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Latest Comments by Luke_Nukem
Fluid Simulation is one of the most mesmerising things I've seen in a while
4 Sep 2019 at 10:31 am UTC Likes: 3

Sheesh... it's as good a time-burner as sandspiel [External Link]

Some more thoughts on Ion Fury, the FPS from Voidpoint and 3D Realms
23 Aug 2019 at 9:48 pm UTC Likes: 5

So far I've seen:
  • People stating they'll buy the game because of transphobic stuff
  • People stating they'll refund because of the apology


And the people doing the most damage and having the most over-the-top reaction isn't trans-folks at all. It's non-trans knuckleheads.

Get a fucking grip y'all.

PS: The game is darn good! Playing it with the software renderer is like a blast from the past.

Hello Games appear to be keeping an eye on Steam Play with No Man's Sky, temp fix needed for NVIDIA
22 Aug 2019 at 11:50 pm UTC Likes: 4

This is the second Windows only game I purchased to play on Linux... I never ever thought I would be doing this 15 years ago. The impact Valve is having just by including Proton in Steam and enabling one-click playing of Windows games is understated.

Steam Play passes six thousand Windows games playable on Linux, according to ProtonDB
22 Aug 2019 at 9:13 am UTC Likes: 3

Some people aren't really categorizing some games very well though. For example Carmageddon: Max Damage had a few Platinum ratings because it, well, runs. But it runs slower than a snail superglued to a bus stuck in a traffic jam.

Steam Play arrived on Linux one year ago, some thoughts
20 Aug 2019 at 9:21 pm UTC Likes: 12

I can't believe it's been a year already!

I remember being hyped for Doom (2016, I hate that we now have to reference the year), and hoping id would continue the trend of supporting Linux. Two years later I finally bought it to play using Proton - it was click-to-buy, click-to-play. And I hated the game in the end... getting locked in arena after arena with swarm after swarm and being forced to play in one particular style was just not fun.

No Man's Sky on the other hand.... Wow! I sunk many hours in to the last release and I've just started a new game with the v2.0 release. It's freaking amazing!

Somehting else on my mind also; Nidhogg. That had a borked Linux version for the longest time. At the request of Linux gamers the dev removed that build so we could play it with Proton.

The situation with Blood: Fresh Supply getting a Linux version is looking a little unclear
19 Aug 2019 at 10:30 am UTC Likes: 6

Given that Atari have a vested interest in the console thingy built with AMD and Linux, I should hope they also value making games for plain Linux.

NVIDIA have released the 435.17 beta driver with Vulkan and OpenGL support for PRIME render offload
15 Aug 2019 at 9:16 pm UTC

Quoting: MunkIt would be interesting to experiment on desktop with offloading the overhead of desktop rendering to the capable-enough onboard graphics, which otherwise just go unused, on a desktop. Unless there's some large overhead to this, which I don't see why there would, I would expect to see modest performance gains, especially when running multiple high-resolution displays in which only one is used for gaming.

Does anyone know if the VRAM is separate as well? If so, that'd be a major boon, especially for AI work. Right now around half of my VRAM can be eaten up just by basic multitasking. I'd love to be able to offload this to system memory and have my VRAM reserved for processes that actually need the performance.

Another interesting thing would be the possibility of discrete GPU driver updates without having to reload X.

As long as your onboard graphics are good enough for your basic desktop tasks, being able to pick and choose which applications use your discrete GPU seems like a major win for desktop users just as much as laptop users.
This is unworkable due to hardware differences. Laptops use a mux to direct graphics output etc, and are fairly integrated together. Whereas the desktop has these as very separated components with separate outputs and memory. The copy from the gfx ram to the iGPU ram would be hideously slow.

But you could hook up two displays :shrug:

NVIDIA have released the 435.17 beta driver with Vulkan and OpenGL support for PRIME render offload
15 Aug 2019 at 10:44 am UTC

Well... I've been playing No Man's Sky v2.0 through Proton on the beta drivers. Nice, smooth, fast.

Laptop is an MSI GS65-Stealth RTX-2060. Also played a few games through Proton D9VK without issue too... I'm blown away...

Power use with power-management set up drops down to 7-10w for browsing etc. 7w just idling. 4-5w with screen off. Guesstimate 6-10 hours battery time depending on what I'm doing.

To get proper power-management I needed to do sudo tee /sys/bus/pci/devices/0000:01:00.0/power/control <<<auto

NVIDIA have released the 435.17 beta driver with Vulkan and OpenGL support for PRIME render offload
14 Aug 2019 at 1:27 am UTC

This is the example /etc/X11/xorg.conf I used:

Section "ServerLayout"
  Identifier "layout"
  Screen 0 "iGPU"
  Option "AllowNVIDIAGPUScreens"
EndSection

Section "Device"
  Identifier "iGPU"
  Driver "modesetting"
  BusID "PCI:00:02:0"
EndSection

Section "Screen"
  Identifier "iGPU"
  Device "iGPU"
EndSection

# May or may not need this section
#Section "Device"
#  Identifier "nvidia"
#  Driver "nvidia"
#  BusID "PCI:01:00:0"
#EndSection


I'm not able to get the power-off for Turing working though. Not sure why yet.

NVIDIA have released the 435.17 beta driver with Vulkan and OpenGL support for PRIME render offload
13 Aug 2019 at 8:57 pm UTC

Also worth reading this [External Link] if you have a Turing powered laptop.

I'm not 100% sure the Nvidia chip is powered off for other older chips if it is unused after reading that. Sort of makes me think bbswitch might still be required for the older gen, though I'm not sure how that will interact (it usually requires the drivers to be unloaded?). Or maybe the older gen will go in to the lowest power state they can.