Latest Comments by Kimyrielle
What have you been playing and what are your thoughts?
14 Jul 2019 at 5:08 pm UTC
14 Jul 2019 at 5:08 pm UTC
Elder Scrolls Online (using Lutris), Star Trek Online (using SteamPlay), The Sims 4 (using Lutris) and Cities: Skylines (native!).
I guess I would be lost without WINE! Haha!
I guess I would be lost without WINE! Haha!
The Bard's Tale IV: Director's Cut to be launched August 27
12 Jul 2019 at 5:04 am UTC
12 Jul 2019 at 5:04 am UTC
Too little, too late.
This game had no small part in my decision to no longer support Kickstarter projects.
This game had no small part in my decision to no longer support Kickstarter projects.
tinyBuild's CEO reiterates company's devotion to DRM-free releases on GOG
7 Jul 2019 at 4:48 pm UTC Likes: 4
7 Jul 2019 at 4:48 pm UTC Likes: 4
If the CEO says the community manager did NOT represent company policy, the question remains why ARE the GOG builds poorly updated and partially broken, and have been for a long time? Either it was indeed intent - or the company is grossly incompetent. It's one or the other and either would be a solid reason not to buy a game from them.
Valve may be working on a new version of the Steam Controller
4 Jul 2019 at 8:10 pm UTC Likes: 5
4 Jul 2019 at 8:10 pm UTC Likes: 5
I love the Steam controller and would quite certainly eventually replace it with a newer version, at least at the end of its life. My only gripe with it (although not Valve's fault) is that Godot engine doesn't support it, so I can't add controller support to my own games. :S
Valve are asking for help testing "ACO", a new Mesa shader compiler for AMD graphics
3 Jul 2019 at 6:11 pm UTC Likes: 6
3 Jul 2019 at 6:11 pm UTC Likes: 6
Same. I got my current PC shortly before AMD became a solid option for GPUs again. I hate NVidia as a company and will gladly take my business to AMD next time. Won't happen too soon I guess. I tend to keep my PCs longer and longer these days.
Planet Explorers goes free as Pathea Games lose the multiplayer code
3 Jul 2019 at 4:19 pm UTC Likes: 1
3 Jul 2019 at 4:19 pm UTC Likes: 1
After the numerous reports of studios using Windows-only middleware for games that were supposed/promised to launch on Linux, this just confirms what we already knew. Platforms like Steam have made market access very easy, so it's not surprising to see a number of complete non-professionals trying to publish games when they don't seem to understand even the basics of proper software development.
A look over the ProtonDB reports for June 2019, over 5.5K games reported to work with Steam Play
1 Jul 2019 at 3:38 pm UTC Likes: 17
1 Jul 2019 at 3:38 pm UTC Likes: 17
I would be super scared about the state of Linux gaming without Steam Play. Let's be honest, our platform isn't gaining any momentum whatsoever. We're still stuck at the same 1% market share we had before Linux gaming became a thing. And not only has no further major publisher entered the Linux market in years, we're reading more and more developer comments about Linux not being worth it and them questioning further releases for it. I get the idea that it's not a perfect solution and native ports would be preferable, but at least this way we can play these AAA games that nobody seems to port to Linux. Call me happy!
The perils of crowdfunding for Linux games: Eco edition
17 Jun 2019 at 3:31 pm UTC Likes: 2
17 Jun 2019 at 3:31 pm UTC Likes: 2
I backed a lot of Kickstarter games when Linux gaming was a new thing. I actually think/thought that crowdfunding is a wonderful idea to help smaller studios fund projects they could never get traditional funding for. After all we know that big publishers only fund unoriginal games they know will sell well, because they have been selling the exact same type of game for a decade or two. Same goes for banks.
Unfortunately, my willingness to back a project has been all but eradicated by things like the stuff mentioned in this article. And that was -despite- me backing games only when I thought the studio was respectable and had a proven track record on Linux. But how often do studios announce Linux support only to deliver it literally a year after the Windows release, or never at all? I get that sometimes unforeseen things can happen, but when a developer uses Windows-only middleware for a game they promised a Linux release for, this person should look for a profession other than software development rather urgently. There is also no excuse for promising Linux support and then not only launch Windows first, but keep working on other stuff for a very long time, before finally completing the Linux version when there REALLY was nothing else left to do.
In short - either take us serious as customers or don't promise Linux support in the first place, if you don't care about it. Honesty goes a long way with me.
Unfortunately, my willingness to back a project has been all but eradicated by things like the stuff mentioned in this article. And that was -despite- me backing games only when I thought the studio was respectable and had a proven track record on Linux. But how often do studios announce Linux support only to deliver it literally a year after the Windows release, or never at all? I get that sometimes unforeseen things can happen, but when a developer uses Windows-only middleware for a game they promised a Linux release for, this person should look for a profession other than software development rather urgently. There is also no excuse for promising Linux support and then not only launch Windows first, but keep working on other stuff for a very long time, before finally completing the Linux version when there REALLY was nothing else left to do.
In short - either take us serious as customers or don't promise Linux support in the first place, if you don't care about it. Honesty goes a long way with me.
Klei Entertainment hit the restart button on Griftlands, confirmed to come to Linux but Epic Store first
10 Jun 2019 at 9:35 pm UTC Likes: 1
10 Jun 2019 at 9:35 pm UTC Likes: 1
Another studio to go on my blacklist.
The RPG 'Wasteland 3' from inXile Entertainment has a new trailer from E3 and a new launch window
10 Jun 2019 at 4:59 am UTC
10 Jun 2019 at 4:59 am UTC
inXile is a studio that promised Linux support for their last game and (to this date) didn't deliver anything but empty promises. And that was -before- they got bought out by M$. Go figure. I could say "I don't trust these guys" and it would be a severe understatement.
- Wine 11.6 is an exciting release to make modding Windows games on Linux simpler
- DOOM Eternal is now available on GOG
- Chiaki-ng the open-source PlayStation Remote Play app gets better streaming quality and stability
- Valve recently confirmed Steam game pricing updates across different regions
- Steam Beta adds Remote Downloads Management
- > See more over 30 days here
- The Great Android lockdown of 2026.
- tmtvl - Lutris alternatives
- Caldathras - Away all of next week
- scaine - What Multiplayer Shooters are yall playing?
- Strigi - New Desktop Screenshot Thread
- Hamish - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck