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Latest Comments by slaapliedje
What we want to see from the possible SteamPal handheld from Valve
12 Jun 2021 at 4:58 pm UTC

Quoting: Beamboom
Quoting: MohandevirMobile gaming? You mean like in Android playstore games? Because these are two different breeds of players. I, for one, never ever considered mobile games. Candy crush, June's Journey and touch screens in general are not my kind of fix. My wife though... :)
You need to look into what's actually available for iPhone and Android. It's every single genre. There's RPGs, mmos, strategy games, adventure games, action, puzzle, you name it. Even ported PC games. For instance, Rockstar has put all their earlier Grand Theft Auto games on there. Republique (stealth, great game) is another example.

But this also boils down to what we actually want to play on small gaming devices. Back in the PSP days I had a TON of PSP games, all sorts. But my favourite games on that machine were indeed all small, quick, fun games that worked perfectly on a small device.

Quoting: MohandevirWhat about the Nintendo Switch? With the Wii U, Nintendo was on the verge of going under... The Switch saved them
This is why I wrote further up in my replies:
Quoting: BeamboomThe market will see this as yet another attempt to breath new life into an old market segment that's pretty much dead unless your name is Nintendo.
They are the one single instance that survived the fall of the market of handheld gaming devices. An amazing example, but there's an agreement that it was the insanely strong catalogue of IPs in their fold and their long standing rock solid reputation on portable gaming devices that made this to be even remotely possible.

Remember, Nintendo is primarily a handheld gaming company. That's their home turf. I'm not so sure that a bunch of PC games have that same ability to push handhelds. But we shall see!

Quoting: MohandevirImo the real deal is marketing... Mass products are requiring mass marketing (including support). This thing must be available everywhere it's possible and be advertised on every inches of all visible walls. That's how it usually works.
But the product must also resonate with the market. Sony pushed a hell of a massive marketing power behind the Vita. They had a 100% dedication on that device for years after the rest of us declared it dead in the water.
But they were not Nintendo. They didn't have that insanely strong brand for HANDHELD gaming devices. Even after the great success that were the PSP!
I am pretty sure Nintendo could pick up a turd and sell it in a bag and Nintendo fans would still buy it. They have very loyal fans.

That said, I bought a switch because the concept of being able to dock and play on a large screen and then pick it up without losing where you were and go mobile is an awesome idea! Sadly as I don't think every Mario game is epic and I must have it, mine mostly gathers dust..

KDE Plasma 5.22 is out now with a focus on 'stability and usability' and more Wayland
12 Jun 2021 at 4:59 am UTC Likes: 1

Quoting: Termy
Quoting: slaapliedjeYeah, I found Spectacle. But that's a separate application (may be part of KDE, but was not installed via 'sudo apt install plasma-desktop' in pop_os). Gnome-Shell has all the screenshot shortcuts built into it by default.

Well, thats just a question of packaging - the gnome screenshot utility is a "separate" application just as spectacle is.
And if spectacle isn't included in the plasma-desktop metapackage in pop, then chances are, the gnome screenshot tool isn't included in gnome-desktop metapackage, either ;)
Ah, it just seems integrated better in Gnome.

Confirmed that the 'gnome' depends on 'gnome-screenshot'. 'plasma-desktop' does not depend on 'spectacle' within Debian. This would be the fault of the different packaging team. Well at least I'm pretty sure that stems from Debian, and as Ubuntu is a fork from that, and Pop is a slightly modified Ubuntu, there you have it!

Not sure about other distros, haven't tested yet. I'm just irritated that GCS doesn't look correct in most Gnome desktops and looks fine in KDE (it's Java based, so one DE must be doing something different than the other...)

What we want to see from the possible SteamPal handheld from Valve
12 Jun 2021 at 4:20 am UTC

Quoting: Liam Dawe
Quoting: BeamboomI was quite surprised to see this rather odd claim. Infancy?? I would rather say the direct opposite: That this is a market that's long past the adult years of its life span. Hand held consoles USED to be big. PSP, anyone?
We're not talking traditional consoles, we're talking what's basically a portable PC here.

I stand by what I said there. The market for portable PC gaming handhelds has nowhere near hit the proper mainstream yet.
Hell, to add to that, it wasn't until Valve made a huge push toward making more PC games playable via controllers. Many years went by where basically if you told people you played PC games with a gamepad, you'd be ridiculed. Or PC game players would bitch up a storm if a game basically was a 'crappy console port' and forced gamepad usage or had no advanced settings.

Now that Valve has done a lot of legwork, and yes the whole Steam Controller / couch play thing I think was ultimately leading up to this. They've been planning this for YEARS.

The problem with other handheld PCs, is that they SUCK. I have a GPD Win2 and my biggest complaint (besides not having clicky analog sticks) is the shear NOISE that comes out of it if I am just chilling and trying to do... well anything on it. I basically have to have noise canceling headphones to even remotely enjoy using it.

DOOMBRINGER is a new first-person shooter from veterans of the Doom and Quake communities
11 Jun 2021 at 4:40 am UTC

Ha, you know you're getting old when you now have Retro-Style FPS games, and you still remember when the original Doom was sold on 3.5" disks as a shareware game in grocery stores.

KDE Plasma 5.22 is out now with a focus on 'stability and usability' and more Wayland
11 Jun 2021 at 12:41 am UTC

Quoting: KuduzkehpanActually i installed and tested plasma system monitor via source code.
İt has every posibility that ksysguard has also you can create your own pages for system info as specificaly as your liking. (i allready have 2 pages which more usefull and eye candy.)

