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Latest Comments by dubigrasu
Google finally adds a search bar to Stadia, some big UI changes coming that look good
30 Apr 2021 at 9:26 am UTC Likes: 1

Quoting: Corben
Quoting: RafiLinuxIt's sharp on my end. I can download some of the clips I made and send them your way. I mostly play ZA4, MK11 and Super Bomberman R Online.
I'd just be interested in some of the details of your setup. E.g. what GPU/CPU do you use, and how is it connected to what kind of screen.

Quoting: dubigrasuWell, even on Windows it doesn't works perfectly ootb. There are less issues with getting the HW acceleration working, but people on Windows are equally resorting to extensions to get it to work as intended. Really, not much of an Linux only issue.
I would say that Stadia (whatever frontend is using) needs some streaming settings similar with GFN. Sure, what they want is to promote this ease of use concept "you just click and play" but clearly isn't working, at least for the moment.
For now, I'd say that adding the Stadia Enhanced is almost mandatory if you want the best experience. It does everything that Stadia should've done from the beginning, including the search bar :) and more.
I haven't bothered lately to see how a plain Chrome would work, but last time I tried HW decoding wasn't working.
I just use a Chromium with HW acceleration and Stadia Enhanced set to the desired res and codec. I don't need any extra steps before running and I do get the HW acceleration. BTW, you don't need chrome://media-internals to check it, the type of decoding used is listed right in the Stadia Enhanced HUD, use the small HUD if the big one is too intrusive.
Thanks for the info. So far I had seen no issues on Windows machines, and yes, I strongly agree that they need the possibility for the enduser to set those things. Auto-detection can always be an issue. Why not "hide" it under an advanced settings button?
I followed the instructions on this article [External Link] to enable HW acceleration, but it didn't work for me.
I haven't had issues on Windows either, but the complaints are frequent on Stadia community.
Don't know what to say about that article, it clearly states that HW acceleration was made available for Google Chrome 88 and newer, but I was never being able to make it work, while is a breeze on Chromium.
In the end, software or hardware decoding it doesn't matter that much as long as the decoding is done fast enough, and for me it takes about 2.5ms, which is quite good (the decoding speed is also listed by the Stadia Enhanced extension). Unfortunately the latency caused by the distance is around 28ms, which is not that good, but usable.
Another cause of latency is the browser itself, you can use:
https://basro.github.io/input-lag-measuring-tool/ [External Link]
or
https://www.vsynctester.com/ [External Link]
to check it.
An effective way to reduce the browser latency is to start Chromium with the --disable-frame-rate-limit argument, though it can raise considerable your CPU usage.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 8:56 am UTC Likes: 16

Richard Geldreich, that guy has a huge chip on his shoulder about Valve, I don't believe a word he's saying. Of course he's siding with Epic.

Google finally adds a search bar to Stadia, some big UI changes coming that look good
29 Apr 2021 at 6:38 pm UTC Likes: 1

Quoting: CorbenI'd be interesting in if anybody using Stadia on Linux does get a higher resolution than 720p without tweaks? Without tweaks I mean with stock Chrome/Chromium from either Google themselves (e.g. their installer and PPA if Debian/Ubuntu) or via Snap or whatever your Distribution offers. So no Chrome extension like Stadia enhanced, no special vdpau-va-driver package from Chromium Beta/Dev branch.

After complaining that I wasn't able to get 1080p anymore, Stadia replied and wanted to help to get this solved. Of course I had to go through all the possibilities their support asks for (e.g. restarting router, opening ports, using Google DNS, using "Install Stadia" standalone shortcut, using Chrome instead of Chromium, using Brave, enable the "Override software rendering list" flag, etc.). But so far nothing worked. Last statement now is, that their team is looking into this on Linux.

And this sounds to me like no one else told them it's not working on Linux ootb. Which can also mean, only I have this problem and it's working without issues for others. Even though Linux users are tinkerers, and when they get it working, maybe they think it's not worth mentioning anymore. As I do get 1080p with automatic setting on YouTube, Stadia should also be able to autodetect the resolution. Unfortunately they dodged my question about an explicit setting as e.g. Geforce Now offers for setting the resolution on the backend.

So, for those here using Stadia, do you have to use any tweak?

I have to use a tweak, e.g. the Stadia enhanced extension (none of the other extensions works for me anymore), and even here I have to click once through the settings before "native resolution" setting worked. Or I install the vdpau-va-driver (patched for nVidia, from the Chromium Beta/Dev PPA) and I get 1080p in Chrome via PPA or Chromium via PPA (but not in Chromium via Snap). I prefer the possibility to be able to force a setting, so I'm using now Stadia enhanced (thx Liam for the tip).

