Latest Comments by Pecisk
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 5:48 pm UTC
16 Feb 2016 at 5:48 pm UTC
Quoting: EikeThe nvidia drivers with beta Vulkan support have got the version number 355.00.26, my Debian drivers have got 355.11 - so should Vulkan already be included? Or is there some number confusion (like a ".00" too much)? Is there any easy way to query if the driver supports Vulkan?I will guess that Vulkan support is added to branch 355.00.26, 355.11 is just next branch without Vulkan in it. When it will come out of beta phase it will be added to latest Nvidia driver officially.
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 5:47 pm UTC
16 Feb 2016 at 5:47 pm UTC
Quoting: rkfgVulkan abstraction most likely have some safety measures built in. It is not complete raw access.Quoting: skinnyrafTechnically, yes. I had XCOM 2 freezing the driver completely with Xorg. Connected via SSH from tablet, killed X but the image on screen remained. Couldn't rmmod nvidia (module is in use), had to reboot. So yes, OpenGL can break the system. But it has enough layers of protection to prevent many possible ways of doing that unintentionally. Vulkan, as I understand it, has none or very few. So here comes a question, do we agree to trade stability for performance? A hard one to answer I must say.Quoting: rkfgI've become curious about one thing: if Vulkan provides such a low level access to hardware, what will happen if an app (a game usually) starts to misbehave?Is it any better with OpenGL? It's direct access too. A misbehaving game/driver can easily freeze a system. You can sometimes switch to a console to kill the game, but often it is not possible. You could still ssh into the box if you have another system available, but how many users can do it?
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Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 5:40 pm UTC
16 Feb 2016 at 5:40 pm UTC
Quoting: KryukoItaliaunixcomNvidia beta vulkan drivers installed, and talos publicbeta installed.Talos Vulkan Linux version coming in day or two.
But there's still no vulkan support for linux on talos.
Q: Almost forgot - what about minimum and recommended specs to run Talos under Vulkan?
A: Oh, yes, you're right - that's important! Here:
OS: Windows 7, 8.1 or 10 (Linux later)
RAM: 8 GB (16 GB just in case)
GPU: latest generation (or one previous gen)
(NV: 770 or better, 960 or better, could work on 600 but haven't tested;
AMD: 7970, 280 or better, 370 or better, Fury)
VRAM: 1 GB (not so sure about this, better have 2 GB at least)
SOUND: doesn't matter, Vulkan is for graphics!
So.. Uninstalling the drivers.. =/
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 5:03 pm UTC
16 Feb 2016 at 5:03 pm UTC
Quoting: EikeDay or two...nice. Thanks for info drop!Quoting: SamsaiThe Vulkan renderer for Talos Principle isn't on Linux yet. Hopefully that will arrive soon.It will, they say!
https://steamcommunity.com/app/257510/discussions/0/412447331651559970/#c412447331651682425 [External Link]
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 5:02 pm UTC
Android display server will add Vulkan support to talk with these drivers instead.
16 Feb 2016 at 5:02 pm UTC
Quoting: STiATNot exactly. Those drivers provided OpenGL ES support, now they will provide Vulkan support. Everything that speaks in Vulkan API is a go.Quoting: PeciskAll with the same display server as Android. Since Android has it's own display server - nope. Just everything based on the Android graphics stack will be able to use the drivers.Quoting: STiATGood point, so essentially, other mobile Linux platforms can utilize those drivers. Nice.Quoting: Pecisk* Lots of mobile chips support Vulkan API trough Android (how about other Linux based distros? Are those drivers platform neutral)?well.. the kernel couldn't care less, though, the compositor above will ;-). So in a driver-sense, android drivers stay android drivers, support for other display servers would require the driver to support them (e.g. X11, Wayland, Mir).
Android display server will add Vulkan support to talk with these drivers instead.
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 4:52 pm UTC
16 Feb 2016 at 4:52 pm UTC
Quoting: STiATGood point, so essentially, other mobile Linux platforms can utilize those drivers. Nice.Quoting: Pecisk* Lots of mobile chips support Vulkan API trough Android (how about other Linux based distros? Are those drivers platform neutral)?well.. the kernel couldn't care less, though, the compositor above will ;-). So in a driver-sense, android drivers stay android drivers, support for other display servers would require the driver to support them (e.g. X11, Wayland, Mir).
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 4:52 pm UTC
WoW works very nicely under Wine, never had problems with it. Never dual booted because of WoW.
16 Feb 2016 at 4:52 pm UTC
Quoting: GuestI just hope Blizzard implement this in WoW because it really is the one and only game/application that annoyingly keeps me dual booting.Blizzard is owned by Activision, and those are known as next EA. They also losing subs and Activision is very greedy at this point. So pointless.
One can dream.
WoW works very nicely under Wine, never had problems with it. Never dual booted because of WoW.
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 4:50 pm UTC
16 Feb 2016 at 4:50 pm UTC
Quoting: STiATAnd I'm pretty sure SteamOS will get a Vulkan driver very very soon :-).Nvidia and Intel based systems - during next few months I will guess. Considering those are majority of Steam Machines...soon yeah.
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 4:24 pm UTC Likes: 1
16 Feb 2016 at 4:24 pm UTC Likes: 1
So let's recap:
* AMD - no supported drivers, Windows beta, Linux driver later due of AMDGPU restruct...as far as we know it will be blob at the beginning, and open sourced later. No info will it ship separately from Catalyst/fglrx;
* Nvidia - official blob supporting lot of cards released, can be used as we speak. Nouveau - considering amount of work required for OpenGL, don't expect any time soon. However it will be easier to implement for sure;
* Intel - open source driver, based on Mesa, released as we speak;
* Lots of mobile chips support Vulkan API trough Android (how about other Linux based distros? Are those drivers platform neutral)?
So not bad start imho. I hope AMD gets their Windows driver finished and certified soon, and AMDGPU case is cleared up till autumn. Other than that, looks really promising start. Wayland supported, Blender supported, Gstreamer supported...and that's just a start.
* AMD - no supported drivers, Windows beta, Linux driver later due of AMDGPU restruct...as far as we know it will be blob at the beginning, and open sourced later. No info will it ship separately from Catalyst/fglrx;
* Nvidia - official blob supporting lot of cards released, can be used as we speak. Nouveau - considering amount of work required for OpenGL, don't expect any time soon. However it will be easier to implement for sure;
* Intel - open source driver, based on Mesa, released as we speak;
* Lots of mobile chips support Vulkan API trough Android (how about other Linux based distros? Are those drivers platform neutral)?
So not bad start imho. I hope AMD gets their Windows driver finished and certified soon, and AMDGPU case is cleared up till autumn. Other than that, looks really promising start. Wayland supported, Blender supported, Gstreamer supported...and that's just a start.
Vulkan 1.0 specification and SDK have been released
16 Feb 2016 at 4:19 pm UTC Likes: 1
16 Feb 2016 at 4:19 pm UTC Likes: 1
Quoting: wolfyrionI wonder how long it will take for some distros to implement Vulkan API... :|Expect all major distros to support all kinds for Vulkan API in autumn releases. I would even expect some Vulkan support to land in Ubuntu 16.04 LTS, if all goes well.
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