Latest Comments by Kimyrielle
Atmocity, a city builder where gravity doesn't matter will have Linux support
22 Nov 2018 at 4:26 pm UTC
22 Nov 2018 at 4:26 pm UTC
Doesn't "current plan" usually translate to "yeah, if the thing magically happens to run on Linux despite us making a 100% Windows game"?
And yes, it looks like a weird game to begin with. Who wants to live in a zero gravity environment, anyway?
And yes, it looks like a weird game to begin with. Who wants to live in a zero gravity environment, anyway?
Sid Meier’s Civilization VI: Gathering Storm expansion announced
22 Nov 2018 at 4:21 pm UTC
I really, really hope they will hire Feral to port Civ 7, or *gasp* finally learn how to develop cross-platform in house.
22 Nov 2018 at 4:21 pm UTC
Quoting: GuestHalf FPS compared to Windows and no cross-play. Still waiting.Don't hold your breath. Aspyr has left the porting business to become yet another Indie studio. Civ 6 was their last port (IIRC), and they probably stopped caring even before they started working on it.
I really, really hope they will hire Feral to port Civ 7, or *gasp* finally learn how to develop cross-platform in house.
Sid Meier’s Civilization VI: Gathering Storm expansion announced
22 Nov 2018 at 4:15 pm UTC
22 Nov 2018 at 4:15 pm UTC
It's indeed mindboggling how this franchise went through six iterations and the AI is just as bad as it was in the first game. Turn 38: "You're such an awesome friend!" Turn 39: "You are a menace to mankind. WAR!!!" Seriously? And it's not that not everybody knows it, or so. Is really nobody at this studio able to code AI that doesn't behave like a drunken lunatic? And if no, why haven't they manged to hire someone who can in the past 25 years?
Also, I am not a fan of resource micromanagement. This has really no place in a grand-strategy title. Civ is about managing empires, not pipelines. I get the idea that modern day wars are often about stealing the other guy's resources and they wanted to have this in the game, but seriously, I don't want to care what my powerplants run on.
Also, I am not a fan of resource micromanagement. This has really no place in a grand-strategy title. Civ is about managing empires, not pipelines. I get the idea that modern day wars are often about stealing the other guy's resources and they wanted to have this in the game, but seriously, I don't want to care what my powerplants run on.
Pillars of Eternity II: Deadfire - The Forgotten Sanctum is due out December 13th, the last planned DLC
21 Nov 2018 at 4:34 pm UTC Likes: 1
21 Nov 2018 at 4:34 pm UTC Likes: 1
I wouldn't be surprised if this will be the last such game we will see from Obsidian. MS isn't interested in gaming other than X-box, and the classic RPG genre Obsidian is operating in doesn't translate at all to consoles. I still wonder why they bought that particular studio, which seems to have next to no synergy with the sort of games MS is usually doing. We're probably going to see Pillars of Eternity: The Shooter, rather.
The gaming industry in general seems to be not after longevity anyway. It all seems to be about building up a popular IP to make yourself interesting for a takeover by Big Business. Get rich quick. Leave. Bioware, Maxis, Westwood, Mojang, now Obsidian and inXile...the list is endless and never stops growing. None of these studios had a urgent reason to sell out, and they still did. Seriously, are medium sized studios even interested at all in staying in the business?
The gaming industry in general seems to be not after longevity anyway. It all seems to be about building up a popular IP to make yourself interesting for a takeover by Big Business. Get rich quick. Leave. Bioware, Maxis, Westwood, Mojang, now Obsidian and inXile...the list is endless and never stops growing. None of these studios had a urgent reason to sell out, and they still did. Seriously, are medium sized studios even interested at all in staying in the business?
Shadow of the Tomb Raider is officially coming to Linux in 2019
20 Nov 2018 at 5:07 pm UTC Likes: 7
Realistically, Shadow of the Tomb Raider is probably the best choice we could have hoped for.
20 Nov 2018 at 5:07 pm UTC Likes: 7
Quoting: massatt212i rather a fighting games like tekken or dragon ball fighterz or even soul calibur 6I made the odd joke about Feral releasing one Total War game after the other, too - but honestly, they have to work with people that allow them to port their games. I think Feral knows as well as we do that we'd prefer a few ports from publishers such as Bethesda, Blizzard or even EA, instead of adding yet another TW game to the already substantial collection. But that's not going to happen anywhere outsides of our dreams. There is absolutely nothing that will convince any of the aforementioned publishers to release a Linux port. They not only don't care about Linux, they actively loathe it and have said so.
mmorpg like world of warcraft, Destiny 2, if blizzard allows them the chance
you know something with long valuse even pugb, fortnite hey FIFA 19
arnt you tired of
Tomb Raider Hitman Desus EX those are not gonna get me off of Windows
I play fighting games mmorpg and sports games i know its not all about what i want, and its not about what you want, its what we all want and they should Hold port votes
Cause if i see another warhammer port from FERAL im gonna go crazy
Realistically, Shadow of the Tomb Raider is probably the best choice we could have hoped for.
Shadow of the Tomb Raider is officially coming to Linux in 2019
20 Nov 2018 at 4:59 pm UTC Likes: 2
20 Nov 2018 at 4:59 pm UTC Likes: 2
Quoting: KeyrockLara is a far more prolific, albeit less stylish, killer than Agent 47, and she's supposed to be an archeologist.In Lara's defense, while she kills a lot, she kills to survive. You can hardly say that about Agent 47, who does it for fun and money.
