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Latest Comments by Mountain Man
Arma 3 Compared On SteamOS & Windows
8 Sep 2015 at 10:28 pm UTC

Quoting: maodzedun
Quoting: Mountain Man
Quoting: maodzedunWaaaaah, but it's not native, waaaaah. I want a native port even if it runs like my PC is a potato, waaaaaaah. I wonder how the purist fanboys would react if VP convince Bethesda to port Skyrim. Once again - great job VP.
Why do you mock? Up until now, it has generally been true that native ports out-perform wrappers like eON even in cases where a native port performs worse than the Windows version.
I am mocking because there are a lot of hypocrites who give VP crap but close their eyes for native ports. VP were basically torn for the initial Witcher 2 release but when Dying Light came out everybody were like: "Give the devs more time". There is a widely spread bias in the community against VP and eON. Everybody is talking how much worse their ports compare in performance to Windows but nobody is talking about the fact that Shadow of Mordor runs with about 60% the efficiency of the Windows version. But hey - it's native.
It's not 60%. More like 20% worse, but you make an interesting point. The other thing to consider is that Feral's native ports have been rock solid stable even if the performance isn't anyways up to par while wrappers have traditionally been pretty crash-happy.

Arma 3 Compared On SteamOS & Windows
8 Sep 2015 at 4:51 pm UTC

Quoting: maodzedunWaaaaah, but it's not native, waaaaah. I want a native port even if it runs like my PC is a potato, waaaaaaah. I wonder how the purist fanboys would react if VP convince Bethesda to port Skyrim. Once again - great job VP.
Why do you mock? Up until now, it has generally been true that native ports out-perform wrappers like eON even in cases where a native port performs worse than the Windows version.

Arma 3 Compared On SteamOS & Windows
8 Sep 2015 at 2:51 am UTC Likes: 1

Impressive performance. Up to now, virtual programming always seemed like a bit of a hack and a poor alternative to a native port, but if we can consistently see results like this then I'm all for it.

Armello, A Grim Fairy-tale Game That Plays Like A Board Game, It’s Very Fun
8 Sep 2015 at 12:02 am UTC

It looks like a cool game, but I'm hearing that it's very unbalanced. While there are multiple victory conditions, only one is actually viable (so there's not a lot of variety from one game to the next), certain characters are easier to win with than others, and games are frequently decided by luck. Maybe they'll smooth out the balance in future patches, but this game had a very long public beta, and these issues have persisted for many, many months, so I'm not particularly hopeful at this point.

Grand Ages: Medieval From Kalypso Media Digital Looks Like It Will Be On Linux
3 Sep 2015 at 11:05 am UTC

Quoting: maodzedunPS4??? How???
I imagine this isn't going to be a "commands per second" button masher RTS. It looks like it focuses more on the big picture of empire management and will be a slower paced game as a result.

Grand Ages: Medieval From Kalypso Media Digital Looks Like It Will Be On Linux
2 Sep 2015 at 9:23 pm UTC Likes: 1

I'm pleased that the official announcement uses the term "PC" correctly.

Obsidian: Developing For Linux Was Not Worth It
1 Sep 2015 at 6:22 pm UTC

Quoting: drmothOne of the Obsidian founders wrote in this thread on Reddit:
https://www.reddit.com/r/linux_gaming/comments/3izxkn/obsidian_on_the_linux_version_for_poe_around_one/ [External Link]

I'm one of the founders at Obsidian, and I definitely don't regret us supporting Linux on PoE. I'm admittedly biased as a Linux fanboy myself though.

We signed up to do it during our Kickstarter campaign as a stretch goal. I think [PoE's lead producer] Brandon's feeling was more from the trials and tribulations of setting it all up and problems we ran into during development. For example, it was harder to develop in Linux because Unity didn't support the tools at the time. Debugging was painful, but ultimately, we got it done, learned a bunch from the process, and now Linux is now fully supported in Unity.

FWIIW, we don't have any plans to not continue developing on Linux!
Quoting: dubigrasuAlso:
Hey, guys. I probably could have chosen my words better than I did. I wasn't trying to upset any of our Linux supporters and I didn't mean to belittle their support. I love all of our backers and I appreciate all of their help.

We basically had to build our Linux infrastructure from scratch on our side. It wasn't something we were used to. It was also painful for us to develop in Linux because the Unity tools didn't support Linux at the time. This meant that we were unable to debug on the platform.

Now that we have gone through the process of creating these builds it is something that will be much easier for us in the future. Pair that with SteamOS, Steam Controller, and Steam Machine and I think Linux's future is good with PoE games.
https://forums.obsidian.net/topic/81598-devs-thanks-for-the-linux-support/ [External Link]
That's great! I'm glad they were able to clear the air.

Obsidian: Developing For Linux Was Not Worth It
1 Sep 2015 at 6:17 pm UTC

Quoting: zerothisI don't think any lead developers actually look at that 1-2% and think 'we can do without those customers'. Rather, i'm convinced that they think 'those customers will just use Windows in (some way)'. it could be 40%, and still 'not be worth it' as long as they think that way. Until they believe there is an 'unreachable' 1% or more, they will never believe it's worth it.
That's a great point and one I've considered myself when you take into account the number of people who dual boot. I suspect that people like me who only buy games for Linux are the exception to the rule.

XCOM 2 Delayed Until February Next Year
1 Sep 2015 at 5:37 pm UTC

As Shigeru Miyamoto famously said, a delayed is eventually good while a rushed game is forever bad.

Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 1:33 pm UTC Likes: 2

Quoting: EikeThey have got all numbers and when they say it wasn't worth it, there's no point not to believe that.
(Why would somebody say such if he has made profit of it? No reason to believe so.)
Obviously we're all here because we're fans of Linux, and we're disappointed when a developer responds this way, so we're just trying to understand their point of view. When they say it wasn't worth it, do they mean they lost money? They broke even? They made a profit but it wasn't as much as they would like? That Linux customers didn't express sufficient gratitude for their efforts?