Latest Comments by walther von stolzing
Feral releases a new teaser, something to be revealed in late March
4 Mar 2016 at 11:33 am UTC
4 Mar 2016 at 11:33 am UTC
Quoting: omer666At the time I was a Mac user, they released several UbiSoft games on the Mac. Why not on Linux?Including AC II and Brotherhood. My guess is that they weren't satisfied with the 'yield' on the Mac App Store, so they didn't bother to port anything further.
Feral releases a new teaser, something to be revealed in late March
1 Mar 2016 at 7:53 am UTC
1 Mar 2016 at 7:53 am UTC
Quoting: omer666Other interpretation:That's supposed to be based on a real incident where Black Sabbath ordered a Stonehenge stage design, but it was so huge they couldn't bring it on the stage.
https://m.youtube.com/watch?v=Pyh1Va_mYWI [External Link]
It's Guitar Hero Live!!! :P
Feral releases a new teaser, something to be revealed in late March
29 Feb 2016 at 5:32 pm UTC Likes: 3
29 Feb 2016 at 5:32 pm UTC Likes: 3
Let's see... Stonehenge... Stonehenge, where the demons dwell, where the banshees live and they do live well...
There's your hint. 'Banshee'.
It's Mass Effect 3
There's your hint. 'Banshee'.
It's Mass Effect 3
Looks like Dota 2 with Vulkan isn't too far away
21 Feb 2016 at 12:00 pm UTC Likes: 3
21 Feb 2016 at 12:00 pm UTC Likes: 3
You know what would be a great game under Vulkan?
A really good Star Trek RPG. ;)
A really good Star Trek RPG. ;)
The Talos Principle now has a Linux beta build available with Vulkan
19 Feb 2016 at 8:36 pm UTC
19 Feb 2016 at 8:36 pm UTC
Phoronix just posted some initial benchmarks.
The Talos Principle getting a Linux build using Vulkan in a few days
18 Feb 2016 at 11:33 am UTC
I let the game itself select 'optimal settings'; but something is definitely wrong. I can tweak the settings by hand, though there are so many that I don't know where to start. Also the game doesn't use more than ~900MB VRAM, when a lot more is available.
18 Feb 2016 at 11:33 am UTC
Quoting: GuestThanks for the suggestion, but it didn't make any difference.Quoting: wvstolzingI wonder whether there'll be any improvement with respect to texture pop-in, which is awful right now on my system (gtx970, 361.28 drivers).Disable level streaming. Your HDD is slow for some reason probably.
I let the game itself select 'optimal settings'; but something is definitely wrong. I can tweak the settings by hand, though there are so many that I don't know where to start. Also the game doesn't use more than ~900MB VRAM, when a lot more is available.
The Talos Principle getting a Linux build using Vulkan in a few days
17 Feb 2016 at 11:11 am UTC
17 Feb 2016 at 11:11 am UTC
I wonder whether there'll be any improvement with respect to texture pop-in, which is awful right now on my system (gtx970, 361.28 drivers).
The talk about Vulkan at FOSDEM by Jason Ekstrand from Intel now has a video up
11 Feb 2016 at 2:34 pm UTC Likes: 3
11 Feb 2016 at 2:34 pm UTC Likes: 3
Quoting: tony1abLess talk about vulkan and more games using it!Patience, young one!
Croteam confirm The Talos Principle will be their first Vulkan title
6 Feb 2016 at 11:38 am UTC
6 Feb 2016 at 11:38 am UTC
How is this a confirmation, though? It looks like they're just joking around.
Batman: Arkham Knight for Linux & SteamOS cancelled
4 Feb 2016 at 4:29 pm UTC Likes: 1
Given that it took IBM PC compatibles more than half a decade after Amiga's demise to catch up with its multimedia capabilities, it's fun to speculate as to what would have happened if Commodore wasn't such a criminally mismanaged company, etc. Though without the ascendance of intel, especially the i386, it's hard to tell how the free software world would have developed, or if it could develop at all.
4 Feb 2016 at 4:29 pm UTC Likes: 1
Quoting: slaapliedjeGranted with us begging and pleading for Linux ports, I could only imagine how hard it'd be begging for it if there were Commodore, Atari, Apple, Microsoft and Linux to write for. Then again I wonder how many devs would just support the other ones since Windows is still and historically such crap? :DThough back in those days developers didn't have as many high-level/cross platform tools that they have today; a lot of stuff had to be coded directly in assembly -- amounting to a new project from the ground up for each 'port'.
Given that it took IBM PC compatibles more than half a decade after Amiga's demise to catch up with its multimedia capabilities, it's fun to speculate as to what would have happened if Commodore wasn't such a criminally mismanaged company, etc. Though without the ascendance of intel, especially the i386, it's hard to tell how the free software world would have developed, or if it could develop at all.
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