No matter what I do though, I cannot get hardware acceleration working, at least it never showed MojoDecoder on the chrome://media-internals page.
Well, even on Windows it doesn't works perfectly ootb. There are less issues with getting the HW acceleration working, but people on Windows are equally resorting to extensions to get it to work as intended. Really, not much of an Linux only issue.
I would say that Stadia (whatever frontend is using) needs some streaming settings similar with GFN. Sure, what they want is to promote this ease of use concept "you just click and play" but clearly isn't working, at least for the moment.
For now, I'd say that adding the Stadia Enhanced is almost mandatory if you want the best experience. It does everything that Stadia should've done from the beginning, including the search bar :) and more.
I haven't bothered lately to see how a plain Chrome would work, but last time I tried HW decoding wasn't working.
I just use a Chromium with HW acceleration and Stadia Enhanced set to the desired res and codec. I don't need any extra steps before running and I do get the HW acceleration. BTW, you don't need chrome://media-internals to check it, the type of decoding used is listed right in the Stadia Enhanced HUD, use the small HUD if the big one is too intrusive.

Trine 4, Hotline Miami 2 and Floor Kids for Stadia Pro in May and more updates
28 Apr 2021 at 4:43 pm UTC

Quoting: GuestOr maybe they're using dxvk (?)
They might, a Trine developer mentioned that they do translate Direct3D to Vulkan:
https://steamcommunity.com/app/690640/discussions/0/1842440600620771518/?ctp=2#c4768721849830898948 [External Link]
Unless of course they did their custom translator, but I doubt it. DXVK works pretty good (see Metro Exodus), so why not.

Trine 4, Hotline Miami 2 and Floor Kids for Stadia Pro in May and more updates
28 Apr 2021 at 4:35 pm UTC

I think is worth mentioning that Google just opened another cloud center in Warsaw, Poland.
https://cloud.google.com/about/locations [External Link]
This might improve the latency in the area for both Stadia and GeforceNow users (yes, they use the same centers, at least in Europe).
The new server is called "europe-central2", and you can choose it manually for GFN (Stadia doesn't offer the manual option, is only automatic).
You can use this to have an idea of the latency you might experience:
https://gcping.com/ [External Link]
Next planned cloud centers are in: Doha (Qatar), Toronto (Canada), Melbourne (Australia), Delhi (India), Paris (France), Milan (Italy), Santiago (Chile), and Madrid (Spain)

Heroic Games Launcher for Epic Games on Linux version 1.5.8 is out fixing a critical bug
26 Apr 2021 at 7:17 pm UTC Likes: 3

Quoting: Stoney_FishThe 1.5.7 deb is working well. The 1.5.8 deb gives me a blank black window on Ubuntu 20.10.
https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/329 [External Link]

Humble Bundle replacing purchase sliders with less generous options
24 Apr 2021 at 7:44 pm UTC Likes: 1

I'm just curious, do they have any kind of financial troubles? Changes like this could mean money struggles sometimes...I dunno, I'm just saying. Maybe I should just backup all my HB games and forget about them?
I've lost already some 100 games or so from another something-something-bundle (maybe Indie-Royale?) and they also "improved" the site before going belly up.
I was more lucky with Desura, still have all the games on a drive somewhere.

Get three months FREE of Stadia Pro thanks to Lenovo
12 Apr 2021 at 4:51 pm UTC Likes: 1

Heck, I got a code for my girlfriend too :grin:
Not that she's ever going to use it (she's a medical doctor with her hands full with this damn Corona crap) but I'll use it myself as a teammate in Destiny. I just need someone to stay alive in a corner somewhere, while I explore a dungeon.

Get three months FREE of Stadia Pro thanks to Lenovo
12 Apr 2021 at 2:51 pm UTC Likes: 1

Quoting: MohandevirI had to copy the claim link to get the included claim code and manually activated it in Stadia, just like Liam wrote... For some reason, the direct link refused to work.
Thanks, I got stuck in the same place and I was ready to give up, until I saw your comment.
Liam also posted this workaround in the article (and made it very clear) but silly me, I didn't payed attention, so thanks both I guess...

To celebrate one year, Half-Life: Alyx is the cheapest it's ever been
24 Mar 2021 at 8:18 am UTC Likes: 3

From what I understand there's already a way to play it on the flat screen, but the game is not gonna be fun at all.
Is not about controls and technical details, is the whole game, the whole gaming experience is designed around VR.
No matter how many clever controls are implemented to replace the VR ones, the game is gonna suck. In order to adapt it to flat screen controls, the game itself, the whole story and the flow of the events need to be re-designed. Basically, Alyx on VR is an an awesome game, on flat screen is an unusual mediocre one leaving you scratching your head, WTF is this?
I'm not gonna ruin the game by playing it on the flat screen, I'll just wait until some day I'll get a VR set, and only then I'm gonna play it.