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Latest Comments by Xaero_Vincent
Paladins, the team-based shooter seems to work well with Steam Play
21 Jan 2019 at 8:09 pm UTC Likes: 1

Quoting: liamdawe
Quoting: DoctorJunglist
Quoting: PatolaSome people are saying that if you get the EAC DLLs of Paladins and use it in other EAC games (overwriting their version), the game starts working under Linux. Maybe it works for the Darwin Project?
Honestly, I'd be real wary of trying this - it's like asking for a ban (I mean, you're replacing the anticheat with a different version after all).
Yeah, i wouldn't do that. Asking for trouble and then you don't know if it happens (bans) because EAC changes or because you changed the files.
Yeah but at least you can play EAC-enabled games with GVT-g now. Hopefully Paladins working is a sign of an updated EAC working in Wine.


Valve put out another Steam Beta Client with minor Steam Play changes
20 Jan 2019 at 9:22 am UTC

Quoting: massatt212Good to see the updates Buuuuuuut
.Net Frame Work
Microsoft Visual C++
Denuvo
Easy Anti-Cheat
All Stopping the the progression on Steam Play
I would say Battleye and Easy Anti-Cheat are the main culprits. Games that use the .NET Framework and MSVC++ libraries tend to work, sometimes with workarounds. Newer Denuvo games seem to work too, such as Assassins Creed Odyssey and older ones often have Denuvo bypass patches.

It looks like a workaround to play Battleye and EAC enabled games on Linux would be either mediated/shared or dedicated GPU passthrough. I was able to try the Darwin Project with it's EAC anti-cheat with Intel GVT-g single-shared GPU passthrough from a Manjaro host to a Windows 10 guest on my Dell laptop w/ Intel integrated graphics. The experience wasn't great with a dual-core i7 w/ Intel HD 520 graphics but somewhat playable on low settings. A higher end quad-core or better Intel CPU w/ better iGPU, plus a fast SSD (instead of a slow HDD) to load textures into memory faster would help here.


Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 12:38 am UTC

Quoting: Leopard
Quoting: Cr1ogenif they want to force Linux games to work with Steamplay because they do not use windows directly? I think it's a step backwards in the fight that Valve has been doing for Linux users
No , with this way Valve guarentees a good gaming experience for Linux users.

Example: A Linux user bought the MotoGPX3 game ( native VP port) but performance wise game is beaten by DXVK with a big margin.

So user can use Windows version without dealing Steam on Lutris.

Valve provides you choice and says " Use what you want"
True but Steam Play falls behind upstream Wine and Wine Staging, so Lutris and POL w/ Windows Steam client is still useful for games that need newer Wine versions. Hopefully Steam Play gets a Wine 4.x re-base shortly after it's release.

Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 12:37 am UTC Likes: 12

This is a great feature. Sadly many Linux ports are poor quality and the Windows version works better.

I hope Steam Play doesn't discourage Feral, since their ports still generally come out ahead of DXVK but Virtual Programming needs to a new porting tool-set to replace eON, or they can just embrace Wine + DXVK tech and modify/optimize variants of it on a per game port basis.

Wine 3.19 is out with improved 32bit .NET on 64bit and plenty of fixes
27 Oct 2018 at 7:21 pm UTC

I cannot log into Windows Steam with vanilla Wine 3.18 nor 3.19. Staging works, though. :(

Can anyone else confirm that Windows Steam is broken in the latest vanilla Wine?

The latest Steam Hardware Survey shows Linux market-share has declined again
3 Oct 2017 at 2:27 am UTC Likes: 1

I wonder how many people tried Steam on Linux only to just switch back to Windows due to issues? Reading the Steam Linux and Universe forums, I sometimes see threads of people asking for help with their Linux problems then someone replying days or weeks later, followed by the poster saying things like... "Thanks for responding, I gave up and went back to Windows but your suggestion might be helpful for someone." I've personally seen this a couple times.

I sort of switched back to Windows myself but not due to games but the Linux graphics and X stack causing frequent system hard locking, complete with a black screen and this just doesn't occur for me on Windows. I find Linux to be a more stable experience inside a Virtual Machine than bare-metal and therefore I switched to using Linux (Antergos) as my primary OS on-top of a Windows 10 host by turning off the spyware telemetry & automatic update service and killing the Windows shell and automatically booting the virtual machine in full-screen (without any top toolbars) immediately following logging into Windows. Then I created some basic scripts that allow the virtual machine to communicate with the Windows host via a Windows SSH server, so that I can open Windows host programs and games and perform system shutdown and reboot functions from within the Linux guest, never touching the Windows shell. Windows games work great with only a few FPS drop (1% to 3% drop at most) and therefore has none of the problems that Wine has. Furthermore since VMware Player 14 offers OpenGL 3.3 support, many Linux games will also work inside the VM. My scripts can launch the explorer shell on demand if needed with the 'shell' argument, though.

I put the download link for my customized VM image (based on Antergos), scripts, and installer on my GitHub page if anyone who dual-boots with Windows wants to give it a try. Unfortunately, I have only tested it with Windows 10 but maybe 7 and 8.x might work too.

https://github.com/XaeroVincent/vmscripts [External Link]

The Wine Development Release 1.9.16 Is Now Available
6 Aug 2016 at 4:05 pm UTC Likes: 2

Great to see Just Cause 2 starting to semi-work. I'd like to play that one again in my Steam library.

Now the real test will be Grand Theft Auto 5. That is a DirectX 10 game as well.

Dear Valve and Steam Machines OEMs, you have it all wrong
11 Jul 2016 at 6:12 pm UTC Likes: 1

Steam Machines can only be a success if the latest AAA games arrive. Indie games won't drive a platform / machine that costs several hundred dollars.

I don't see new AAA games coming anytime soon with the apparent stagnation of Linux steam usage, judged by Steam stats.

I think non-port solutions need to be looked at because AAA ports (aside from the occasional back-catalog port by Feral, VP, or Aspyr) seems out of the question.

* Advancing Wine technology with workable Direct3D 11 support
* Cloud gaming

The wine-based Linux client for the new cloud gaming provider has arrived:

http://blog.liquidsky.tv/2016/07/06/getting-linux-client-work/ [External Link]