Latest Comments by const
You can get Total War WARHAMMER for $12 in the current Humble Monthly Bundle
3 Mar 2017 at 7:37 pm UTC
3 Mar 2017 at 7:37 pm UTC
Monthly is out. Here what I found:
Total War: Warhammer (+)
Polybridge (+)
Space Run Galaxy (-)
One Piece Pirate Warriors 3 (-)
Flat Heroes (+)
Rive (+)
Morphblade (-)
Uurnog (?)[Last months Humble original was ported already]
Had planned to stop my subscription directly, but next month has the witness. ;)
Not sure if it makes any sense, but I usually only activate the keys for linux games and gift the others to my nephew or some friends.
Total War: Warhammer (+)
Polybridge (+)
Space Run Galaxy (-)
One Piece Pirate Warriors 3 (-)
Flat Heroes (+)
Rive (+)
Morphblade (-)
Uurnog (?)[Last months Humble original was ported already]
Had planned to stop my subscription directly, but next month has the witness. ;)
Not sure if it makes any sense, but I usually only activate the keys for linux games and gift the others to my nephew or some friends.
You can get Total War WARHAMMER for $12 in the current Humble Monthly Bundle
3 Feb 2017 at 8:44 pm UTC
3 Feb 2017 at 8:44 pm UTC
Awesome.
I also bought the last bundle for xcom2 and got pleasently surprised with Steamworld Heist.
I then found out that I already owned MadMax from last years june bundle - nearly bought that in the last humble sale :D
I also bought the last bundle for xcom2 and got pleasently surprised with Steamworld Heist.
I then found out that I already owned MadMax from last years june bundle - nearly bought that in the last humble sale :D
SteamVR support for Linux looks like it's getting close
16 Jan 2017 at 9:46 am UTC Likes: 1
16 Jan 2017 at 9:46 am UTC Likes: 1
I still think with the current state of technology, it would have been wiser to reinvent VR in arcades and take the consumer-pricing out of the picture.
Plus, I want to be Roy. :)
View video on youtube.com
Plus, I want to be Roy. :)
View video on youtube.com
Linux market-share on Steam dropped 0.08% in December 2016
16 Jan 2017 at 9:01 am UTC
16 Jan 2017 at 9:01 am UTC
As far as I understand, we could actually fake the survey to some extend by having a second linux distribution or a vm that we use to start steam very irregularly. I see nothing to gain from this though.
Linux gamers are sweet-talking Aspyr Media again
1 Nov 2016 at 8:06 pm UTC
1 Nov 2016 at 8:06 pm UTC
I'd also send gifts to publishers that let their games get ported. And photos of gifts to those who don't ;)
Worms W.M.D is out day-1 on Linux, here's some early thoughts
25 Aug 2016 at 11:03 am UTC
Something like wine's appdb would really be a blessing :(
25 Aug 2016 at 11:03 am UTC
Quoting: GuestMaybe this walkaround then should be added to the article or a new article? A lot of information about game-fixes is really hidden in comments and discussions in this community.Quoting: dfrnAddingI was having the same issues as @tadzik and this solved EVERYTHING, even the teams not being saved. I am amazed :O
LC_ALL=C %command%
to launch options fixes everything for me. I found that somewhere in the steam forums. =) Works like a charm afterwards
Thanks @dfrn!
Something like wine's appdb would really be a blessing :(
Looks like Subnautica from the Natural Selection 2 developers won't get Linux support
25 Aug 2016 at 10:31 am UTC Likes: 1
As an example - In one case, I had segfaults because of the structure of my UI-System (based on the then relatively new UI-system). It would run perfectly in editor-mode and as a windows executable.
You hit the linux button and it compiles, but the resulting executable produces a segfault somewhere in the UI-Interpreter.
Debugging such a thing can be really frustrating, especially since the Linux-version of the Unity-Editor is still terribly immature itself. It's easier to deactivate parts of your UI System and search for the component that causes the failure. You then have to iterate through all kinds of alternative setups, till it works.
In most cases I found that I indeed had not used the system in perfect accordence to the spec, but it was not my code that caused the segfault - it was content I created with the editor and only caused problems in my linux build.
That's why - for bigger and complex projects - having a linux executable in QA from the start of development is really necessary to have a smooth export. If the "port" fails after you made some changes, you can guess where to look for the problem. If you just hit the button on a finished project and some obscure interpreter-errors occur, bug-hunting can become really really troublesome.
Funny thing - the windows builds of the problematic states always ran flawlessly in wine.
