile it goes. :)
This is how they get you though. I got it for free (already had it on Steam though) and then see their other crazy sales on GOG and ended up spending ~60 bucks on a bunch of other games that were on sale...

What we want to see from the possible SteamPal handheld from Valve
15 Jun 2021 at 4:38 pm UTC Likes: 1

Quoting: CatKiller
Quoting: HoriObviously you wouldn't see your strategy games there since they don't (IMO: can't) work with a controller
The right touchpad on the Steam Controller worked pretty well as a mouse substitute. I expect the handheld will have that. The left one didn't work that well as a D-pad substitute, so I don't know if it will have one of those. Maybe if they go with the swappable modules they have a patent on. The display is also expected to have a touchscreen. I think that the touchpad/touchscreen combination should work well for a lot of strategy games. Particularly fiddly or particularly information-dense ones won't likely be great, but I can see something like Civ or something like Northgard being fine.
I was going to say this same thing. With a portable device, you have whatever controller scheme they put on there, plus the potential for touch screen controls as well.

Hell, only having a game pad hasn't stopped ports of Command and Conquer (for example) to the Playstation, etc. Yeah playing RTS games with a gamepad is chunky, but perfectly possible. Even more so with something like the Steam Controller.

Valve have put TONS of effort into making PC gaming more gamepad friendly. Between that and lazy console -> computer ports of games, there are a ton of games that have full controller support these days.

I'm hoping the 'SteamPal' has some sort of modularity to the controller though, being able to hot swap buttons and control sticks around like the Thrustmaster eSwap controller would be amazing!

Hellpoint is being given away by GOG for 48 hours during their Summer Sale
14 Jun 2021 at 8:13 pm UTC Likes: 1

Quoting: fagnerln
Quoting: scaineI had a lot of fun with this. Great atmosphere and just the right level of "difficult, but do-able". Unlike when I played Dark Souls 3 and absolutely hated how unforgiving it is. Some of Hellpoints fights are hard, sure, but nothing like as bad as that.

I actually finished this and enjoyed most of my 35 hours doing so.
I don't think that DS3 is unforgiving, is the most fair in the series IMO. Even the fantastic Nameless King.

DS2 is bad, cheap encounters, a lot of awkward traps.
I still haven't beaten Bloodborne because it pisses me off.

What we want to see from the possible SteamPal handheld from Valve
14 Jun 2021 at 5:15 pm UTC Likes: 1

Quoting: Mohandevir
Quoting: CatKiller
Quoting: MohandevirTime wil tell... But this time, I'm getting ready to be in the starting blocks, if Valve hit the "sweet spot".
So this [External Link] is the sort of target for a "handheld gaming PC." I think that something from Valve could solve a lot of its shortcomings.

I'm sure this device's 2560x1600 display is lovely, but it isn't able to hit that as a render target, pretty much ever. Dropping that to 1080p or 1920×1200 in the same sort of size will help it run at native res more of the time. Gamescope should be able to do a better job of upscaling than a third party using Windows when the device can't render at native res, too, as well as having the ability to run at 30 fps capped, say, without needing to change the game itself.

Xe is better than older AMD integrated graphics, but RDNA 2 is rumoured to be better still. We haven't had a shootout at the very low TDPs yet, though.

LP-DDR5 should have much better bandwidth at lower power draw than the DDR4 used in that device. I suspect that it will still need 16 GB, though, even at 1080p - less seems like too much corner cutting, which would hamper its longevity.

I think that Valve, as a long-term partner of AMD and (hopefully) getting economies of scale, would be able to get a much better price for the components than a crowdfunded company getting them retail from Intel. Valve also don't need to necessarily make a profit on the hardware. They won't want to make a loss, but they aren't relying on profits from the hardware to stay in business. That means that the price to customers of a Valve device should be quite a lot lower.

As I understand it, Windows is free if the screen is small, so the licence price isn't an issue for a handheld. They won't want to use Windows, anyway, though. It caused limitations for that other device. Valve can control the entire running environment of the games as well as the drivers and user interface, which a third party relying on Windows simply can't.
Seriously, at 8", I wouldn't be surprised if 720p was enough (I would try it, at least)... It would have the benefit of allowing higher framerates... Just a theory, and I might change my mind if I ever come to own one, but on my 5.6" phone, there is near to no visual difference between 720p and 1080p, while shooting/jumping/fighting, but it's a lot smoother in 720p (Steam Link). :wink:
Pretty sure the Switch is 720p unless Docked, then it upscales to 1080p (and not even on all games).

Hellpoint is being given away by GOG for 48 hours during their Summer Sale
14 Jun 2021 at 3:22 pm UTC

This is a bad ass game that I should play more of. It's hard, but the setting is amazing.

NVIDIA driver 470 for Linux to include support for async reprojection
13 Jun 2021 at 1:03 am UTC

Quoting: CatKillerWarning! Rampant speculation ahead!

Nvidia are out of the running for a Steam handheld: they don't have an x86 licence, ARM wouldn't be suitable for what Valve needs, and while Optimus-on-Linux isn't "go stick your head in a pig" like it was for a decade it's still pretty poor.

But they could be getting their ducks in a row for being the cloud side of a Steam Cloud service. Their dGPU performance on Linux is perfectly fine, they already have experience of filling datacentres with gaming machines from Geforce Now and their machine learning rigs, and nvenc is pretty darn good (and already supported by Steam streaming).

Valve-run Nvidia machines streaming games over the Internet could definitely be a thing, provided Nvidia had got their Linux gaming house in order.
I mean they could use Intel or AMD cpus and nvidia GPU. It isn't like they would have to make an x86 cpu for it. Look at the original xbox, nvidia gpu with x86 cpu.

The problem is, outside of the tegra chips, nividia's stuff is too power hungry! This thing will need little to no fan noise and be light weight.