Latest Comments by walther von stolzing
The Talos Principle 2 has been announced
20 May 2016 at 10:15 pm UTC Likes: 1
20 May 2016 at 10:15 pm UTC Likes: 1
I really hope it doesn't end up being 'more of the same' -- considering that the chief weakness of the first game was that the latter half of the puzzles felt exactly like that.
OpenRW, an open source engine for Grand Theft Auto III
20 May 2016 at 7:02 pm UTC
I wish I had AMD hardware to try it on; but I'm limited to intel integrated & nvidia.
20 May 2016 at 7:02 pm UTC
Quoting: TacoDeBossRuns flawless (but slow, obviously) on my AMD A8-7410 APU running fglrx 15.3 on my laptop.That looks great; and thanks for having already reported it on github.
I wish I had AMD hardware to try it on; but I'm limited to intel integrated & nvidia.
OpenRW, an open source engine for Grand Theft Auto III
20 May 2016 at 3:13 pm UTC
20 May 2016 at 3:13 pm UTC
Not so successful here... (openSUSE TW, nvidia 364.19)
The engine was built only when I turned off the option to build the test suite as well. (cmake -DBUILD_TESTS=OFF)
To get the data files, I installed the original cds into a folder through my windows xp virtual machine. I also copied the contents of the audio cd (the 'Play' disc) into the audio subfolder. To set environment variables for X11 (xfce) under openSUSE can be tricky -- after a couple of false starts I learnt that I had to add the option to export OPENRW_GAME_PATH into ~/.config/xfce4/xinitrc
Anyhow -- here's the result. The game starts, and the intro sequence plays just fine (graphics, music, everything works except motion blur):
As soon as the intro ends, though, a screen-sized 'minimap' flashes for a second, and then the game hangs on this screen:
I can still escape into the pause menu, but can't do anything there.
I'll see whether I'll get different results on my laptop, later on.
EDIT: So, being an idiot, I forgot to select the TEST option from the main menu. This is what it results in:
I can get inside & drive the cars, but can't descend to the lower levels of the car park. To see even this much is pretty nice, though.
The engine was built only when I turned off the option to build the test suite as well. (cmake -DBUILD_TESTS=OFF)
To get the data files, I installed the original cds into a folder through my windows xp virtual machine. I also copied the contents of the audio cd (the 'Play' disc) into the audio subfolder. To set environment variables for X11 (xfce) under openSUSE can be tricky -- after a couple of false starts I learnt that I had to add the option to export OPENRW_GAME_PATH into ~/.config/xfce4/xinitrc
Anyhow -- here's the result. The game starts, and the intro sequence plays just fine (graphics, music, everything works except motion blur):
As soon as the intro ends, though, a screen-sized 'minimap' flashes for a second, and then the game hangs on this screen:
I can still escape into the pause menu, but can't do anything there.
I'll see whether I'll get different results on my laptop, later on.
EDIT: So, being an idiot, I forgot to select the TEST option from the main menu. This is what it results in:
I can get inside & drive the cars, but can't descend to the lower levels of the car park. To see even this much is pretty nice, though.
OpenRW, an open source engine for Grand Theft Auto III
20 May 2016 at 6:35 am UTC
20 May 2016 at 6:35 am UTC
On the other hand, Vice City has loads of vehicles (motorcycles, helicopters, a plane, several RC toys) that had no counterpart in GTAIII; maybe those could be difficult to implement.
OpenRW, an open source engine for Grand Theft Auto III
19 May 2016 at 9:18 pm UTC
19 May 2016 at 9:18 pm UTC
Quoting: STiATSame engine (RenderWare, that's why it's probably called RW). Even San Andreas is same engine.I believe Vice City is essentially GTAIII with new art assets; that's why I *imagine* a Vice City extension of this project should be easy to do. San Andreas has too many tweaks; as a result of which I *guess* it would be harder to pull off.
OpenRW, an open source engine for Grand Theft Auto III
19 May 2016 at 7:54 pm UTC
I have the original boxed cd editions from back in the day -- could I just copy the CD contents into a folder and try it like that?
19 May 2016 at 7:54 pm UTC
Quoting: rcritI build from source and it seems promising.What does the file structure of the GTAIII folder have to look like?
I have the original boxed cd editions from back in the day -- could I just copy the CD contents into a folder and try it like that?
OpenRW, an open source engine for Grand Theft Auto III
19 May 2016 at 2:45 pm UTC Likes: 1
19 May 2016 at 2:45 pm UTC Likes: 1
Would Vice City also work with this?
There's nothing on the included documentation.
There's nothing on the included documentation.
Steam summer sale looks set for June 23rd
16 May 2016 at 10:15 pm UTC
16 May 2016 at 10:15 pm UTC
I have ~70 games on my steam & gog wishlists combined; I'm hoping to get one or two when the discounts begin. I wonder how low Superhot and Broforce will go for; since my budget is pretty miniscule.
Sunday chat: what games have kept you busy with week?
15 May 2016 at 10:30 am UTC
15 May 2016 at 10:30 am UTC
Downwell -- and I finished it!!!
Civilization VI announced, will support Linux & SteamOS
12 May 2016 at 7:40 pm UTC
12 May 2016 at 7:40 pm UTC
Being a fan of the series since 1993, it's pretty much a mandatory purchase for me -- though this time I'll wait for the expansions to come out & possibly a price drop, unless the reviews tell me that the core gameplay is already more advanced than BNW.
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