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Latest Comments by Kimyrielle
A look over Steam's top releases for June 2019, plus a look at the top games by player count
24 Jul 2019 at 2:49 pm UTC Likes: 4

Other than native Linux ports seem to be dead (I can remember times when a lot more top sellers had ports), the thing that surprised me is that I have never heard of most of these top selling games before...

Ubisoft and Epic Games are now supporting Blender development
22 Jul 2019 at 5:55 pm UTC Likes: 17

Great to see Epic doing -something- not totally evil, for a change.

Interested in Google's Stadia game streaming service? We have a few more details now
20 Jul 2019 at 3:50 pm UTC Likes: 4

Quoting: dubigrasuI think the future gaming will be predominantly like this, and local stored games will be a thing of the past.
I think we're dinosaurs and we don't know it yet.
Well, that's more or less my point. There doesn't seem to be a compelling use-case for game streaming, so the question remains, why would it succeed? Literally everyone goes "It will replace traditional gaming!", yet nobody could ever explain to me why people would even prefer it over locally installed games. It's pretty much like a few years back a lot of people went "VR will take over gaming!!!", which made me giggle in a similar way, because I failed to understand why it would become anything but the niche product it actually became.

Interested in Google's Stadia game streaming service? We have a few more details now
20 Jul 2019 at 3:30 pm UTC Likes: 5

I do understand streaming music and videos. I don't understand streaming games. In contrast to music and movies, people generally play only a very small selection of games at the same time, so having access to a huge library has not a lot of appeal in the case of games.
Also, hardcore gamers don't care about spending money for a good machine, while they DO care about any sort of FPS drops or ping lag, either of which is unavoidable when streaming. On the other hand, casual gamers don't need to stream either, because their office PC or standard gaming console can run their handful of no-so performance hungry games well enough, and doing so is considerably cheaper in the long run than paying a Stadia sub.

I don't get it, I just don't. It's a bigger hype than Star Citizen, but call me unconvinced that it will succeed.

What have you been playing and what are your thoughts?
14 Jul 2019 at 5:08 pm UTC

Elder Scrolls Online (using Lutris), Star Trek Online (using SteamPlay), The Sims 4 (using Lutris) and Cities: Skylines (native!).

I guess I would be lost without WINE! Haha!

The Bard's Tale IV: Director's Cut to be launched August 27
12 Jul 2019 at 5:04 am UTC

Too little, too late.

This game had no small part in my decision to no longer support Kickstarter projects.

tinyBuild's CEO reiterates company's devotion to DRM-free releases on GOG
7 Jul 2019 at 4:48 pm UTC Likes: 4

If the CEO says the community manager did NOT represent company policy, the question remains why ARE the GOG builds poorly updated and partially broken, and have been for a long time? Either it was indeed intent - or the company is grossly incompetent. It's one or the other and either would be a solid reason not to buy a game from them.

Valve may be working on a new version of the Steam Controller
4 Jul 2019 at 8:10 pm UTC Likes: 5

I love the Steam controller and would quite certainly eventually replace it with a newer version, at least at the end of its life. My only gripe with it (although not Valve's fault) is that Godot engine doesn't support it, so I can't add controller support to my own games. :S

Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 6:11 pm UTC Likes: 6

Same. I got my current PC shortly before AMD became a solid option for GPUs again. I hate NVidia as a company and will gladly take my business to AMD next time. Won't happen too soon I guess. I tend to keep my PCs longer and longer these days.

Planet Explorers goes free as Pathea Games lose the multiplayer code
3 Jul 2019 at 4:19 pm UTC Likes: 1

After the numerous reports of studios using Windows-only middleware for games that were supposed/promised to launch on Linux, this just confirms what we already knew. Platforms like Steam have made market access very easy, so it's not surprising to see a number of complete non-professionals trying to publish games when they don't seem to understand even the basics of proper software development.