Latest Comments by dubigrasu
Ultimate General: Gettysburg, A Tactical Battle Simulator, Released For Linux With A Big Patch
20 Nov 2014 at 4:44 pm UTC
I was a bit pessimistic to do that myself, since most likely it will get buried away very soon by the constant flood of crap (excuse my french) that appears there every day.
Although we can eventually shamelessly bump the thread from time to time?
20 Nov 2014 at 4:44 pm UTC
Quoting: MohandevirJust posted a request for this on Steam forum.Thank you.
Let's wait and see...
I was a bit pessimistic to do that myself, since most likely it will get buried away very soon by the constant flood of crap (excuse my french) that appears there every day.
Although we can eventually shamelessly bump the thread from time to time?
The Darksiders Linux Port Has Switched Hands
19 Nov 2014 at 9:21 pm UTC
19 Nov 2014 at 9:21 pm UTC
It will probably depend on the amount of used shaders and whatever methods they will use to mitigate the issue.
From what I remember KF2 is made with Linux in mind from the very start and I think we'll have no problems with it.
From what I remember KF2 is made with Linux in mind from the very start and I think we'll have no problems with it.
The Darksiders Linux Port Has Switched Hands
19 Nov 2014 at 8:37 pm UTC
I wish more people will listen to "Unreal Engine 3 shader system is totally unfit for use with OpenGL" part so that the reasons for the long Deadfall/Painkiller loading times will be more understood.
Thanks for the audiocast, great stuff.
19 Nov 2014 at 8:37 pm UTC
Quoting: CheesenessActually yes, that was really great, relevant questions and answers galore.Quoting: dubigrasuMaybe you'll convince him to take part on one of your audiocasts someday? :)Like this one [External Link]? :D
I bet he has some interesting things to say.
I wish more people will listen to "Unreal Engine 3 shader system is totally unfit for use with OpenGL" part so that the reasons for the long Deadfall/Painkiller loading times will be more understood.
Thanks for the audiocast, great stuff.
The Darksiders Linux Port Has Switched Hands
19 Nov 2014 at 6:56 pm UTC
I bet he has some interesting things to say.
19 Nov 2014 at 6:56 pm UTC
Quoting: CheesenessWhen I spoke to him last week, he said he was looking forward to working with creative people on new projects. I imagine he'll help out with Linux stuff, but it sounds like he's keen to sink his teeth into something that isn't digging through other people's code for existing projects.Maybe you'll convince him to take part on one of your audiocasts someday? :)
I bet he has some interesting things to say.
Daedalic Releases Goodbye Deponia On Linux
19 Nov 2014 at 6:03 pm UTC
19 Nov 2014 at 6:03 pm UTC
Quoting: Segata Sanshiro...I think there's just a few little things (like a world map) which make the experience feel more cohesive. As a single game though maybe the complete one is more daunting given that the others are around 12 hours each so this should be 36 hours... If you don't want to play that all in one go and maybe just do one every couple of months, then playing them separately may be better. I guess there's no write or wrong answer, just depends on your preferences.Thanks, I played some more on both version and I think I'll go with the complete version.
The Darksiders Linux Port Has Switched Hands
19 Nov 2014 at 2:48 pm UTC
19 Nov 2014 at 2:48 pm UTC
What, he was defeated by the silly glitch ? :)
Joke aside, so sorry to hear that, especially now when we need more good porters.
I know that some are discontent with his work on Deadfall and Painkiller but I think he is (was?) good at his job.
I wonder what exactly "leaving the Linux porting business" means. I see he is leaving for The Astronauts, and they're looking into Linux too.
Joke aside, so sorry to hear that, especially now when we need more good porters.
I know that some are discontent with his work on Deadfall and Painkiller but I think he is (was?) good at his job.
I wonder what exactly "leaving the Linux porting business" means. I see he is leaving for The Astronauts, and they're looking into Linux too.
Daedalic Releases Goodbye Deponia On Linux
19 Nov 2014 at 2:36 pm UTC
19 Nov 2014 at 2:36 pm UTC
So suppose I want to start the Deponia story, which one should I choose? (Deponia vs Complete)
I have all 4 of them and so far I can't tell any differences, except some minor extra options in the settings menu (and devs commentary) for the Complete version. Oh yeah, there is also some bonus content.
But are there any extra chapters, fixes etc, to choose the Complete version over the standalone ones?
I have all 4 of them and so far I can't tell any differences, except some minor extra options in the settings menu (and devs commentary) for the Complete version. Oh yeah, there is also some bonus content.
But are there any extra chapters, fixes etc, to choose the Complete version over the standalone ones?
This War Of Mine Is Bleak, Interesting & Difficult, Our Thoughts
19 Nov 2014 at 12:01 pm UTC
19 Nov 2014 at 12:01 pm UTC
Quoting: edgleyThat's perfectly fine :)Quoting: dubigrasuIt is a bit riskier yes, but easy to overcome. It is easier because it gives more precision and control (like speed/direction control) in your movements.I can't agree with that I'm afraid.
This War Of Mine Is Bleak, Interesting & Difficult, Our Thoughts
18 Nov 2014 at 11:21 pm UTC
The white text is indeed a pain though.
18 Nov 2014 at 11:21 pm UTC
Quoting: edgleyIt's really not though -- you can easily miss click and move someone (who was sleeping or building or whatever).It is a bit riskier yes, but easy to overcome. It is easier because it gives more precision and control (like speed/direction control) in your movements.
There aren't any keyboard shortcuts as far as I can tell; I suppose because this is an Android game.
The white text is indeed a pain though.
This War Of Mine Is Bleak, Interesting & Difficult, Our Thoughts
18 Nov 2014 at 9:47 pm UTC
18 Nov 2014 at 9:47 pm UTC
The first thing I noticed is that the game badly needs keyboard scrolling with WASD. Having to point my cursor to the edges of the screen constantly to looking around was a fair bit annoyingYou can grab the screen with the mouse though and drag it around. Is even easier than with WASD.
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