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Latest Comments by dubigrasu
Killing Floor 2 Will Sadly Not See A Same-day Linux Release
8 Apr 2015 at 1:29 am UTC

Quoting: omer666
Quoting: marcelomendesIf the game can't have a same day launch on both platforms they are probably rushing it
They most probably don't give a damn, just like their port for the first game.
Well, that's the puzzling thing, they do care about Linux/SteamOS and have said it all over the place.
I was definitely expecting to be a simultaneous release given their radical stance regarding developing games for Windows and high confidence in SteamOS.
Interesting read: http://www.pcgamer.com/tripwire-steamos-steam-machines-and-steam-controller-will-be-the-best-thing-to-happen-to-pc-gaming-since-digital-distribution/ [External Link]

Transmissions: Element 120 HL2 Mod Needs Linux Porters
8 Apr 2015 at 12:34 am UTC

Quoting: miroWhat Linux/SteamOS-version is that and how can I get it? I tried it recently with wine, had to install the SDK 2007, but the fps were just around 2-5. I would like to try a native release here, even if it is an alpha or beta.
Is the same Windows version, just that it needs to be tweaked a little and used with Source SDK 21013.
But like I said, the gun doesn't work.

Transmissions: Element 120 HL2 Mod Needs Linux Porters
6 Apr 2015 at 11:33 pm UTC

Well, I have it already working on SteamOS but I've been told that the new weapon could not work on Linux (for whatever reason).
(I haven't reach that part yet.)
View video on youtube.com

Edit: Yep, the gun doesn't work.

Bioshock Infinite Early Linux Port Report
20 Mar 2015 at 2:08 pm UTC

Quoting: liamdaweI'm pretty damn happy with it, my only issues are the textures flickering, but it doesn't happen everywhere, and the stutter when loading a new area (I'm sure a few optimizations can be done for that somewhere?).
http://forums.2k.com/showthread.php?222666-Possible-solutions-for-known-issues [External Link]

Bioshock Infinite Early Linux Port Report
20 Mar 2015 at 9:14 am UTC

Quoting: Linux223This still seems a bad port.

I cannot understand why it would require OpenGL 4, (excluding any extensions) this is mainly the feature equivalent of DirectX 11. The Windows version has DirectX 10 support which is on par with OpenGL 3.2 without extensions, maybe the performance would not be as good but it would still be playable.
According to VP:
The game is using DX10/11 features that require features of GL 4.x to implement.
http://steamcommunity.com/app/8870/discussions/0/810938810852101980/#c618456760261204320 [External Link]

BioShock Infinite Released For Linux, Thanks To Virtual Programming
20 Mar 2015 at 8:55 am UTC

Quoting: EKRboi
Quoting: dubigrasuGreat :)

Edit: Still a bit undecided/confused...
I think I can concur. Like you said, the notes in the ini and what is actually happening seems to conflict. I am getting more VRAM usage (and less stuttering) with simply setting the pool size to 3000 than with pool size to 3000 AND using -ReadTexturePoolFromIni launch option.
From the horse's mouth: (Chris Kline, Tech Director @Irrational)
http://forums.2k.com/showthread.php?222666-Possible-solutions-for-known-issues [External Link]

Lucasfilm Point-And-Click Classics Zak McKracken, LOOM and The Dig Now Available On GOG
19 Mar 2015 at 11:49 pm UTC

I bought The Dig, never heard of it until now but looks promising.
I watched a bit of a gameplay and I was sold.
Its soundtrack seems pretty good too.

Bioshock Infinite Early Linux Port Report
19 Mar 2015 at 8:12 pm UTC

This sale was a good occasion to buy it again from Linux this time.
I gave it though to a friend since I already had the game from a (Windows) bundle a year ago.