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Latest Comments by slaapliedje
My experiences of Valve's VR on Linux
12 Aug 2020 at 4:28 pm UTC

Quoting: PatolaI went through the same attempts you made, had an AMD rig and bought the Valve Index, and I strongly disagree with you, my experience on Ubuntu 20.04 was almost completely seamless out of the box, only thing I had to change is the order of DP connections on my GPU otherwise the PC would not boot.
It boots fine, the problem is that your PC is outputting to the Index, and not your normal monitors. If you'd picked up the headset, the desktop would be there. I know this because I'd ran into it myself and happened to have the Index sitting on the table at the right angle to see it lit up!

NVIDIA GeForce are teasing something for August 31, likely RTX 3000
12 Aug 2020 at 3:52 am UTC Likes: 2

Quoting: chrisq3080ti it is then.
Been waiting too long for something that can do a decent job at 4k
My 2080 (non-Ti) does pretty well, no complaints. Though I did notice when going from 4k@60hz to 2560x1440@144hz there was a huge boost in speed nust on the desktop (Gnome). Everything seemed smoother. I also found out that is why Campaign Cartographer was a slug. It is most certainly not suited to 4k resolutions.

There's going to be an online Linux App Summit this November
12 Aug 2020 at 3:49 am UTC

Quoting: randylRecognizing fragmentation issues and solutions doesn't imply all paths lead to homogenization. When we ask a game studio to support "Linux" and provide us a native "port", what exactly are we asking? What are they supposed to target and support? Do we expect them to support all our various packaging systems?

This doesn't even touch on all the Linux ports that only work with specific package systems, distro, or library versions. Most of the titles in consumer gaming fit into the category of closed proprietary binaries that are specifically subject to fragmentation.
In my mind we should be asking 'please support this game on Linux via Steam or GOG or itch.io.' not "please make debian packages."

There's going to be an online Linux App Summit this November
12 Aug 2020 at 3:47 am UTC Likes: 1

Quoting: grigiNo, the "fragmentation" isn't a bad thing. Think of it in terms of innovations, if only one thing is allowed, will we ever actually get progress?

I mean look at multi-desktop as a good example.
That started as a friendly competition between window managers in the 90's. And then two decades later the first commercial (and inferior ito usability) clone of it appears.

I can't imagine being productive without that feature, for example.

So, keep the fragmentation, keep the ability to choose, because without choice life will be oh so dreary.
Yeah, can't tell if Windiws copied Linux fir virtual desktops, or because macOS had them. Also not sure if NeXTSTEP is where those came from or just most other Unix DEs. Either way, from my understanding the Amiga had them first, and independent resolutions to boot!

There's going to be an online Linux App Summit this November
11 Aug 2020 at 4:35 pm UTC

Quoting: randylThe one thing I hope comes out of this summit is a better way forward for application development. Our diversity is one of our greatest strengths and weaknesses (due to fragmentation). I feel like we're often so worried about courting Windows and Mac users and making our software available to their platforms that we've neglected the deep fragmentation in our own.
I don't really see that big of problem with fragmentation, outside of most commercial vendors seeing it. Like when you ask Adobe to support desktop Linux, they have to ask Qt, GTK, other? Then they have to ask Ubuntu, RH, Debian, Arch...

But the second part of that is pretty easy to answer these days (basically AppImage is the only one so far that doesn't have some people whining about it in the flatpak vs snap debate). 1st one should be chosen on technical / licensing reasons. But let's face it, it's things like the Adobe suite that makes or breaks 'year of the desktop linux', as it is on the list of requirements 'some' people have.

NVIDIA GeForce are teasing something for August 31, likely RTX 3000
11 Aug 2020 at 6:16 am UTC

Quoting: Comandante Ñoñardo
Quoting: Anza
Quoting: CatKiller
Quoting: Comandante ÑoñardoI repeat: We need a third player in the GPU market.
Intel have been working on Xe for quite a while now. Actual real-world performance, and how much it's directed towards gaming rather than machine learning, are still to be determined, of course.