25 Aug 2016 at 10:31 am UTC Likes: 1
Quoting: lucifertdarkActually from what I've seen for some games using Unity it IS as simple as pressing a button to port it to Linux, but I'm willing to haggle the point.From my own experience - it's sadly not really simple.
As an example - In one case, I had segfaults because of the structure of my UI-System (based on the then relatively new UI-system). It would run perfectly in editor-mode and as a windows executable.
You hit the linux button and it compiles, but the resulting executable produces a segfault somewhere in the UI-Interpreter.
Debugging such a thing can be really frustrating, especially since the Linux-version of the Unity-Editor is still terribly immature itself. It's easier to deactivate parts of your UI System and search for the component that causes the failure. You then have to iterate through all kinds of alternative setups, till it works.
In most cases I found that I indeed had not used the system in perfect accordence to the spec, but it was not my code that caused the segfault - it was content I created with the editor and only caused problems in my linux build.
That's why - for bigger and complex projects - having a linux executable in QA from the start of development is really necessary to have a smooth export. If the "port" fails after you made some changes, you can guess where to look for the problem. If you just hit the button on a finished project and some obscure interpreter-errors occur, bug-hunting can become really really troublesome.
Funny thing - the windows builds of the problematic states always ran flawlessly in wine.
Looks like Subnautica from the Natural Selection 2 developers won't get Linux support
25 Aug 2016 at 10:07 am UTC
That's why Steams cross-platform sales might not completely be a positive thing. It definitely helps to keep new users satisfied, but for publishers -> A small platform where a big part of the user base already owns the licence means even less money.
25 Aug 2016 at 10:07 am UTC
Quoting: PublicNuisanceDisappointing but oh well. Plenty of other games worth supporting.
Quoting: ElectricPrismReleasing on Linux isn't only about including ever piece of the pie or capturing a cult market for PR, SEO, or entering a market with little competition to dominate a genre, it's also about immortalizing your game.Do you really think any publisher has interest to immortalize their games? Publishers probably hope for the next big, incompatible platform they can rerelease and resell their classic games for.
That's why Steams cross-platform sales might not completely be a positive thing. It definitely helps to keep new users satisfied, but for publishers -> A small platform where a big part of the user base already owns the licence means even less money.
Linux desktop marketshare has grown for three consecutive months
3 Aug 2016 at 6:11 pm UTC Likes: 2
3 Aug 2016 at 6:11 pm UTC Likes: 2
One thing to remember from netstats: UserAgent-Switchers are a thing and there are way more reasons to fake a windows browser from linux then any other combination.
At least here in germany, there where times when netflix and amazon shut me out, telling me my brower/OS wasn't supported. With some tricks and a UserAgent-Switcher, I could play html content.
Maybe some of the big players now stop to throw stones at linux users and therefor less of us use a switcher?
At least with chrome, those services seem to work now.
At least here in germany, there where times when netflix and amazon shut me out, telling me my brower/OS wasn't supported. With some tricks and a UserAgent-Switcher, I could play html content.
Maybe some of the big players now stop to throw stones at linux users and therefor less of us use a switcher?
At least with chrome, those services seem to work now.
The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 Jul 2016 at 1:25 pm UTC Likes: 1
A lot of developers in all categories from banking over engineering to gaming just try to master the things they do as good as they can and try to have an analoge life when work's done. I call that healthy and wise.
18 Jul 2016 at 1:25 pm UTC Likes: 1
Quoting: manero666I don't know about you guys but I'm always extremely surprised (in a bad way) when I read about developers "not having a Linux Machine" or acting this way whenever linux is mentioned:Fulltime programmer myself and there are way more geeky paradises I try to evade then fully explore. Luckily, half of my job is done on a linux machine, so I can somewhat profit of my hobby that used to be way more entertaining and time consuming when I was still a student - that's life.
I mean if you are developer (so a bit of a computer geek) shouldn't Linux be some sort of a "Tweakers Paradise" to get your hands on at least once in your life?
But no, sometimes it looks like my 60+ yo mom knows more about Linux than someone who uses the PC daily as a full time job..
I never got burned mainly because I only buy heavily discounted stuff or bundles, but it's a shame for people who bought a game expecting a Linux port who still has to come.
I guess we will see more AAA port with the advancing of Linux as a "known" Window$ alternative (it is already an alternative but people don't know of its existence).
Also be loud and let devs/people hear our voice in various forums is the way to assure us more ports :)
A lot of developers in all categories from banking over engineering to gaming just try to master the things they do as good as they can and try to have an analoge life when work's done. I call that healthy and wise.
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