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Latest Comments by walther von stolzing
Microsoft leak shows Fallout 3 and Oblivion Remasters, DOOM Year Zero and more
19 Sep 2023 at 1:12 pm UTC Likes: 3

Quoting: johndoe86x
Quoting: wvstolzing
Quoting: crt0megaDishonored 3? :woot:
Yeah that's the only one (next to DOOM 'year zero' or whatever) that piques my interest; though I don't know how exactly to feel about it given that (allegedly) people who made the orig. Dishonoreds & Prey all left Arkane, and (as an undeniable fact) their latest Vampire game got an awful reception.
How you can say that with Licensed IP Game on there!?
Dunno; I've heard that 'Licensed IP Game' will be pretty barren -- all the content will come in microtransactions from the 'Licensed TCP Store', or something of that sort.

Microsoft leak shows Fallout 3 and Oblivion Remasters, DOOM Year Zero and more
19 Sep 2023 at 12:51 pm UTC

Quoting: crt0megaDishonored 3? :woot:
Yeah that's the only one (next to DOOM 'year zero' or whatever) that piques my interest; though I don't know how exactly to feel about it given that (allegedly) people who made the orig. Dishonoreds & Prey all left Arkane, and (as an undeniable fact) their latest Vampire game got an awful reception.

Star Trek: Infinite from Paradox releases October 12
8 Sep 2023 at 1:58 am UTC

Quoting: TangoBaker
Quoting: wvstolzingI wonder if I can I play as the blue colored bug people with antennae…

Or space hippies [External Link]. Surely, those must be among the 'minor nations' mentioned.
Gonna eat the fruit and throw away the rind!
BROTHEEEER!

Star Trek: Infinite from Paradox releases October 12
7 Sep 2023 at 8:39 pm UTC Likes: 2

I wonder if I can I play as the blue colored bug people with antennae…

Or space hippies [External Link]. Surely, those must be among the 'minor nations' mentioned.

KDE Plasma 6 gets double-click to open by default and other improvements
2 Sep 2023 at 4:50 pm UTC Likes: 1

Quoting: Mountain ManThe typical behavior in software is for single click to perform the default action. So, for example, if you want to save a document in a word processor, you simply click the save icon; therefore, logically, a single click should open that same document if you're working in a file browser.
Except a file browser and a word processor are entirely different contexts, which is the point I was trying to make. The save button on the word processor can safely assume what its object is (it's already been decided for it); on the other hand, the simplest, most intuitive, & safest assumption one can make for a click, in a file browser, on a file, is that it *selects* that object for the many actions the file browser can *then* perform on it.

The 'logical' conclusion you seem to draw follows from the idea that "the simplest, most intuitive, & safest assumption one can make for a click, in a file browser, on a file" is that it should *open* that file. I'm disagreeing with that assumption. There's nothing 'illogical' here.

KDE Plasma 6 gets double-click to open by default and other improvements
2 Sep 2023 at 1:26 pm UTC Likes: 1

Quoting: Mountain ManSingle click to open is the right way as far as I'm concerned. It just makes the most sense when you consider that the interface in every other piece of software you use on a computer only requires single clicks, so why should the desktop be the sole exception?
'Requires single clicks' to do what, though? It depends on the context whether the click selects an object (with which you go on to do something), or whether it does whatever action that's assigned to it, on whatever object that's already understood to be selected?

On file managers & such, there's a lot that you can do *after* having selected an object. When it's obvious that the object & the action are, then the single click can do whatever it's supposed to do. The 2nd click of the double click is just to say, "do the default action".

It's not Windows that established this, by the way; it was there on the original Mac OS.

KDE Plasma 6 gets double-click to open by default and other improvements
2 Sep 2023 at 12:56 pm UTC Likes: 2

Quoting: bingus
Quoting: Mountain ManSingle click to open is the right way as far as I'm concerned. It just makes the most sense when you consider that the interface in every other piece of software you use on a computer only requires single clicks, so why should the desktop be the sole exception?
Because of Windows. I grew up on Windows, and first experienced single click in KDE when trying to select a file. I thought my mouse button was super sensitive or something.
Funnily enough, I believe it was Windows 98 that first introduced the single click default, because they wanted to fashion the desktop after a webpage. That's when they put 'favorites', 'back/forward' buttons, etc. on the file manager; which persist to this day.

