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Latest Comments by ShabbyX
Linux user share on Steam hits second highest percentage in years
3 May 2022 at 1:13 pm UTC Likes: 7

Quoting: Guest
Quoting: TheSHEEEPFor a lot of devs, the first option is vastly more feasible, though (due to their lack of Linux dev knowledge).
And that will never change from relying on Proton. We shouldn't see Proton as an end goal. We'll keep playing catchup to proprietary tech forever, hoping to stay fast enough and to be honest, hope that corporate interest aka Valve stays interested. Instead of Vulkan, SDL, and other cross platform tech getting used and improved by more and more developers, we'll just be supporting more DirectX.

I'll say it again because I always have to as people like to twist my words, I am not saying Proton is evil or absolutely no Tux nbo Bucks ever, but we need to stop saying 'native doesn't matter' for the future.
I wouldn't worry too much about it. Say you are developer of a popular game. Right now, you might not care to support a platform for an extra 1% income, and yes, be happy somebody else is taking care of it.

But if that's 10% of your income, are you really going to let that be at the merci of a third party library? No, you will definitely look into supporting it yourself. That might mean bundling and tweaking dxvk initially, and over time having an inhouse build with more control.

There is no way native is ignored if the shares are significant enough. That's why you don't need to *push* for native, it will happen on its own. What you need is push for Linux adoption.

Screeps: Arena is an online RTS for programming fans
15 Apr 2022 at 1:47 am UTC Likes: 1

They lost me at javascript, but then caught my attention again with C.

Sorry Arch (EndeavourOS), it's not working out any more and hello Fedora
10 Apr 2022 at 5:11 pm UTC Likes: 1

Quoting: GuestI played Dota 2 for many years on both windows and Linux, I finally had more than 2000 hours of play after 5 years. When I ran Dota 2 on FreeBSD, I found that on average I had better latency than on the other two platforms. I also noticed that my FPS were +- 10% higher, and I suddenly had no more hiccups when browsing through the menus. I think there may be someone who reminds the Linux community of these observations.

But most important of all, Dota 2 was finally stable. With Linux and windows I often had the problem that the connection to the server was lost, and that I then had to continue playing in a disadvantaged position. In FreeBSD, this has not happened once.

I think it's anything but meaningless info for gaming.
So the thing is we are already facing some compatibility issues by using Linux, and of course striving to improve the situation. Switching to FreeBSD (I only presume) means a whole lot more incompatibility, for not much gain.

Maybe when Linux has 50% market share, FreeBSD could become the contending niche for a change.

That said, it's definitely important to point out where Linux is not as performant as possible. However, comments in GoL are not the right place for them. If you do care, maybe prepare a decent report with logs, put up a blog post or document, then point the right people (like the Linux kernel mailing list) to that.

Otherwise, "BSD worked better for me" is not a convincing sentence by itself.

And yes, I do see the irony.

Sorry Arch (EndeavourOS), it's not working out any more and hello Fedora
8 Apr 2022 at 10:16 pm UTC

So I visit my parents every now and then and advocating Linux obviously every time. They always had an Ubuntu installation they never booted to. A month ago I visited them and thought, hey let's experience with Manjaro on their PC (instead of mine), they won't use it after I leave anyway.

Long story short, they are used to it now, and have been on Manjaro for a month. Now, I should be happy right? Except it's bound to break sooner or later and who the hell is going to fix that?

:unsure:

Valve marks the first month of the Steam Deck
8 Apr 2022 at 6:13 am UTC Likes: 2

Quoting: Guest
Quoting: wit_as_a_riddleThe amount of work they've done in a month is very impressive. It annoys me to no end when I see people posting on reddit about how "astonishing" it is when they don't have this feature or how exceedingly disappointed they are then it doesn't have that feature. Follow that up with "I really can't believe that this isn't fixed by now" when the device has been out for a month! Enough hyperbole, they are making improvements constantly, how about a pat on the back and a feature request rather than shitting all over them?
Most people expect a pat on the back for their efforts, but they rarely return the favor unfortunately. I'm working on some open source software that I'm hesitant to release as I don't know how I'll react to ungrateful people... May make me just give up as that's just how I am. It can really make someone sick when you spend not hours but months or years and have people be toxic. Big props to the open source developers that keep going while being insulted and bullied by ungrateful users.

P.S. I realize there's a difference between suggestions / constructive criticism and just plain bitching.

Harry is the developer and Dumbledore is the upset users:
link [External Link]
I work on open source, and it's rare to see insults from random people. Release it, and ignore trolls if any. If your project is not successful, there isn't any reason for trolls to attack it, and if it _is_ successful, well you always know the majority of people are happy with it.

Also, be nice to contributors :)

Quoting: slaapliedjeJust do what Microsoft does. Ignore everyone that tells you your software sucks, and just do what makes you happy.

(like that? I get to throw in a dig about MS while also giving sound advice!)
I mean, you kind of insulted chowder too, by making this analogy, lol

Return to Monkey Island announced for 2022
6 Apr 2022 at 2:00 am UTC Likes: 4

Quoting: JahimselfGood news, I hope they won't do "pixel art" , I always found this way of making game totaly out of context. Back in the days, when these game were released you would play on very small screen with 256colors. That was because the hardware was very limited and because screens were pretty expensive. Playing on a 14/15' crt was pretty much the norm, and anything = or above 640*480 was already good quality. What is called pixel art is because if you launch those game on modern screen they look pixelated as the image is increasingly zoomed in.

Otherwise at the time it was not looking pixelated as much as modern pixel art does. It was looking smooth, almost like a cartoon especially on the point&clic genre.

Every classic game from that era that I launch on my modern screen looks terrible, but it still looks nice and neat on a 14'/15' crt screen. Using 2xsai filters in dosbox can partialy improve that pixalated aspect that did not exists back in the days, at least nothing as what they made a fashion of "pixel art" that is simply a waste of hardware in my opinion and in general looking pretty poor graphically and colorwise compare to what was done back in the days with only 256colors.

They could try to create nice graphics and animation instead of willing to be what it is not. I can't count the list of game that could have look great if not pixelated on purpose. And I really think this is a waste.

On the other hand if you take the exemple of the two remaster of Monkey Island the style really does not respect the original game. It went to some disney childish style, instead of poetic as it was in the original. If you look what has been done with day of the tentacle, they more or less kept the original aspect, but the minor tweaks are not perfect, and on top of that the animation is too stiff. It was some sort of compromise.

I hope they will make the right decisions for this awaited official third episode;
Pixel art didn't look better back then because screens had lower res. It was because CRT didn't show the pixels as clearly as LCDs do. So if you get the same pixel art that looks smooth and nice on a CRT and show it on LCD it looks like garbage. Artists back then "worked around" the pixel art by taking advantage of CRTs' analog-ness. Pixel arts of today are a totally different thing.

Here, some photos: https://www.google.com/search?q=pixel+art+crt+vs+lcd [External Link]

Anyway, my point is, pixel art back then has little to do with pixel art now.

Return to Monkey Island announced for 2022
5 Apr 2022 at 1:30 pm UTC Likes: 3

Unless what? Unless WHAAAAAT?

Valve might send Steam Deck purchase emails twice a week
5 Apr 2022 at 1:36 am UTC Likes: 5

Quoting: Blue22I got it today
... And so they were not heard from ever since. The end.

Valve might send Steam Deck purchase emails twice a week
4 Apr 2022 at 8:32 pm UTC Likes: 1

Quoting: bisbyx(I imagine they would be able to predict an increase in supply, whereas they can't predict people backing out).
Except when dealing with large population statistics. Pretty sure after a few weeks the back-out rate has become pretty well-known and stable.

The latest and greatest Vulkan extension has arrived
1 Apr 2022 at 5:54 am UTC Likes: 1

Quoting: GuestBut... can it print Crysis? at 60fps?
If you have an array of 1200 printers, with a swapchain with the same number of images, I don't see why not!