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Latest Comments by Xaero_Vincent
Facepunch adjust their Linux plans for Rust, refunds being offered as it won't continue at all
15 Aug 2019 at 6:17 pm UTC

Although not related to Linux,

Parallels Desktop just released a new version for macOS that supports DirectX 11. Perhaps it might be soon when we see DirectX 11 supported in VMware Workstation Player on Linux hosts, to play Rust and other EasyAntiCheat enabled games?

A look over Steam's top releases for June 2019, plus a look at the top games by player count
24 Jul 2019 at 4:55 pm UTC

Proton and the failure of Steam Machines has negatively impacted developers decisions to target Linux.

It's not enough to simply port the game to Linux as players expect it to run nearly as good as the Windows version, otherwise they will simply play the Windows version in Proton, which we see done for many native Linux titles.

Even Feral's game ports with an OpenGL renderer generally run worse than the Windows version with Proton/Wine + DXVK. It seems only their recent, highly-optimized Vulkan-based ports beat DXVK.

We can only hope that Stadia ports with the help of Feral and Aspyr might bring some more Vulkan games to Linux.

GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
23 May 2019 at 5:56 am UTC

Is it possible that GOG is refraining from releasing a Linux GOG Client because they don't want to deal with the possible library conflict headache that Steam had to deal with with Steam Runtime?

DXVK 1.0.2 is out with some bug fixes, d9vk seems to be progressing nicely
1 Apr 2019 at 7:52 pm UTC Likes: 5

With D9VK, DXVK, and VKD3D, essentially every DirectX 9, 10, 11, and 12 (non Windows Store) game becomes a Vulkan game. It's fun to think about.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 Mar 2019 at 9:19 pm UTC

Quoting: ShabbyXDisclaimer: I work at Google (though not on Stadia), previously Eidos Montreal (Shadow of the Tomb Raider).

Games running on Stadia are primarily native. Yeap, engines you never dreamed would support Linux, now do thanks to Google.

As Stadia has its own SDK, porting from Stadia to Desktop means adding SDL support and supporting the desktop swapchains. Personally, I think the biggest hurdle with desktop support would be testing and bug fixing, as with Stadia the game is really just tested on AMD. That said, as a desktop Linux gamer myself, I'm certainly hoping this would help get us more AAA games. :) If nothing, all the open source work means better mesa, faster kernel, more advanced profilers etc which are all good for our cause.

Regarding Google and data, believe me, Google is the farthest from evil.
Nice! So with "primarily", at least some games might be using something like Wine though? If so that would be good news, because then Google might be able to put their weight and push BattlEye and Easy Anti Cheat to behave with Wine if or when popular battle royale games hit the service.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 Mar 2019 at 9:12 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: Xaero_VincentOr is this just Google using Debian as a VM host to run Windows 10 guests w/ GPU passthrough, where the games will run inside Windows and get streamed in the cloud?
I don't think Vulkan would be such a big deal if it were that. Plus they're going to have enough speed issues with streaming stuff without running everything in VMs.
Interesting. Well there are very few Vulkan games for Linux now. It's seems like it would get very expensive if Google was paying game developers directly to port to Linux for their service. Perhaps Project Stream's Assassins Creed Odyssey was playing on Debian with Wine Staging + DXVK and therefore running via Vulkan?

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 Mar 2019 at 8:48 pm UTC

So is Google using Linux Steam in the back-end for these games?

If Google is starting from scratch and relying on development of Stadia-specific games, then that is going to be a hard sale to get many developers on board. I mean, look at the near non-existant app ecosystem for Chrome OS, that needs an Android runtime and Linux VM (Crostini) to gain any real apps because the Chrome Web Store contains mostly garbage web apps and games and it's APIs are now deprecated for apps (only extensions have a future).

Or is this just Google using Debian as a VM host to run Windows 10 guests w/ GPU passthrough, where the games will run inside Windows and get streamed in the cloud?

Seems like there's no hope for BattlEye support within Steam Play
18 Mar 2019 at 2:50 am UTC

Quoting: einherjar
Quoting: Xaero_Vincent
Quoting: einherjar
Quoting: Xaero_VincentEAC-enabled multiplayer games may bring up the resurgence of GPU passthrough tech for Linux users until Wine & Proton have solid support for EAC. It's still a thing for the less purist Linux gamers open to using a Windows VM and a passed AMD or Nvidia GPU + Looking Glass.

I've personally had success running EAC-enabled games with the easy-to-use Intel GVT passthrough tech:

https://www.youtube.com/watch?v=95sLF_tLdWQ [External Link]

How did you exactly do that? I tried to run a Win8.1 Pro with GPU Passthrough - but didn't work.
Do I need a second GPU for that, or can I just give the GPU to the VM?

Would be nice for my son - he wants to play Fortnite, but doesnt run on Ubuntu...
GVT-g is shared GPU passthrough, meaning only 1 GPU but it's only the Intel graphics that is supported. But recent Intel graphics is good enough for Fortnite.

What is the specs of the machine?
It's an AMD Ryzen 1800X with 1070Ti...
GVT-g only works with Intel CPUs and GPUs. You have to do traditional dedicated GPU pass-through methods, which will only work on certain IOMMU compatible hardware & BIOSes. That said, I think Fortnite might work in VMWare Workstation Player as there is a DirectX 10 renderer for the game still. I'll try it on my VMware install and see if it works.

Valve announces new networking APIs for developers and Steam Link Anywhere
15 Mar 2019 at 2:50 am UTC Likes: 1

Quoting: WJMazepas
Quoting: bingus
Quoting: sub
Quoting: Whitewolfe80
EPIC store does not support Linux.
The other day on Twitter someone asked them about Proton on the Epic store, they said they couldn't because of the tech they used. But then went on to say they were hiring Linux people... I guess that doesn't necessarily mean they will be working on a client but its something.
I mean, after all the news involving Epic Store recently about data, games and etc, do we really want that on Linux?
I imagine we'll want Epic Store Launcher to work well in Wine if enough decent games land on there and developers and publishers increasingly decide to shun Steam for it's more favorable revenue splitting model.

As such, I discovered an obscure workaround to force the Epic Games Launcher to behave properly in Wine, without the constant annoying flickering.

https://www.gamingonlinux.com/forum/topic/3786