Latest Comments by dubigrasu
Dead Island Zombie Game Now Available On Linux For Some (updated)
25 Oct 2014 at 12:03 am UTC
25 Oct 2014 at 12:03 am UTC
Man, even the controller vibration works :)
So...who made the port anyway?
So...who made the port anyway?
Dead Island Zombie Game Now Available On Linux For Some (updated)
24 Oct 2014 at 11:38 pm UTC Likes: 1
24 Oct 2014 at 11:38 pm UTC Likes: 1
Quoting: EKRboiIt IS Linux native! No trace of eON in the game folder from what I've seen and it runs fantastically as far as I can tell! 5760x1080? Linux? No problem!Awesome screenshot :)
Dead Island Zombie Game Now Available On Linux For Some (updated)
24 Oct 2014 at 11:12 pm UTC
24 Oct 2014 at 11:12 pm UTC
Working already for me.
And is native.
And is native.
A Different Idea For The SteamOS UI
23 Oct 2014 at 8:23 pm UTC
23 Oct 2014 at 8:23 pm UTC
While I like the looks it feels too much like a clone of some other interfaces I've seen before.
I very much like the current original SteamOS design and if anything I would like to see it still used for future improvements.
I very much like the current original SteamOS design and if anything I would like to see it still used for future improvements.
Steam Now Has Over 700 Linux Games, What A Milestone!
3 Oct 2014 at 7:07 pm UTC Likes: 5
3 Oct 2014 at 7:07 pm UTC Likes: 5
Quoting: a4360825Please stop circle-jerking!!! There is cca. 15-20 good quality ports (B2,Civ5,x-com,valve-games...) and all other is garbage, all Unity3D and C#/Mono/XNA/Flash based games are pure 5hit. Im Linux user for 10+ years and I never saw Linux community choosing quantity over quality. Where is your spine Linux users? Will you buy my biological 5hit if I stamp Tux logo and write Linux supported all over it?? Write articles about incompetent developers, poor performance and stability of ports, about games that only work on specific distribution/version-of-distribution, about no OGL4 development even if Windows version is using D3D11 etc. So there is NO 700 games, there is 20 games MAX depending on your standards, and Linux gamers obviously have lowest standard of all gamers.I just marked your post with Like so that I can Unlike it immediately after.
A Roundup Of The Last Weeks Linux Gaming
29 Sep 2014 at 1:05 pm UTC
29 Sep 2014 at 1:05 pm UTC
Wooden Sen'SeY was also released for Linux:
http://store.steampowered.com/app/259830/ [External Link]
And This War of Mine had their first Steamdb entry showing Linux on their OS list.
https://steamdb.info/app/282070/history/ [External Link]
http://store.steampowered.com/app/259830/ [External Link]
And This War of Mine had their first Steamdb entry showing Linux on their OS list.
https://steamdb.info/app/282070/history/ [External Link]
This War Of Mine From 11 Bit Studios To Be On Linux At Launch
26 Sep 2014 at 5:43 pm UTC
26 Sep 2014 at 5:43 pm UTC
It appeared on Steamdb today.
Icewind Dale: Enhanced Edition For Linux & Baldur's Gate: Enhanced Edition Linux Update
23 Sep 2014 at 3:42 pm UTC
23 Sep 2014 at 3:42 pm UTC
http://steamdb.info/app/228280/history/ [External Link]
Changed Depots
228283/config/oslist: linux
228283/name: Baldur's Gate: Enhanced Edition for Linux
Changed Depots
228283/config/oslist: linux
228283/name: Baldur's Gate: Enhanced Edition for Linux
Darksiders For Linux Has A Slight Delay As Bugs Are Found
19 Sep 2014 at 10:49 am UTC Likes: 1
For example just to reach the menu Dungeon Defenders needs 4MB of shaders to be compiled, Sanctum2 5MB, Papo&Yo 1.7MB, Goat Sim 5.7MB, XCOM 3MB.
In contrast, Painkiller needs 35MB and Deadfall 76MB.
19 Sep 2014 at 10:49 am UTC Likes: 1
Quoting: SkullyIsn't this the same guy who did the Deadfall adventures and Painkiller HD ports? Pretty sure it is. I hope people don't have to wait 5mins every game launch to compile shaders.They use less shaders than Painkiller or Deadfall and regardless of who does the port this is an Unreal 3 engine thing.
Admittedly he fixed it for Nvidia cards on Painkiller. But never did for Deadfall.
Apart from that both ports run great for me. He does a good job.
Maybe he should ask Icculus how to ship games without needing the shaders to be compiled every time you play. None of the ports from Icculus have this problem at all.
For example just to reach the menu Dungeon Defenders needs 4MB of shaders to be compiled, Sanctum2 5MB, Papo&Yo 1.7MB, Goat Sim 5.7MB, XCOM 3MB.
In contrast, Painkiller needs 35MB and Deadfall 76MB.
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