Quoting: Comandante ÑoñardoThey should calm down and release new GPUs every three years and not every year.
I'll freely admit that I find AMD's products and release schedule confusing, but on the Nvidia side:
Fermi 2010
Kepler 2012
Maxwell 2014
Pascal 2016
Turing 2018
Consumer Ampere? 2020

You don't have to buy a new card every generation if you don't want to.
If you skip a generation or two, you'll get larger performance boost compared to what you had before. Not every generation is going to double your FPS, but if you wait as long as I have, that is likely going to happen. I still have GTX 970...
I change my main videocard every 4 years.

I buy the most powerful video card I can buy; in November of 2015 I bought a GTX 970 and in September of 2019 I bought an RTX 2060 SUPER

The performance gap between the two card is huge!
For a long time my computer upgrades revolved around whether or not I could run everything in the MAME library. It wasn't until a few iterations back that I could run the Gauntlet games that ran with a 3DFx Voodoo chip when I stopped... but now my upgrade cycle is determined by if VR runs well... so sadly I have actually not been able to skip a generation since the 980GTX... But I think I may have to with the RTX 3xxxx. As I don't feel like shelling out the money I'd likely need to go with the Ti version this time (I usually get the non-Ti as the they are a decent chunk less.) I sold off my 1080 to a friend, but still have my 980GTX sitting in an external case for my portable VR set up... which apparently is too weak for the Index, but works well for the original Vive.

Neverwinter Nights: Enhanced Edition gets more graphical upgrades
10 Aug 2020 at 8:35 pm UTC

Quoting: DrMcCoyTechnically, NWN uses (slightly modified) D&D 3e rules, not 3.5. NWN2 was (again slightly modified) 3.5.

And yeah, that pretty dates when those were released :P
Ha, well in my defense I have only played 3.x once, itherwise only in Neverwinter Nights. I switched to GURPS from 2nd edition AD&D, and never looked back.

NVIDIA GeForce are teasing something for August 31, likely RTX 3000
10 Aug 2020 at 7:33 pm UTC Likes: 2

Quoting: CatKiller
Quoting: Comandante ÑoñardoI repeat: We need a third player in the GPU market.
Intel have been working on Xe for quite a while now. Actual real-world performance, and how much it's directed towards gaming rather than machine learning, are still to be determined, of course.
I miss the days when Matrox still had competitive cards... they jad great hardware, stable drivers and their G series were mostly open source! Then they just couldn't keep up with the insane chase for frames per second, and said screw it and just focused on carxs that can control many screens...

Oh well, the few times I have delved into AMD land, I have left disappointed.

Neverwinter Nights: Enhanced Edition gets more graphical upgrades
10 Aug 2020 at 3:25 pm UTC

Quoting: ArehandoroAmazing! Tempted getting this.

How's the player base nowadays? Is it based on e3.5 or e5? Is the game, and community, welcoming for a new inexperienced player? How easy is to implement mods and player content in Linux?
Can't really comment on the current community, as I generally don't play multiplayer except with people I personally know (not just for NWN, but in general). But it uses 3.5 edition. Even 4th edition wasn't around when Neverwinter Nights was released.

Challenging sci-fi action RPG Hellpoint is now available
6 Aug 2020 at 6:05 pm UTC

Quoting: robvv
Quoting: RafiLinuxPicked up the GOG version. The offline installer is behind and not working properly. Someone already posted about it on the GOG forums. If it's not patched by Friday, I'm afraid I will have to ask for refund. Demo was fun but day 1 launch issues is something I'm just not OK with.
The Steam version has been updated several times since release and the devs seem fairly responsive in the Steam forums, though the Dark Souls kidz whining about how Hellpoint isn't Dark Souls do lower the quality of discussion. Might be worth replacing your GOG version with the Steam version. You can even make it DRM-free by dropping the Goldberg emulator in there!
Ha, how is it not Dark Souls? The only thing I've even noticed different in the gameplay is sometimes the 'souls' that drop are dropped as little cubes, which you keep if you die. Other than that, the gameplay and even the level design seems very similar.