Latest Comments by Gryxx
Proton Experimental sees new fixes for DEATHLOOP, Forza Horizon 5
22 Dec 2021 at 6:19 am UTC
22 Dec 2021 at 6:19 am UTC
Quoting: melkemindIt's interesting that they have a fix for audio in Mass Effect Legendary Edition. I've never even been able to get that game to launch.I have played the whole game on Proton GE. No luck on normal one.
Use Wine for gaming on Linux? Try out Bottles
14 Dec 2021 at 12:00 pm UTC Likes: 9
14 Dec 2021 at 12:00 pm UTC Likes: 9
Quoting: GuppyMaybe just my mind playing tricks on me, but didn't wine prefixes used to be called bottles?As for Wine itself "prefix" was more popular. As fro CrossOver they indeed called it bottles.
Brawlhalla to get Easy Anti-Cheat, dev puts up Beta with EAC working on Linux with Proton
16 Oct 2021 at 7:38 pm UTC
16 Oct 2021 at 7:38 pm UTC
Quoting: hell0No arguments there. I'm just citing what I've heard as player.Quoting: CorbenI used to provide servers for several popular games years ago. I've tried to keep cheaters at bay (which is a real pita when you only partially control the server), that's how I've acquired most of my knowledge on the topic.Quoting: GuestI'm curious though I doubt we can ever fully know, how bad is this Proton/WINE implementation of EAC security/privacy-wise? Yeah I know it'd be better to be safe and sandbox or still never play those games at all if concerned, but I'm just wondering if there's insight how it operates.Same, I'm also wondering how effective EAC on Linux is, if it's not running on Kernel level as it does on Windows. I guess only time will tell. But this would also mean that more people will have to switch over to Linux (which is kinda good), if it would be easier to bypass EAC there than on Windows (which would be very bad though).
And I recently heard that even with EAC enabled there are still people successfully cheating in Fall Guys?
Client-side anti-cheats are fundamentally flawed. They try to render the client trustful by wrapping it in some thin protection, whilst running in an untrusted environment. That's the same as putting a padlock on a cardboard and leaving it without surveillance in a park overnight, expecting it to be fine and unaltered next morning. It might happen, but it won't be because of the padlock.
The truth is that any somewhat popular game will have cheats available for it. Though almost all cheats that are reliably updated to bypass anti-cheats are paid for.
Quoting: GryxxAccording to developers of Robocraft it is worse. At some point they disabled EAC for anything other then Ubuntu family (on Linux Native), arguing that there were too many cheaters.I've played robocraft. Whilst the game was fun and enjoyable to play, they're a prime example of trying to make up for jokingly bad cheat-proofing by using third party tools. Their servers trust everything the clients send: that weapon with a fixed unalterable 10 seconds reload is ready to fire again after 0.1s you say? Sure, go ahead! That speed you can't reach with your current setup is what you're cruising at? Seems alright!
They had cheaters before using EAC, they have cheaters after adding EAC, they will have cheaters from every OS until they implement server-side counter-measures (or the game loses enough players to no longer warrant cheat creators to bother any more).
Brawlhalla to get Easy Anti-Cheat, dev puts up Beta with EAC working on Linux with Proton
15 Oct 2021 at 1:09 pm UTC
15 Oct 2021 at 1:09 pm UTC
Quoting: CorbenAccording to developers of Robocraft it is worse. At some point they disabled EAC for anything other then Ubuntu family (on Linux Native), arguing that there were too many cheaters.Quoting: GuestI'm curious though I doubt we can ever fully know, how bad is this Proton/WINE implementation of EAC security/privacy-wise? Yeah I know it'd be better to be safe and sandbox or still never play those games at all if concerned, but I'm just wondering if there's insight how it operates.Same, I'm also wondering how effective EAC on Linux is, if it's not running on Kernel level as it does on Windows. I guess only time will tell. But this would also mean that more people will have to switch over to Linux (which is kinda good), if it would be easier to bypass EAC there than on Windows (which would be very bad though).
And I recently heard that even with EAC enabled there are still people successfully cheating in Fall Guys?
On the other hand, it's an evolving progress. So first we'd like to have devs enable EAC with the Linux module, then probably Epic and devs will be able to improve EAC including Linux to make it safe(r) for everybody.
And in the end, I hope those settings will become default, and not something devs have to do explicitly. I'd even prefer to have it the other way: devs would have to actively de-activate EAC in the backend for Linux (or Windows :D )
Brawlhalla to get Easy Anti-Cheat, dev puts up Beta with EAC working on Linux with Proton
15 Oct 2021 at 12:12 pm UTC Likes: 2
15 Oct 2021 at 12:12 pm UTC Likes: 2
How difficult is it then for developers to upgrade to a newer version of Easy Anti-Cheat to get the Proton support working for Linux players? Epic originally said it was "just a few clicks" but the reality is a little different.I disagree. Epic said that turning Linux support will be few clicks, not that upgrading EAC will. I fully expect that upgrading and testing EAC is not a easy task. Hopefuly most publishers will upgrade it for other benefits besides Linux support, so it will really be one flip of a switch at some point.