Wayland well it has better performance than x11, has more capabilities of monitoring (better with hidpi hdmi dual screen etc.)
and exlusive fullscreen friendly. still has some bugs i will hope soon.
weird, I have not noticed better performance at all. Though maybe that's because my powerful desktops all use nvidia, and my AtariVCS or my Intel laptop are the only places I've ran Wayland and even on the VCS switching from Wayland to Xorg didn't seem any different (except things would work) and I had read that the hidpi was broken more in Wayland. Works fine in Gnome.

I bet any of that stuff is 100% placebo affect, as I've ran many dual head displays with gnome+xorg for years with few problems.

Incredible top-down-shooter Brigador gets a huge free enhancement
10 Jun 2021 at 3:42 pm UTC

Quoting: MisterPaytwick
Quoting: Liam DaweThe controls just pushed too many people away originally.
One of the dev (Hugh Monahan) had those words about the game and its trailer, at GDC 2017 event:

"It's an very good trailer for a different game."

Many people thought it was a twin-stick shooter, but it had directional (called tank controls), and you could set them to screen absolute (W makes you go north of the screen, A makes you go west of the screen). The sad part is people didn't looked into settings to see what could be set before asking for a refund. Because the two control schemes exist from day 1.

The default on launch was tank controls, Armored-Up edition set those to screen absolute. Fast antigravs can actually be a good thing to put on screen absolute.

I'm just putting this out so people can get how it failed, it's more about how the trailers sold the game: first one wasn't about gameplay and the gameplay one showed another game.
Amazing how much a control scheme can change the flavor of a game, right?

I do love twin stick shooters, there aren't enough of them. But I also like the tank controls. One of my favorite games is one called Assault by Atari. But it had proper tank controls, both sticks forward you move forward, left stick forward, you turn left, etc. Pull the sticks apart and press the button, and you'd shoot out a bomb. Amazingly fun game.

KDE Plasma 5.22 is out now with a focus on 'stability and usability' and more Wayland
10 Jun 2021 at 3:35 pm UTC

Quoting: LinuxGamesTV
Quoting: slaapliedje...
Does Konsole support split windows like Tilix?
Yes.

Quoting: slaapliedje...
And why does KDE not have a screenshot shortcut built in? (Sorry, was that time of year I try KDE again.)
It does. Spectacle is the answer.
Yeah, I found Spectacle. But that's a separate application (may be part of KDE, but was not installed via 'sudo apt install plasma-desktop' in pop_os). Gnome-Shell has all the screenshot shortcuts built into it by default.

I should write a review of it. Like a 'Gnome user's perspective'. Kind of funny, I recently had a conversation with a co-worker about various versions of Windows. He thought I didn't have a valid opinion, because I've used so many things other than Windows (I was saying Windows 7 was good, but there was something that annoyed me about it, though it's been so long I couldn't remember what it was). I said the opposite is more true, as I've used a rather wide range of operating systems and know where one thing works better than another.

Then again, I am kind of weird and LIKED the spatial Nautilus set up (as I grew up more with the Atari ST and Amiga and that definitely was more like that, vs Windows 9x and onward where explorer windows didn't slam windows all over your desktop :P)

NVIDIA driver 470 for Linux to include support for async reprojection
10 Jun 2021 at 3:30 pm UTC

Quoting: CybolicFinally! This was honestly the main reason I was looking to replace my RTX 2080 Ti with an AMD card; both Alyx and Elite: Dangerous are nausea-inducing without async reprojection, which really shouldn't have been the case on a rig like mine.
I recently upgraded to a 3080, and one of the reasons was for Elite: Dangerous to maybe be able to play it in Linux! Sadly, until someone decides to port over the Thrustmaster Scripting stuff for the Warthog, I won't be able to play it under Linux. Kind of have to have support my insanely expensive HOTAS :P

VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 Jun 2021 at 8:57 am UTC Likes: 1

Quoting: scaine
Quoting: slaapliedjeAnyone try Subnautica? I haven't yet, but was talking to a co-worker who said the game was amazing, but he doesn't have a VR setup, so hasn't tried it yet there either. Sounds like one where you'd want to put some plastic down on your seat and have a pair of fresh underwear nearby, as you may thoroughly wet yourself.
Reapers genuinely nearly gave me a heart attack in 2D, so... hard no from me! Some of the cave spaces are quite claustrophobic too. I'm not sure playing it in VR would be actually enjoyable!!
Ha, that was me in Penumbra. I legit tried playing that in the dark once... I noped the fuck out of that! Had nightmares for a week after. That game is genuinely creepy, as unlike other horror games, you never get any devent weapons (as far as I have gotten). Like Resident Evil or Silent Hill... as soon as I get a gun where I can shoot / kill things, the fear mostly just goes away and it is more creep factor.

KDE Plasma 5.22 is out now with a focus on 'stability and usability' and more Wayland
10 Jun 2021 at 8:54 am UTC

Hmm, I did not check which version is in the Pop_OS 20.04 or 21.04 beta, but it seems to handle gurps character sheet (GCS) that is Java based better than Gnome does. Gnome messes up the fonts in the main window, but it looks fine in KDE.

Does Konsole support split windows like Tilix?

And why does KDE not have a screenshot shortcut built in? (Sorry, was that time of year I try KDE again.)