Latest Comments by Mountain Man
Why Linux games often perform worse than on Windows
27 Oct 2016 at 1:19 pm UTC Likes: 2
27 Oct 2016 at 1:19 pm UTC Likes: 2
Quoting: skinnyrafBTW., Valve does not need to do this to have any "clear proof". Just put some data identifying Steam Machines and/or SteamOS in telemetry they collect anyway - or modify the hardware survey to display on SteamOS.I guarantee you that Valve knows to the person precisely how many people are using Linux/SteamOS to play games, but for whatever reason, they have chosen not to disclose that information, which is frustrating when I hear developers say they're not supporting Linux based on the Steam hardware survey.
Why Linux games often perform worse than on Windows
27 Oct 2016 at 12:57 pm UTC Likes: 2
27 Oct 2016 at 12:57 pm UTC Likes: 2
Quoting: cxphergmailcomI just support games that run on Linux (usually this also means they are multi platform).I haven't bought a non-Linux PC game in nearly 3-years.
Why Linux games often perform worse than on Windows
27 Oct 2016 at 12:47 pm UTC Likes: 1
27 Oct 2016 at 12:47 pm UTC Likes: 1
I think we also forget just how much money Microsoft has put into promoting DirectX, from training to technical support to straight-up paying developers to use it. I think this is part of the reason for some of the misgivings about OpenGL, because, like Linux (until recently), there's no big corporate powerhouse behind it generating goodwill.
I do agree with the concluding paragraph: if a game runs well for me in Linux, and I enjoy it, I couldn't give a pair of fetid dingo's kidneys that it theoretically performs better in Windows, but a lot of people don't think that way. For many gamers, that FPS number is, for whatever reason, a significant source of bragging rights, and as long as Linux lags behind Windows in terms of gaming performance, there are a lot of gamers who will never take it seriously.
I do agree with the concluding paragraph: if a game runs well for me in Linux, and I enjoy it, I couldn't give a pair of fetid dingo's kidneys that it theoretically performs better in Windows, but a lot of people don't think that way. For many gamers, that FPS number is, for whatever reason, a significant source of bragging rights, and as long as Linux lags behind Windows in terms of gaming performance, there are a lot of gamers who will never take it seriously.
Thoughts on 'Stellaris' with the 'Leviathans Story Pack' and latest patch, a better game that still needs work
27 Oct 2016 at 12:28 pm UTC
27 Oct 2016 at 12:28 pm UTC
Paradox's grand-strategy games have always been a bit sparse in terms of combat mechanics (with the possible exception of the Hearts of Iron series), so Stellaris' combat is exactly what I would expect from a Paradox game.
Aspyr Media are reminding Linux gamers not to give up hope on Civilization VI
26 Oct 2016 at 3:10 pm UTC
View video on youtube.com
This is probably because Feral was brought on board early in development instead of being handled a pile of Windows code at the end.
I haven't noticed any graphical differences between the Windows and Linux version of Civ V, but it has been years since I played it in Windows.
26 Oct 2016 at 3:10 pm UTC
Quoting: ShugyoushaCiv V was ported by Aspyr and for me it works much better than Feral's ports of the XCOMs. I heard that the graphics of Civ V are worse on the Linux version compared to the Windows one but I never noticed.I've heard that XCOM performs worse in Linux than it does in Windows, but I get rock-solid framerates playing in Linux, so it doesn't seem to be a practical difference. However, there is evidence that XCOM 2 actually runs better in Linux than it does in Windows.
View video on youtube.com
This is probably because Feral was brought on board early in development instead of being handled a pile of Windows code at the end.
I haven't noticed any graphical differences between the Windows and Linux version of Civ V, but it has been years since I played it in Windows.
Aspyr Media are reminding Linux gamers not to give up hope on Civilization VI
24 Oct 2016 at 11:24 pm UTC
24 Oct 2016 at 11:24 pm UTC
Quoting: melkemindHold on a second now. The wording of their statement almost suggests they actually made a Linux port and it sucked, so 2K pulled the plug on it. Why else would they need to research and prove that their port can perform up to standards? Either that or the Mac port was not up to standards so 2K axed the Linux port.It depends on what they mean by "perform to our standards". Do they mean software performance, or sales performance?
Trackless & Code 7, two next-gen text adventures currently being crowdfunded
24 Oct 2016 at 11:16 pm UTC
24 Oct 2016 at 11:16 pm UTC
Quoting: tuubiI mean "standard" in the sense that the games present information visually rather than a pure text description.Quoting: Mountain ManSo what I'm seeing is that these aren't text adventures as much as they're fairly standard video games with an unconventional interface (at least by today's standards)."Fairly standard video games"? Does that even mean anything?
Aspyr Media are reminding Linux gamers not to give up hope on Civilization VI
24 Oct 2016 at 8:54 pm UTC Likes: 1
24 Oct 2016 at 8:54 pm UTC Likes: 1
I ain't worried. For the last several versions, Civ games really haven't been worth purchasing until at least one expansion pack are available, and they usually don't hit their full stride until the second expansion. So with any luck, when Civ VI comes to Linux, it'll be a discounted "Game of the Year" edition that will actually be worth playing. Until then, Civ V is more than sufficient to me satisfied (although more often than not I'll turn to one of Paradox's games for my Machiavellian fix).
Trackless & Code 7, two next-gen text adventures currently being crowdfunded
24 Oct 2016 at 3:32 pm UTC
24 Oct 2016 at 3:32 pm UTC
So what I'm seeing is that these aren't text adventures as much as they're fairly standard video games with an unconventional interface (at least by today's standards). The beauty of text adventures like the Infocom classics is that everything took place in the player's imagination, which is what made the experience so magical. These games seem to miss that aspect of it, but I suppose they don't have a choice in today's market. Trying to mass-market a pure text adventure today is, I think, a fool's errand.
Stellaris: Leviathans DLC and Heinlein patch 1.3 released
22 Oct 2016 at 3:12 pm UTC Likes: 2
22 Oct 2016 at 3:12 pm UTC Likes: 2
Let's look at some of your complaints:
"And those exploration events! Are mostly same as last time."
Anybody who has played CK2 or EU4 multiple times will have inevitably encountered the same events in subsequent games.
"And those randomly-generated races are not behaving uniquely at all, so it lacks flavour."
They have at least as much "flavour" as individual rulers in CK2, or nations in EU4.
"Sectors are horrible designed, developing planets is mostly boring clicking and not any strategic decision."
I've heard people complain that developing provinces in both CK2 and EU4 is just boring "point and click" busy work with no real strategic benefit behind it. Of course I disagree with them just as I disagree with you.
"...in battles, range is king..."
The battle system in Paradox games has never been especially deep or complex (except for the Hearts of Iron series). In CK2 and EU4, you basically go for the biggest numbers and the most advanced tech.
Maybe you just don't like the space setting?
"And those exploration events! Are mostly same as last time."
Anybody who has played CK2 or EU4 multiple times will have inevitably encountered the same events in subsequent games.
"And those randomly-generated races are not behaving uniquely at all, so it lacks flavour."
They have at least as much "flavour" as individual rulers in CK2, or nations in EU4.
"Sectors are horrible designed, developing planets is mostly boring clicking and not any strategic decision."
I've heard people complain that developing provinces in both CK2 and EU4 is just boring "point and click" busy work with no real strategic benefit behind it. Of course I disagree with them just as I disagree with you.
"...in battles, range is king..."
The battle system in Paradox games has never been especially deep or complex (except for the Hearts of Iron series). In CK2 and EU4, you basically go for the biggest numbers and the most advanced tech.
Maybe you just don't like the space setting?
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