Latest Comments by ljrk
Valve are easing up on what content is allowed on Steam
6 Jun 2018 at 8:45 pm UTC Likes: 4
6 Jun 2018 at 8:45 pm UTC Likes: 4
I'm two minds about it, it's not purely a CDN, they're a direct advertising and selling platform, unlike the anonymous megaupload, rapidshare or piratebay.
They directly make money when people sell things "they" might even disagree with which I actually do think is not consequent. OTOH a company should not decide what's "good" or what's not.
From a morale POV I find this... troubling, we cannot just all decide to not take responsibility because everything is kind of a shared media.
From a freedom POV this is totally great. But I have seldomly, if at all, mourned the fact that something is not on steam due to some of Valves ppinions on the content. I think it is actually worth questioning whether this step is in fact an improvement, I doubt it will make way for relevant more freedom. However it will open the doors for ... quite some bullshit.
Also many people criticized Valve for their Greenlight project because it had not enough curation. This is another restriction gone, which will mean many low-quality games might try get on there and make it difficult to find anything.
They directly make money when people sell things "they" might even disagree with which I actually do think is not consequent. OTOH a company should not decide what's "good" or what's not.
From a morale POV I find this... troubling, we cannot just all decide to not take responsibility because everything is kind of a shared media.
From a freedom POV this is totally great. But I have seldomly, if at all, mourned the fact that something is not on steam due to some of Valves ppinions on the content. I think it is actually worth questioning whether this step is in fact an improvement, I doubt it will make way for relevant more freedom. However it will open the doors for ... quite some bullshit.
Also many people criticized Valve for their Greenlight project because it had not enough curation. This is another restriction gone, which will mean many low-quality games might try get on there and make it difficult to find anything.
OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
6 Jun 2018 at 7:36 am UTC Likes: 1
The whole LLVM-Tooling is mostly driven by... Apple. And they integrate it with CMake etc. (eg. with the creation of compilation DBs), despite them not primarily using CMake.
They still develop CUPS.
Their RDP implementation is amongst the best.
They do have *quite* some new dveleopments in that regard, and they still sit ontop of great technology like the only big OS which sports a semantic GUI library...
I cannot see however that they'd be porting games. Simply because that's not their vision of the use of Macs.
6 Jun 2018 at 7:36 am UTC Likes: 1
Quoting: orochi_kyoSecond, Apple hiring devs for some exclusive ports? LOL, I just cant read that without laughing, Apple is the most lazy company in the world, Apple is all about revenue by doing little effort. Its not that company of 15 years ago that developed not only software but hardware, now its a computer built company which take the best parts of the market, put it in a case with an apple with light and then just wait Apple drones to buy the most newest thing.Uhm, I don't like Apple much either but that's just wrong. The A10 is a an ARM Core designed by Apple and it's completely new IP and honestly, it's pretty good.
When Switch were announced I was guessing about why Apple didnt step first before nintendo, they already had the market, they just had to figure out the connection between the TV and the Ipad, the ipad already had the CPU/GPU power to run some AAA games (with dumbed down graphics as Switch does)but they didnt do it... Because giving support for AAA companies to develop games for your platform needs resources, and Metal is not enough and its Ios exclusive, so since APPLE is quite lazy, they preferred to stay in their comfort zone and keep receiving the profits from people who buy a 600$ Ipad to play angry birds.
The whole LLVM-Tooling is mostly driven by... Apple. And they integrate it with CMake etc. (eg. with the creation of compilation DBs), despite them not primarily using CMake.
They still develop CUPS.
Their RDP implementation is amongst the best.
They do have *quite* some new dveleopments in that regard, and they still sit ontop of great technology like the only big OS which sports a semantic GUI library...
I cannot see however that they'd be porting games. Simply because that's not their vision of the use of Macs.
OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
5 Jun 2018 at 6:44 pm UTC
5 Jun 2018 at 6:44 pm UTC
Quoting: GuestThere's also big reason for not using Vulkan which is even emphasized by the Vulkan devs. Especially in the non-videogames sector, which is huge, demand for OGL is there too. Fortunately there OGL is on par with the usage of DirectX, so it's less of an issue there, but still it's quite a bummer to loose a former OGL platform.Quoting: LeonardKThis can also mean that less games come to Linux, unfortunately. On mac OS they'd need Metal (Vulkan via Molten *might* be an option), on Windows they usually rely on DirectX12 often enough, unfortunately. Then only Linux is the reason for OGL and Vulkan, so basically the market share of OGL/Vulkan just dropped by quite some percentage. Sad.Development has been moving away from OpenGL since the new generation of APIs was announced, so I don't think this news will impact GNU/Linux desktop gaming much. Don't forget about the mobile sector, which has been OpenGL ES dominated in the past, but is really shifting to Vulkan and Metal anyway. So there are big reasons to be using Vulkan anyway - the real question is if it's enough to convince developers to go all-in on a cross-platform API, or if they'll maintain a DX12 version first & foremost. That will really depend on the developer and how much they want a mobile version of their game.
Also I wonder about WebGL.
OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
5 Jun 2018 at 10:21 am UTC
5 Jun 2018 at 10:21 am UTC
This can also mean that less games come to Linux, unfortunately. On mac OS they'd need Metal (Vulkan via Molten *might* be an option), on Windows they usually rely on DirectX12 often enough, unfortunately. Then only Linux is the reason for OGL and Vulkan, so basically the market share of OGL/Vulkan just dropped by quite some percentage. Sad.
Also I wonder about WebGL.
Also I wonder about WebGL.
Thoughts on 'Stellaris' with the 'Leviathans Story Pack' and latest patch, a better game that still needs work
27 Oct 2016 at 12:23 pm UTC Likes: 1
27 Oct 2016 at 12:23 pm UTC Likes: 1
More random events in the beginning? Hell, it'd make it even worse for those who've never played a Paradox title before ^^
Just a heads up, PAYDAY 2 is currently broken again on Linux
10 Oct 2016 at 5:11 pm UTC
They bought themselves free from 505 games for 30M USD just before removing micro-transactions, so it's likely not been *their* decision to put them in first place ;)
source [External Link]
10 Oct 2016 at 5:11 pm UTC
Quoting: PicoboomTheir response to the safes-as-micro-transactions was to keep mum until the their overall customer reviews began to plummet because their community turned on them and downvoted them in such numbers that gaming sites as prominent as RPS began to spotlight the story. [External Link]Just want to clarify that as I think you blame Overkill/Starbreeze too much there:
They bought themselves free from 505 games for 30M USD just before removing micro-transactions, so it's likely not been *their* decision to put them in first place ;)
source [External Link]
Just a heads up, PAYDAY 2 is currently broken again on Linux
8 Oct 2016 at 10:06 pm UTC
8 Oct 2016 at 10:06 pm UTC
Yup, idk what to think of them. First they say, porting to linux is a no-brainer, then it takes over a year, then -- although performance-wise great -- they don't fix the issues that still exist and bring out breaking patches.
I really have sympathy for Overkill, buying themselves free from 505 games for a whole lotta money and really being close to the community.
But why THIS? It's not *that* difficult to have one damn PC for testing. This is no change that breaks on configuration X -- this broke everything :(
I really have sympathy for Overkill, buying themselves free from 505 games for a whole lotta money and really being close to the community.
But why THIS? It's not *that* difficult to have one damn PC for testing. This is no change that breaks on configuration X -- this broke everything :(
'Noob Squad' is a perfect example of why Valve need to pay more attention to their own store
8 Oct 2016 at 10:01 pm UTC Likes: 3
8 Oct 2016 at 10:01 pm UTC Likes: 3
I much rather have such games than 20-30€ titles that are buggy, not optimized or not supported properly.
Think Batman: Arkham Knight. *That* should be filtered by Valve.
This game? Hell, idc.
Think Batman: Arkham Knight. *That* should be filtered by Valve.
This game? Hell, idc.
Stellar Overload (previously named Planets³) has released an experimental UE4 Linux build, looks very cool
15 Sep 2016 at 2:03 pm UTC Likes: 2
15 Sep 2016 at 2:03 pm UTC Likes: 2
Planets^3 was the better name tho :p
Rocket League released for SteamOS, it's in beta
9 Sep 2016 at 7:23 am UTC
9 Sep 2016 at 7:23 am UTC
While it took some time and I'd obviously have preferred this to have happened earlier, it's so nice to see proper credit given to our platform with a "beta" being such stable.
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