Even they had to backtrack from that — considering that of all vendors, they have the power to train users into new habits, that's pretty remarkable. Same thing happened with the idiotic 'metro' interface.

NVIDIA DLSS 3.5 and Half-Life 2 RTX announced
24 Aug 2023 at 6:45 pm UTC Likes: 2

Quoting: Mohandevir
Quoting: Purple Library Guy
Quoting: Mohandevir
Quoting: jeisom
Quoting: Mohandevir
Quoting: jeisomWhy are there comments about vendor lock-in. This should work just fine on an RDNA2 or newer gpus, if be a bit slower. RT is part of the vulkan standard afterall.
The problem is DLSS. I much prefer an open source standard like AMD FSR whenever I can:

"DLSS 3 is exclusive to Nvidia's “Ada Lovelace” RTX 40-series graphics cards"

Thus, vendor lock-in. Keep in mind that much of that new stuff about RTX is tied to DLSS 3.5.
The developers is welcome to implement both FSR and DLSS and DLSS isn’t required for the RT. It just looks better upscaled than with FSR. NVidia claims they don’t limit that. AMD on the other hand... DLSS3 only added frame generation. If NVidia implemented DLSS across platforms it would look alot like XESS. Looks good on 1 platform and so-so on everything else. Then they’d get shit for “degrading” it on competing platforms. Maybe FSR3 will look better than FSR2 and still work everywhere. We will see.
AMD FSR runs everywhere and is open source. No need for an ultra expensive RTX-4000 gpu. That's my point. DLSS 3 is limited to the tensor cores on these Nvidia GPU (vendor lock-in). Not AMD FSR that goes as far back as the RX 500 series and works with Intel and Nvidia too. I use it on my GTX980m laptop, atm. Yes, you may use RTX with AMD FSR 2 or DLSS 2 on other GPUs (including RTX 3000 and older), but performances will tank. All of what this article is about will be moot. Have you tried Portal RTX on such hardware? It sucks! Even on GeForce Now. So yeah, my point stand. Not going to pay for that. I have a founders edition of GeForce Now for 60$/year (I own an Nvidia Shield). I'm going to keep it and when Nvidia will update it's servers to RTX 4060 (actually RTX 3060), I'll benefit from it, on my Steam Deck.

Anyway, for my part, RTX is no game changer. It helps create awesome still frames in optimal conditions, but while driving, running and being shot at, in the likes of CP2077, these optimal conditions are rarely met. I seldom stop a game to wonder about the RTX thing... In fact I'm always wondering if there is that much of a difference. We were good without it. There was other ways of getting awesome lighting effects that didn't drain the GPUs that much. When all considered, not enough added value, imo.
I've always assumed the appeal of RTX was mostly on the developer side. Presumably it's simpler--rather than come up with various tricks to get the lighting to look good, probably even tweak them scene by scene, you just define the light sources and the surfaces (which you would be doing anyway I think) and it happens. Of course so far that's irrelevant because as far as I know there are no ray-tracing only games, and just adding an option can't make anything simpler.
The only 100% raytraced games (not even sure) I know of are Quake RTX and Portal RTX... 25 and 20 years old games on which they patched RTX. Like I said, performances are meeh, at best if you don't own an RTX 4000 gpu. No gpu can handle 100% RTX on any modern AA or AAA games. No wonder why they used old titles as RTX demos... Caviar on Kraft Dinner! Why not Nethack RTX?! :grin:
Screenshot of ZORK on the left on a 80x24 terminal with bitmap fonts ... on the right, a subtly blurred semi-transparent terminal, rocking full-on ligatures on a scalable font. RTX ON/OFF baby.

Papers, Please turns 10 and hits 5 million sales
10 Aug 2023 at 4:33 pm UTC

I absolutely love this game; but I SUCK at it big time....

I wonder what happens to the guy from COBRASTAN further in the story.

NVK the open source Vulkan driver for NVIDIA merged into Mesa
7 Aug 2023 at 12:48 pm UTC Likes: 11

MESA Jar Jar Binks! MESA your humble servant!

apologies