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Latest Comments by dubigrasu
Google shutting their internal game dev studios, focusing directly on Stadia tech
3 Feb 2021 at 8:57 am UTC Likes: 5

Quoting: Mohandevir...saying that winding down SG&E makes Stadia irrelevant is a huge exageration, imo.
It deals a huge blow to Google's perceived commitment to Stadia and it reduces it to the "just another streaming service" status. Before this announcement Stadia was at point when it slowly and painfully gained some measure of credibility and SG&E was to be its main strength.
SG&E was the only way to create those innovatory big awesome games with tech that could only run in the cloud, due to its computing prowess.

The fundamental benefit of our cloud native infrastructure is the developers will be able to take advantage of hardware and power in ways never before possible. (Phil Harrison, Stadia presentation)
What types of games, well, is doubtful we'll know or see any time soon, because no sane third party game developer/publisher will create these Stadia-only compatible games, not unless they're paid huge amounts of money, money that Google clearly doesn't want to spend on Stadia.
SG&E was basically the biggest thing promised, since it was supposed to do what no one else could, and now Google backtracked on that promise, proving doubters right.

Yes, no arguments here, making games is no small feat, it takes great amounts of money and expertise, and going with third party creators is likely the best way, but they should have realize that from the very beginning.
Instead they over-promised and now (after a a botched launch) under-delivered, because "making games is hard". well, no shit Sherlock. Where was Google's wisdom two years ago when it hired Jade Raymond and all those people? Is understandable for a small inexperienced company to get carried away with big plans and promises, but Google should've know better.
Now they're again the butt of jokes in the media, and with enough bad momentum they're likely to slip back into uncertainty territory, both for gamers and game dev/publishers.

They badly need some good publicity to counteract this embarrassing blunder.

Google shutting their internal game dev studios, focusing directly on Stadia tech
2 Feb 2021 at 11:09 am UTC Likes: 5

What bothers me is that this is sending a strong signal that Google itself doesn't believe in investing in Stadia.

Doesn't matter what it actually means, it does matter how it will be perceived.
And I don't really care about the naysayers, I care about game developers that are potentially seeing this as another sign that is not worth bothering with Stadia.

With enough gamers and game developers believing and predicting that Stadia will eventually shutdown, it will became a self fulfilling prophecy.

A year later Stadia has messaging, user profiles and possibly new countries coming
17 Nov 2020 at 5:44 pm UTC

And another bit of info (quote from their blog):

Destiny 2 for all

Starting November 19 at 9 AM PT, everyone on Stadia can play Destiny 2 for free. This play for free version of Destiny 2 begins your legend with a large variety of activities – from cooperative quests to competitive modes, challenging endgame activities, and more. Even if you’re not a Stadia Pro member, you’ll be able to take part in the core Destiny 2 experience.
Also, The Immortals Fenyx Rising demo is back, from right now until 21 Dec.

Open source game manager Lutris sees the big 0.5.8 release out now
16 Nov 2020 at 8:08 pm UTC

Wow, Cedega :) I haven't seen that name in a loong time.
I remember a Mandriva release from 2006 or so, that had Cedega and Flatout preinstalled, it ran quite well.

Cyberpunk 2077 confirmed for Stadia on November 19
31 Oct 2020 at 12:38 pm UTC

Regarding how DXVK can be used for certain games on Stadia:
https://www.gamingonlinux.com/2019/11/d9vk-developer-is-working-on-allowing-dxvk-to-help-linux-ports-for-direct3d-to-vulkan

Could be this or maybe a similar implementation, we can't say, but that's the basic idea.

Cyberpunk 2077 confirmed for Stadia on November 19
30 Oct 2020 at 4:31 pm UTC Likes: 3

Well, trying to define what is native or wrapper is like opening a can of worms, that sooner or later ends in a bloodbath of arguments. I've seen epic battles on reddit about this.
I wouldn't dare to try a definition, that's why I said "native".

Cyberpunk 2077 confirmed for Stadia on November 19
30 Oct 2020 at 3:56 pm UTC

You don't need Proton/Wine to use DXVK.

Atari VCS seeing supply shortages, not expecting full production until early 2021
30 Oct 2020 at 2:49 pm UTC

I would buy it for sure, it looks nice (at least in the pictures) is running Linux and seems overall a cool piece of hardware...but all this flies out of the windows when I look at the price.

Cyberpunk 2077 confirmed for Stadia on November 19
30 Oct 2020 at 2:21 pm UTC Likes: 1

That doesn't mean they are not Linux ports, hope we don't start again with the conspiracies.
I imagine is somethings analogue with Feral's Linux ports, they have their inside tech (Indirectx, which is also using its own caches) to translate directx to vulkan, and these guys are using dxvk instead, which is why is mentioned in the actual game credits.
As long as we consider Feral ports "native" I suppose Metro ports are also "native".

(btw, Watch Dogs Legion and Sekiro were just released on Stadia)

Cyberpunk 2077 confirmed for Stadia on November 19
30 Oct 2020 at 1:52 pm UTC Likes: 2

All Metro games are using DXVK on Stadia in a form or another. If you download your Google data you can find dxvk caches for Metro games.