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Latest Comments by Pecisk
Virtual Programming have setup github issue trackers for their Saints Row Linux ports
23 Apr 2016 at 2:45 pm UTC Likes: 1

I clocked 50 hours with Saints Row 4, lots of fun. I am looking forward to get both SR2 and SR3 later his year.

Show us your gaming desk setup, here's ours
18 Apr 2016 at 8:32 pm UTC

Impressive setups guys, and lot of artistic inclined gamers (musician here myself, but my setup is basically this laptop at the moment - moving to new place), really nice! :D

Testing The Talos Principle OpenGL vs Vulkan again, now that Valve have fixed the Steam Overlay
18 Apr 2016 at 10:45 am UTC

This also shows that Valve bet on Vulkan has been fully justified. This will make Steam Machines actually matter.

Testing The Talos Principle OpenGL vs Vulkan again, now that Valve have fixed the Steam Overlay
18 Apr 2016 at 10:19 am UTC

What can I say - good work Khronos group and everyone involved. Seems you have nailed this one!

Feral Interactive release the Linux system requirements for Tomb Raider (updated)
18 Apr 2016 at 10:06 am UTC Likes: 1

And yeah, it is really nice to see AMD supported too.

Feral Interactive release the Linux system requirements for Tomb Raider (updated)
18 Apr 2016 at 9:43 am UTC

Quoting: GuestThe reason for 3gb of video memory is because if you plan to push this to the max settings this game will use it
Sure, but Windows version with 2GB works flawlessly with max settings. Don't get me wrong, I am just curious why 3 GB is needed for Max settings on Linux. I will get game anyway :)

Feral Interactive release the Linux system requirements for Tomb Raider (updated)
18 Apr 2016 at 9:17 am UTC Likes: 2

Why 3GB of video memory recommended though? Usual config for 760 GTX is 2GB.

Some early The Talos Principle Vulkan benchmarks
14 Apr 2016 at 8:39 am UTC

Quoting: Kimyrielle
Quoting: Mountain Man
Quoting: KimyrielleBut the much more important question is...will it outperform DX12? Because if it doesn't devs will go "Why would we add a Vulkan render path for these 1% that use Linux?"
Performance isn't the only advantage of Vulkan or even the primary advantage. It's the fact that it can work on pretty much every platform that is capable of running games.
You're preaching to the converted in my case (obviously), but you know how these Windows devs operate: "Wait, what? People play games on platforms other than Windows? Are you kidding me?" If you want to get that crowd to use Vulkan, you need to give them something other than "It's running flawlessly on these platforms you don't even care about".
Wow, slow down. Baby steps first. You are NOT gonna convince Windows centric developers to use something else, period. You need to carter developers already *interested* in developing games for Linux. You need to help/serve them first. Make them successful. When they will be successful, *they* will be who will spread the world.

I just love how parts of Linux community still live in nineties. It is not how it works. VHS vs. Betamax everyone? Neither performance, not ease to use will bother Windows developers if they will be actually interested in porting games to SteamOS. They think in trends, in business terms, in branding. If SteamOS/Vulkan combo suddenly trends and becomes successful even with current dev base we have, it WILL make them notice. That will bring them over here.

Stop really think it is about DirectX12. It is NOT. Never have been. If it was, there wouldn't be Linux gaming at all.

Some early The Talos Principle Vulkan benchmarks
14 Apr 2016 at 8:33 am UTC

Quoting: KimyrielleNice to see it outperforming OpenGL (was there any doubt that it would btw.?) But the much more important question is...will it outperform DX12? Because if it doesn't devs will go "Why would we add a Vulkan render path for these 1% that use Linux?" To succeed on the market, being the second fastest API won't be good enough when the fastest one already controls 90% of the market.
Nope, it is a wrong question. Considering trade off - having your engine working on all Windows versions in business plus Linux plus Android plus potentially Nitendo/Sony platforms outweighs insignificant increases in framerates on just Windows 10+. Considering DX12 and Vulkan is so similar, and they both support same shader IR, most likely all serious game developers will support both anyway - if they will be interested in other market than Windows 10.

This "DX12 is so important" myth must end. It is not that important. Other aspects play bigger role.