Shadow of the Tomb Raider is officially coming to Linux in 2019
20 Nov 2018 at 3:54 pm UTC Likes: 1
20 Nov 2018 at 3:54 pm UTC Likes: 1
I like the series! This is one of the few big budget games in 2018 I really wanted to have, so I am happy. They didn't seem to make a lot of good games this year...
Valve's card game Artifact is running very well on Linux, releasing next week
20 Nov 2018 at 6:22 am UTC Likes: 2
20 Nov 2018 at 6:22 am UTC Likes: 2
I am generally not a fan of Pay-to-win card games, which this genre is honestly all about. Spend more mullah, get better cards! That's fun...how exactly? I didn't like it when Magic invented that idea. I don't like it now. What happened to giving both sides the same cards and let the better player win? Too boring for a world where people universally believe that having more than others makes you cool?
Going to pass on that one.
That being said, glad to see Valve make actual games again. That took them a while!
Going to pass on that one.
That being said, glad to see Valve make actual games again. That took them a while!
Spellcaster University will have you build a university of mages, will support Linux
16 Nov 2018 at 5:07 pm UTC Likes: 3
16 Nov 2018 at 5:07 pm UTC Likes: 3
I have mostly phased out backing Kickstarter projects. Even if I can't say that a lot of them have failed (only one really didn't deliver anything at all, and one other resulted in a sub-par quality game), but my main motivation back then was to get Linux gaming going, so I backed pretty much every project promising it.
These days, a large portion of all Indie and small-studio games make it to Linux, so that's not as much of an issue anymore. We can be picky now. And I honestly got wary of the widespread practice of promising Linux support and then deliver it way, waaaay, waaaaaaay after the Windows version. I am still waiting for Bards Tale IV and Battlemech. The one bright spot was Underworld Ascendant, which is installing while I am writing this - a same day launch with Windows (*hugs Underworld devs*).
Everyone else is like "Yeah, we're bringing this game to Linux, same day! Promise". Then they develop a Windows game on Windows using Windows middleware and developers who never booted a Linux installation in their life, and wonder why it's not magically compiling on Linux. They go "Oh, we're experiencing unexpected (haha!) issues, and we really want to finish the Windows version, because that's what our main audience is." They spend 3 months finalizing the Windows version, 3 months beta-testing it and 3 more months fixing and polishing it. After that, they decide to make (previously unannounced) versions for 3-4 different consoles and spend another 6 months making these. Then they suddenly remember that they wanted to release the game on Linux too. They work 2 weeks on it just to get it finally done and we get a half-arsed Linux port released shortly before the game sees its first -75% sale on Steam, because at this point its THAT old already! \o/
I do appreciate them being honest and telling us from the get-go that this is how it will be with this game. I am still not going to back it. When it's out on Linux, I might have a look at it...
These days, a large portion of all Indie and small-studio games make it to Linux, so that's not as much of an issue anymore. We can be picky now. And I honestly got wary of the widespread practice of promising Linux support and then deliver it way, waaaay, waaaaaaay after the Windows version. I am still waiting for Bards Tale IV and Battlemech. The one bright spot was Underworld Ascendant, which is installing while I am writing this - a same day launch with Windows (*hugs Underworld devs*).
Everyone else is like "Yeah, we're bringing this game to Linux, same day! Promise". Then they develop a Windows game on Windows using Windows middleware and developers who never booted a Linux installation in their life, and wonder why it's not magically compiling on Linux. They go "Oh, we're experiencing unexpected (haha!) issues, and we really want to finish the Windows version, because that's what our main audience is." They spend 3 months finalizing the Windows version, 3 months beta-testing it and 3 more months fixing and polishing it. After that, they decide to make (previously unannounced) versions for 3-4 different consoles and spend another 6 months making these. Then they suddenly remember that they wanted to release the game on Linux too. They work 2 weeks on it just to get it finally done and we get a half-arsed Linux port released shortly before the game sees its first -75% sale on Steam, because at this point its THAT old already! \o/
I do appreciate them being honest and telling us from the get-go that this is how it will be with this game. I am still not going to back it. When it's out on Linux, I might have a look at it...
Total War: WARHAMMER II will release for Linux on November 20th
16 Nov 2018 at 4:35 pm UTC Likes: 3
16 Nov 2018 at 4:35 pm UTC Likes: 3
Cool! Which Total War game will they work on next? :P
- Minecraft Java is switching from OpenGL to Vulkan for the Vibrant Visuals update
- Dino Crisis 1 and 2 arrive on Steam but they need tweaks to run on Linux / SteamOS
- OldUnreal add new installers for Unreal Tournament 2004, Unreal Tournament: GOTY and Unreal Gold
- You can now add hardware details to Steam reviews, and give more feedback on Steam Deck Verified
- Star Trek: Voyager - Across the Unknown demo upgraded with voice-over
- > See more over 30 days here
- I think I found my Discord alternative
- Pyrate - Help! Steam ignoring gamepad
- szorza - KDE Plasma in Linux Mint
- on_en_a_gros - Total Noob general questions about gaming and squeezing every oun…
- Caldathras - Small update for article comments and forum posts
- Liam Dawe - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck