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Sid Meier’s Civilization VI: Gathering Storm expansion announced

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The second major expansion for Sid Meier’s Civilization VI has been announced with Gathering Storm and it sounds pretty fun. Originally developed by Firaxis Games and published by 2K in October 2016, the Linux version arrived later in February 2017 from Aspyr Media.

From the press release:

Civilization VI: Gathering Storm will introduce an active planet where geology and climatology present unique new challenges. Players will build new Engineering Projects, manage their cities’ Power and Consumable Resources and work with other world leaders in the World Congress to deal with the challenges presented by the dynamic forces of nature. This new expansion also extends the Technology and Civics trees with a future era and adds nine new leaders from eight new civilizations, a new Diplomatic Victory condition, a variety of new units, districts, wonders, buildings and more.

It will include new environmental effects like Volcanoes, storms (blizzards, sand storms, tornados and hurricanes), climate change, floods and more. Along with strategic resources becoming a consumed resource, like power plants taking coal or oil for example. There will be plenty of other content like new scenarios, seven new world wonders along with many existing features being enhanced with new mechanics.

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The current Windows release date is in February. We reached out to Aspyr Media to ask about when they expect it to see Linux support, along with a request for an update on the long-delayed cross-platform patch and they haven't replied yet. Will update if they do reply. It's been around six months since Windows got the last Civ VI patch (outside of a new launcher and Mac cross-platform), with the Linux cross-platform patch being delayed since 2017.

Article taken from GamingOnLinux.com.
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7 comments

DMG Nov 22, 2018
Yet another expansion, when AI in this game is just a big joke. They finally could fix this, and only then work on expansions.
Pikolo Nov 22, 2018
I'm really glad the UN has finally figured how to educate the Americans about climate change: through games. I'm curious to see if those will just be random events, or if you''l be able to prevent them
Kimyrielle Nov 22, 2018
It's indeed mindboggling how this franchise went through six iterations and the AI is just as bad as it was in the first game. Turn 38: "You're such an awesome friend!" Turn 39: "You are a menace to mankind. WAR!!!" Seriously? And it's not that not everybody knows it, or so. Is really nobody at this studio able to code AI that doesn't behave like a drunken lunatic? And if no, why haven't they manged to hire someone who can in the past 25 years?

Also, I am not a fan of resource micromanagement. This has really no place in a grand-strategy title. Civ is about managing empires, not pipelines. I get the idea that modern day wars are often about stealing the other guy's resources and they wanted to have this in the game, but seriously, I don't want to care what my powerplants run on.
Kimyrielle Nov 22, 2018
Quoting: GuestHalf FPS compared to Windows and no cross-play. Still waiting.

Don't hold your breath. Aspyr has left the porting business to become yet another Indie studio. Civ 6 was their last port (IIRC), and they probably stopped caring even before they started working on it.

I really, really hope they will hire Feral to port Civ 7, or *gasp* finally learn how to develop cross-platform in house.
DMG Nov 23, 2018
Quoting: KimyrielleIt's indeed mindboggling how this franchise went through six iterations and the AI is just as bad as it was in the first game. Turn 38: "You're such an awesome friend!" Turn 39: "You are a menace to mankind. WAR!!!" Seriously? And it's not that not everybody knows it, or so. Is really nobody at this studio able to code AI that doesn't behave like a drunken lunatic? And if no, why haven't they manged to hire someone who can in the past 25 years?

Also, I am not a fan of resource micromanagement. This has really no place in a grand-strategy title. Civ is about managing empires, not pipelines. I get the idea that modern day wars are often about stealing the other guy's resources and they wanted to have this in the game, but seriously, I don't want to care what my powerplants run on.

Totally agree! Most of the time AI will start a war, when can not attack. AI in this game is like annoying and drunk neighbour, who can only yell and nothing more. Sometimes it comes at your door, to get slap in the face and crawl back at home. And who even buy expansions, when AI is such a joke?

But I must say I didn't have any problems with crashes or bugs. It works quite good on my Linux Mint. Especially if I compare this game with Cossacks 3, where new crush of the game is just matter of time.


Last edited by DMG on 23 November 2018 at 7:48 am UTC
Mountain Man Nov 23, 2018
Has performance improved any? I haven't played the game on PC in a while just because the poor performance mid-game and on became frustrating. I recently bought it for the Nintendo Switch, which Aspyr did the port for, and performance is outstanding, so I'm not sure how they botched the Linux port so badly.
Liam Dawe Nov 23, 2018
Quoting: Mountain ManHas performance improved any? I haven't played the game on PC in a while just because the poor performance mid-game and on became frustrating. I recently bought it for the Nintendo Switch, which Aspyr did the port for, and performance is outstanding, so I'm not sure how they botched the Linux port so badly.
Since it hasn't been updated in so long, there's no performance difference over before.
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