Latest Comments by JudasIscariot
Wine 1.8-rc2 released, brings more stability
27 Nov 2015 at 8:46 pm UTC
27 Nov 2015 at 8:46 pm UTC
Question:
Do these two fixes mean anything as far as DX10/11 support is concerned:
d3d11: Make blend_factor optional in d3d11_immediate_context_OMSetBlendState().
d3d10core/tests: Add test for NULL blend factor in OMSetBlendState().
Or is it something else entirely?
Do these two fixes mean anything as far as DX10/11 support is concerned:
d3d11: Make blend_factor optional in d3d11_immediate_context_OMSetBlendState().
d3d10core/tests: Add test for NULL blend factor in OMSetBlendState().
Or is it something else entirely?
GOG have put up some serious classics for Linux, such as Cannon Fodder
27 Nov 2015 at 8:08 pm UTC
27 Nov 2015 at 8:08 pm UTC
Quoting: DrMcCoyEDIT: Narf, completely forgot my actual point: this means you have both the VGA and SVGA version of Larry 6, and the EGA and VGA version of Larry 1, right? :)Please check your private messages :)
GOG have put up some serious classics for Linux, such as Cannon Fodder
27 Nov 2015 at 6:18 pm UTC Likes: 2
27 Nov 2015 at 6:18 pm UTC Likes: 2
Quoting: DrMcCoyWe have the VGA version of both Larry 1 and 6 as well as the original non-VGA versionsQuoting: fleskI didn't realize LSL 6 was supported by ScummVMPartially. There's a low-res version (which originally ran on DOS) and a high-res version (which original ran on Windows). ScummVM supports only the low-res version, but not the high-res one.
The low-res version was originally released on floppies, and a year later, the CD-ROM release included both versions. I'm not sure which version(s) GOG's release has, though.
You can see screenshots of the different version on MobyGames [External Link].
GOG have put up some serious classics for Linux, such as Cannon Fodder
27 Nov 2015 at 5:48 pm UTC Likes: 2
Also, "Cannon Fooder" Ehehehehehhe :D
27 Nov 2015 at 5:48 pm UTC Likes: 2
Quoting: GuestScummVM for the Larry games, though :)Quoting: kellerkindtOut of curiosity: Are they wine wrapped or native ports?They probably are using DosBox.
Also, "Cannon Fooder" Ehehehehehhe :D
Mini-review of physics puzzler Unmechanical: Extended, released for Linux on GOG and Steam
26 Nov 2015 at 7:34 pm UTC
I am not sure myself as to what sound driver the game uses (Pulse Audio or OpenAL) but if it is OpenAL, can you update your version of it?
26 Nov 2015 at 7:34 pm UTC
Quoting: PlintslchoThe game is cute, or rather its main protagonist is. Unfortunately I have some issues with the version from GOG.com like flickering graphics and, most annoyingly, crackling sound. It's a shame, given that the music is so important for this game. Otherwise the game seems to be fun.Are you using the official or open source graphics drivers for your card?
I am not sure myself as to what sound driver the game uses (Pulse Audio or OpenAL) but if it is OpenAL, can you update your version of it?
Wine 1.8-rc1 Released
24 Nov 2015 at 11:50 pm UTC
24 Nov 2015 at 11:50 pm UTC
Quoting: bubexelWhat about the directx11 implement? i can't wait more!Well, I tried Starpoint Gemini 2 in WINE 1.8-rc1, a DirectX 11 game, and no go.
Hard West, a weird-western strategy game released for Linux & SteamOS, some initial thoughts
24 Nov 2015 at 11:48 pm UTC
24 Nov 2015 at 11:48 pm UTC
Quoting: TheBossSorry about that, I was kind of swamped with Hard West itself both getting it released and actually playing it :)Quoting: HamishIt was also released for GOG at the same time as the Steam release:Thanks, updated the links. My GOG guy hasn't been emailing releases recently, my bad.
http://www.gog.com/game/hard_west [External Link]
Sublevel Zero, A First-person Roguelike Six-degree-of-freedom Shooter Coming To Linux
12 Nov 2015 at 5:59 pm UTC
12 Nov 2015 at 5:59 pm UTC
Oh good! I tried running the game under Wine 1.7.53 and I had issues with the keyboard just not working at all :D
X3: Reunion, X3: Albion Prelude And X3: Terran Conflict Now DRM Free On GOG
12 Nov 2015 at 5:58 pm UTC
12 Nov 2015 at 5:58 pm UTC
"DRM" "GOG"
Hmmmm not sure if I am just over thinking things here :P
Anyways, hope everyone enjoys the games :)
Hmmmm not sure if I am just over thinking things here :P
Anyways, hope everyone enjoys the games :)
Kingdom, A Sidescrolling Strategy Game Released For Linux, Some Initial Thoughts
23 Oct 2015 at 7:16 am UTC
23 Oct 2015 at 7:16 am UTC
Quoting: scaineI got this tonight on a whim and spent five hours straight on it. The tactics are little obtuse, but this is waaay more than a Facebook game. As mao_dze_dun points out, it's a new style of game and it's definitely worth two pints of lager. I agree with Liam that the graphics aren't bad, but they're not fantastic either. They do a job.If by "shrines" you mean those little brown buildings you find out in the wild then those allow you to unlock stone construction and more tower upgrades along with more castle upgrades.
But the strategy! Lots of subtlety around how far you expand your borders. Too far and neither you nor your vassals can get to the action quickly enough. Two small and the horde isn't thinned out before it reaches you.
Also, archers gain you money, but towers (which consume an archer) don't, but are almost immune to attack. A tower on the outside of your wall is better than inside (which is counter-intuitive) because it doesn't have to shoot over the wall.
Leave a tree between you an a camp for as long as possible so that you have a nearby source of recruits. If you chop the tree down, the camp vanishes and you lose recruitment capability.
And the balance between builders, soldiers and farmers is tough to balance too, particularly given the big hordes every ten days.
No idea what the shrines do. Nor the churches. I'm also uncertain what unlocks the tower upgrades you get later on. Was it the number of builders I had, or is based on the day? No idea.
So, it's a bit of a learning curve, but I survived until day 39 just there and I only have only one regret. I need to go to bed now, cos it's coming up 1am... :-)
No worries though. I can be a queen again tomorrow. Er, king. Hail to the King, baby.
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