Metro Exodus from 4A and Deep Silver has officially released for Linux
15 Apr 2021 at 6:19 am UTC
15 Apr 2021 at 6:19 am UTC
Hi. Wish to enter giveaway.
Terraria for Stadia cancelled, due to Google locking the developer out
8 Feb 2021 at 9:36 pm UTC Likes: 3
8 Feb 2021 at 9:36 pm UTC Likes: 3
Quoting: kerossinAt this rate Google will make the owner of https://killedbygoogle.com/ [External Link] bankrupt because of constantly having to upgrade the hosting plan to accommodate all the dead Google projects lol.And the page will destroy my mouse wheel.
Want to play Soldat 2? We have some copies to give away
21 Sep 2020 at 5:52 am UTC
21 Sep 2020 at 5:52 am UTC
I'm entering to win a copy!
Linux Format has a Collabora dev talk about Steam's Linux container 'Pressure Vessel'
27 Aug 2020 at 4:52 pm UTC Likes: 1
27 Aug 2020 at 4:52 pm UTC Likes: 1
Quoting: GuestI agree with your arguments. I disagree with "The future of old games maybe, but not the future of games.". What we, as a community, need is larger player base. Without that there is no way we will have "mainstream support". At least for near future Proton will be essential to Linux gaming. Sure, it would be nice to overthrow DX, Windows and all that proprietary crap. Thing is- i don't think we can. Or at least not now.Quoting: t3gI'll admit I'm a little bit sad if people think that "Proton" is the future of gaming on a GNU/Linux system. Maybe it will be, but that's (in my opinion) bad for several reasons:Quoting: mphuZI've been gaming on Linux since 2014 and unfortunately Proton is the future of gaming on the platform. We are seeing fewer native releases and the ones we do have run better in Proton. They run better because the native port is not updated, while Wine/Proton is constantly moving forward and fixing issues.Quoting: gardotd426So this sounds like it's only possible for native games, too bad.It's not bad. The main goal is to switch to native games. Proton is only a temporary workaround.
Off the top of my head, Dying Light, Life is Strange, and Metro 2033 now run better in Proton vs their native versions.
- The games are predominantly written for Windows. Tested on Windows. Supported on Windows. Any of this "Proton" based gaming is therefore, by definition, playing continual catchup on Windows.
- Microsoft are in control, and quite happily modify anything that want that will end up making it nigh impossible to run these games on a GNU/Linux system.
- Microsoft are in control. And I'm sure they're more than happy to remain that way, seeing as they're buying up ways of controlling Linux in general anyway, but that's not good for users (hopefully I don't need to go into details of why).
- The main reason that "Proton" is gaining such traction is arguably actually DXVK. Other patches aside, that's the core element making the games run as well as they are - and that's ultimately going to mean DX11 on older titles. Ideally we'd rather developers directly using Vulkan, not using something else and trying to cludge it on top of Vulkan (again, hopefully I shouldn't need to go into details why).
- I'll make a point about wine being a better target. Like it or not, even though it's open sourced, "Proton" is still very much tied to Steam. Valve are in control, via a proprietary client, of your ability to choose and play the games you want. I'm not saying Valve is being evil (they're not), but I am saying that developers relying on Valve and Steam isn't a good situation for GNU/Linux gaming. Native versions, or even easier packaging of vanilla wine, would allow an easier time with other stores such as itch.io, gog.com, and more ability for open source and innovative game management clients to be developed.
I'd rather have wine, and "Proton", be another tool in the chest. The future of old games maybe, but not the future of games. And I'm very, very concerned if it actually is.
Love Ubuntu but want the latest KDE Plasma? KDE neon now sits atop Ubuntu 20.04
27 Aug 2020 at 4:39 pm UTC
27 Aug 2020 at 4:39 pm UTC
Quoting: RedfaceThanks! I'll check that next time I will be hopping distros.Quoting: GryxxNow i have to ask difficult question:The development version of Ubuntu, specifically the Kubuntu flavour is the closest you can get to that.
I'm looking for distro that:
1. Is fully compatible with Ubuntu in terms of gaming (mainly Robocraft, i do not want to use flatpak)
2. Has fresh packages (KDE, kernel, Mesa, Wine, Lutris being major ones)
3. Does integrate well with KDE
4. I would like something as close as possible to rolling relase
Currently its Groovy Gorilla which will come out as 20.10 in October.
Its almost like a rolling release, during most of the half year development phase you get newer versions of the packages. Once it gets close to release more and more parts gets frozen with then only bugfixes, and then it gets released.
A week or so later the next one will start development, and you need to do a small release upgrade, and then its rolls on:-)
Lutris is not yet in the Ubuntu repositories, but the PPA from them does support groovy already. And there has been some progress in getting Lutris into Debian, after which it will get into the Ubuntu development automatically, and then next release. https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=754129 [External Link]
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