Latest Comments by dubigrasu
Transmissions: Element 120 HL2 Mod Needs Linux Porters
8 Apr 2015 at 12:34 am UTC
But like I said, the gun doesn't work.
8 Apr 2015 at 12:34 am UTC
Quoting: miroWhat Linux/SteamOS-version is that and how can I get it? I tried it recently with wine, had to install the SDK 2007, but the fps were just around 2-5. I would like to try a native release here, even if it is an alpha or beta.Is the same Windows version, just that it needs to be tweaked a little and used with Source SDK 21013.
But like I said, the gun doesn't work.
Transmissions: Element 120 HL2 Mod Needs Linux Porters
6 Apr 2015 at 11:33 pm UTC
6 Apr 2015 at 11:33 pm UTC
Well, I have it already working on SteamOS but I've been told that the new weapon could not work on Linux (for whatever reason).
(I haven't reach that part yet.)
View video on youtube.com
Edit: Yep, the gun doesn't work.
(I haven't reach that part yet.)
View video on youtube.com
Edit: Yep, the gun doesn't work.
Majestic Nights Developers Looking For Linux Testers
20 Mar 2015 at 11:24 pm UTC
20 Mar 2015 at 11:24 pm UTC
Follow this thread:
http://steamcommunity.com/app/284140/discussions/0/37470848101029369/#c611701360824611662 [External Link]
http://steamcommunity.com/app/284140/discussions/0/37470848101029369/#c611701360824611662 [External Link]
Bioshock Infinite Early Linux Port Report
20 Mar 2015 at 2:08 pm UTC
20 Mar 2015 at 2:08 pm UTC
Quoting: liamdaweI'm pretty damn happy with it, my only issues are the textures flickering, but it doesn't happen everywhere, and the stutter when loading a new area (I'm sure a few optimizations can be done for that somewhere?).http://forums.2k.com/showthread.php?222666-Possible-solutions-for-known-issues [External Link]
Bioshock Infinite Early Linux Port Report
20 Mar 2015 at 9:14 am UTC
20 Mar 2015 at 9:14 am UTC
Quoting: Linux223This still seems a bad port.According to VP:
I cannot understand why it would require OpenGL 4, (excluding any extensions) this is mainly the feature equivalent of DirectX 11. The Windows version has DirectX 10 support which is on par with OpenGL 3.2 without extensions, maybe the performance would not be as good but it would still be playable.
The game is using DX10/11 features that require features of GL 4.x to implement.http://steamcommunity.com/app/8870/discussions/0/810938810852101980/#c618456760261204320 [External Link]
BioShock Infinite Released For Linux, Thanks To Virtual Programming
20 Mar 2015 at 8:55 am UTC
http://forums.2k.com/showthread.php?222666-Possible-solutions-for-known-issues [External Link]
20 Mar 2015 at 8:55 am UTC
Quoting: EKRboiFrom the horse's mouth: (Chris Kline, Tech Director @Irrational)Quoting: dubigrasuGreat :)I think I can concur. Like you said, the notes in the ini and what is actually happening seems to conflict. I am getting more VRAM usage (and less stuttering) with simply setting the pool size to 3000 than with pool size to 3000 AND using -ReadTexturePoolFromIni launch option.
Edit: Still a bit undecided/confused...
http://forums.2k.com/showthread.php?222666-Possible-solutions-for-known-issues [External Link]
Lucasfilm Point-And-Click Classics Zak McKracken, LOOM and The Dig Now Available On GOG
19 Mar 2015 at 11:49 pm UTC
19 Mar 2015 at 11:49 pm UTC
I bought The Dig, never heard of it until now but looks promising.
I watched a bit of a gameplay and I was sold.
Its soundtrack seems pretty good too.
I watched a bit of a gameplay and I was sold.
Its soundtrack seems pretty good too.
Bioshock Infinite Early Linux Port Report
19 Mar 2015 at 8:12 pm UTC
19 Mar 2015 at 8:12 pm UTC
This sale was a good occasion to buy it again from Linux this time.
I gave it though to a friend since I already had the game from a (Windows) bundle a year ago.
I gave it though to a friend since I already had the game from a (Windows) bundle a year ago.
BioShock Infinite Released For Linux, Thanks To Virtual Programming
19 Mar 2015 at 6:22 pm UTC
19 Mar 2015 at 6:22 pm UTC
Power to you man!
Yeah, I have that need to collect Linux games too. Must be a virus of some sort.
Had no idea about the sale, thanks.
Yeah, I have that need to collect Linux games too. Must be a virus of some sort.
Had no idea about the sale, thanks.
BioShock Infinite Released For Linux, Thanks To Virtual Programming
19 Mar 2015 at 5:00 pm UTC
19 Mar 2015 at 5:00 pm UTC
Great :)
Edit: Still a bit undecided/confused, according to
However, If I do that the usage never goes beyond 1000mb for me despite the PoolSize set to 3000.
While if I only set a custom (3000) PoolSize without using the -ReadTexture...parameter, the usage easily goes beyond 2000mb by the end of the level.
I played one level few times using both methods and it always seem to be somehow better without the -ReadTexture parameter, and even the stutter seem to go away.
Hm
Edit: Still a bit undecided/confused, according to
;On PC, pool size only gets used if -ReadTexturePoolFromIni is passed in on the commandline. Otherwise it is auto calculated based on your video card memory.I need to use the -ReadTexture....parameter if I want a custom PoolSize.
However, If I do that the usage never goes beyond 1000mb for me despite the PoolSize set to 3000.
While if I only set a custom (3000) PoolSize without using the -ReadTexture...parameter, the usage easily goes beyond 2000mb by the end of the level.
I played one level few times using both methods and it always seem to be somehow better without the -ReadTexture parameter, and even the stutter seem to go away.
Hm
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