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Latest Comments by Kimyrielle
Albion Online Summer Alpha On Linux!
8 Jul 2015 at 8:45 pm UTC Likes: 2

I play lots of MMOs and the prospect of FINALLY having one on Linux is really awesome. That being said, I am a bit wary of sandbox games for they are usually -very- heavy on PvP (which I don't mind per se, but PvP does seem to bring out the worst in humans) and on top of that often cannot be reasonably played without being in a guild (which is a big no-no for me).
As for the business model, I think both P2P and F2P suck in the end. The only business model for online games that works for me is B2P, where you buy once for the game and then have an in-game store selling -vanity- items (and those only). F2P games tend to universally degrade into pay-to-win models, putting paywalls everywhere and nickel and dime you harder than even subscription games do.

Torque 3D Game Engine 3.7 Released, Features Linux Support
3 Jul 2015 at 7:55 pm UTC

Does this engine have anything going for it over its competition? It seems we have a luxury problem these days. So many engines supporting Linux these days! :)

Victor Vran Release Date Announced, Going To Be Awesome
3 Jul 2015 at 7:54 pm UTC Likes: 2

I'd buy it instantaneously if they wouldn't force a premade male character down my throat for no good reason other than being too cheap to fund a proper character editor.

LEGO Minifigures Online Released For Linux, Some Thoughts
3 Jul 2015 at 7:50 pm UTC

Quoting: liamdaweThe point is it's an MMO, it's supposed to have some sort of challenge to it. It has nothing, it's boring, and the dialog is oh so terrible.

We aren't talking about a story focused adventure game folks, it's an MMO.
I think you're confusing "It's always been that way" with "It's meant to be that way".

There is no god-given law that would dictate that MMOs have to be challenging any more that there is no law that every adventure game has to be a string of completely counterintuitive puzzles solely designed to waste your time either. Some of the greatest adventure games of recent are actually completely not challenging: Gone Home and Life is Strange.

Oh, and there is no god-given law that MMOs have to be horrible at story telling either. And while most indeed were implemented as if creative writing didn't exist as an art, there are actually at least two examples that are really well written: The Old Republic and The Secret World.

LEGO Minifigures Online Released For Linux, Some Thoughts
3 Jul 2015 at 5:39 am UTC Likes: 1

Quoting: IlyaI think a good game should either be challenging or good at telling a story (or both!) There's really easy games that I've enjoyed because they had a great story (To The Moon springs to mind), and there's really hard games with no story that I've enjoyed (Geometry Wars), but I'm not a big fan of easy games with no good story.
*nod nod* One of the best games I have played lately is Life is Strange. It's...completely not challenging, just a really well-told story. I do agree that games need to be entertaining, otherwise we wouldn't play them. The part that's lost on me is when "challenge" became the ONLY defining part of entertainment for a computer game.
You might be on to something about the arcade origin of modern gaming. Arcade games were designed to be more or less impossible to complete to keep people inserting coins. They also inflicted boss fights on the world, which really have no good reason to exist other than intentionally delaying player progress with fights that are unfairly stacked against them and thus create the illusion of more content that isn't really there by forcing them to repeat it multiple times to finally overcome it. It's actually funny that players actually complain about games that try to finally rid of the archaic concept that are boss fights and replace them with something more original (I played Guild Wars 2 - the forum discussions started by so-called MMO veterans about the notable absence of raid/boss-fight content in that game were hilarious). But hey, it's what they are used to. Computer games always had boss fights after all, so that has to be the only acceptable way to design a computer game, right? :p

LEGO Minifigures Online Released For Linux, Some Thoughts
3 Jul 2015 at 1:00 am UTC Likes: 1

Mind you I haven't tried the game, but personally "it's too easy" isn't what I'd consider a con argument against a video game. I don't get the "games need to be hard" attitude, personally. Watching a movie isn't hard. Listening to music isn't hard. Reading a book isn't hard. And yet we tend to do all of these things. Why? Because they are entertaining. I don't know why gamers tend to confuse "fun" with "frustrating", but as a longtime MMO player I find this strange attitude particularly prevalent in that particular genre. Apparently a MMO isn't a proper MMO unless it involves bashing your collective heads against a boss fight you will have to start over 20 times after watching a YouTube guide for another 45 mins explaining the exact step-by-step recipe how to beat it - for it derives its so-called "difficulty" from requiring a dozen people executing moves completely counterintuitive to the rest of the game's mechanics inside a 0.000001% margin of error, or die in the process. Maybe I am just a strange person, but I have yet to see a well designed boss fight in my life. They are either boring (boss has a lot of health and you need to spend an hour of your life whacking it dead, one health point at a time) or stupid (execute aforementioned counterintuitive steps that would never happen in a realistic battle to perfection and don't forget not to stand in the fire! Or in the red circles that kill you for...reasons. Or whatnot.)

Sony Is Creating A List Of Crowdfunding Projects To Gauge Interest
18 Jun 2015 at 9:24 pm UTC Likes: 1

Theoretically it would be a great way to get funding for ports of games whose makers have no own interest in doing the port and take all the risk off them.
The problem is that the developers we'd most likely target with these campaigns (which is the bigger ones, as most smaller/medium studios DO support us already) have THAT little interest in Linux that they might not even give permission to run the campaign in the first place. I am not sure who in the community would even be able to get face time with somebody high-ranking enough in these publishers to be able to make such a decision.

Fallout 4 And Steam Machine Release Dates A Coincidence? Yes, Probably.
17 Jun 2015 at 1:58 am UTC

Don't get your hopes up. We got a LOT of truly awesome games lately, but they are almost exclusively coming from smaller and medium sized developers. The heavy weights have shown almost zero interest in Linux support so far. EA, Ubisoft, Blizzard, Rockstar and Bethesda seem to be perfectly happy with Windows and the consoles at least. Their announcement of tying their games to yet another stupid DRM platform probably doesn't help, because not only would they have to port the game, but the stupid DRM platform on top of it.
Would I love to see FO4 on Linux happen? Hell, yes. Do I believe it will happen? Not until the moment they officially announce it.

ARK: Survival Evolved, The Unreal Engine Survival Game Will Release On The 25th For Linux
13 Jun 2015 at 2:42 pm UTC

Is this a pure first person game? Please tell me it's not. This is the first survival game that interests me (I am SO not into zombies!), but 1st person games make me seasick. :S

Looks Like Shadow Of Mordor Won't Support AMD Graphics On Linux At Release
13 Jun 2015 at 2:32 pm UTC Likes: 2

I wouldn't have bought it anyway (I tend not to buy games that force a male player character down my throat). But I have played plenty of games in the past that officially didn't support my graphics chard and ran just fine, so that wouldn't have stopped me. I did switch to Nvidia after my last AMD card gave up, so there is that. I had AMD cards for many years and was always happy with them, but their complete absence of interest to properly Linux got me in the end.