Latest Comments by Mblackwell
Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
23 Oct 2018 at 10:45 pm UTC
23 Oct 2018 at 10:45 pm UTC
Quoting: GuestThe next update is using the latest eduke32.Quoting: MblackwellI would ask actually that you not publish that information regarding the art however simple it is. Too late now I guess.I hope you intend to allow for that version of the artwork to load in the Eduke32 public release once the final game is released. The ability to modify and change the games built on the BUILD engine were one of it's most successful assets.
These things (obfuscation) were not done maliciously, but to prevent the entire game from having all of its art casually stolen before the full game releases.
Tools and moddability will appear after the game is completed.
For reference even before the preview released we had instances of individuals ripping art from screenshots. This led to a big rules change in some commumities.
To make things clear, after the last interaction on the IRC channel from the main developers, the experience was less than professional. I personally don't have any need or intention to rip art assets, however, I do want the ability to run newer eduke32 code. I will be watching this game closely and if the team does not act in good faith, I will release the information more publicly than in a comment section and with full source code changes. You can also scramble the header format and I have the ability to figure that out as well. We can play the cat and mouse game or be friendly and everyone wins.
Ion Maiden to officially launch in Q2 2019, new screenshots and another unannounced FPS is teased
23 Oct 2018 at 8:50 pm UTC Likes: 5
23 Oct 2018 at 8:50 pm UTC Likes: 5
I would ask actually that you not publish that information regarding the art however simple it is. Too late now I guess.
These things (obfuscation) were not done maliciously, but to prevent the entire game from having all of its art casually stolen before the full game releases.
Tools and moddability will appear after the game is completed.
For reference even before the preview released we had instances of individuals ripping art from screenshots. This led to a big rules change in some communities.
These things (obfuscation) were not done maliciously, but to prevent the entire game from having all of its art casually stolen before the full game releases.
Tools and moddability will appear after the game is completed.
For reference even before the preview released we had instances of individuals ripping art from screenshots. This led to a big rules change in some communities.
SC Controller driver and UI version 0.4.5 is out, last release for a while
23 Sep 2018 at 4:20 pm UTC Likes: 7
23 Sep 2018 at 4:20 pm UTC Likes: 7
The current CoC mostly clarifies what was in the previous version and adds in a proper enforcement mechanism and policy which creates consistency. Everyone signed off on it.
Big woop.
Big woop.
Feral Interactive are teasing a brand new native Linux port
27 Aug 2018 at 1:39 am UTC Likes: 1
27 Aug 2018 at 1:39 am UTC Likes: 1
Why wouldn't it be Total War: Three Kingdoms?
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 2:00 am UTC Likes: 3
22 Aug 2018 at 2:00 am UTC Likes: 3
In a lot of cases, there weren't going to be native ports. This would allow a dev to start coding with cross platform things like mind like Vulkan, thereby avoid the performance loss (and produce a better performing game anyway), and then eventually if they saw they had enough people actually playing on Linux they could distribute with a wrapper and call it "officially supported". I think it's a net positive.
Especially when you now have a situation where people that might not have moved to Linux as their operating system of choice due to lack of certain games now will be able to do so.
Especially when you now have a situation where people that might not have moved to Linux as their operating system of choice due to lack of certain games now will be able to do so.
The developer of Warhammer 40,000: Mechanicus has posted about possible issues with the Linux release
10 Aug 2018 at 9:44 pm UTC
10 Aug 2018 at 9:44 pm UTC
I am going to assume they are using Unity:
The current version of Unity is having some issues, yes. I know of at least one or two projects that are waiting to release until they are resolved, and another that is recoding some plugins and such with their own custom portable code to get around any issues.
I would recommend that they simply export and then test in a VM (or on a separate boot partition, which is easy to set up) and see what happens. Additionally they can push the Mac and Linux versions as beta-only until they are stable enough to offer full support.
I understand developers have issues but it's not usually rocket science to figure out what needs to be done (not always easy, but still). And the sooner you do it the less issues you have long term.
The current version of Unity is having some issues, yes. I know of at least one or two projects that are waiting to release until they are resolved, and another that is recoding some plugins and such with their own custom portable code to get around any issues.
I would recommend that they simply export and then test in a VM (or on a separate boot partition, which is easy to set up) and see what happens. Additionally they can push the Mac and Linux versions as beta-only until they are stable enough to offer full support.
I understand developers have issues but it's not usually rocket science to figure out what needs to be done (not always easy, but still). And the sooner you do it the less issues you have long term.
Facepunch are no longer selling the Linux version of the survival game Rust (updated)
30 Jul 2018 at 10:00 pm UTC Likes: 4
30 Jul 2018 at 10:00 pm UTC Likes: 4
Anecdotes aren't evidence, but:
Linux users are often able to identify a particular problem including how to reproduce it, and give lots of information (including debug output). It's hard for a developer to ignore, and often due to time constraints there are bugs that get brushed aside (even just temporarily) or overlooked... and when a subset of your users are throwing everything you need to potentially solve a bug in your direction it can make the developer appear badly when they do said brushing off (and generally because of the work put in, other people are able to verify and it becomes a very loud voice).
There are just as many QA requests from Windows users, more in terms of volume, but a lot of the users can't actually identify anything that's going on. They often either can't tell you or don't tell you very much about their system (even if they built it themselves), don't have solid reproduction steps, can't find the log files even if you point them in the right direction (and won't respond to simple developer requests for pieces of information), and the bug report itself is often really vague. If the problem is intermittent (EG: restarting each time fixes it) then users will give up and be satisfied.
It's really easy for a developer to ignore this as a bunch of background noise, unlike with Linux QA requests.
Not to say every Linux user is perfect and can do all of that, but that seems to generally be the case (and even when they can't it's often just a few simple commands in the console to get the information).
Also if you only ever develop on one platform it can be hard for you yourself to even know what users are saying to you. Windows and Linux aren't exactly similar. The issues may completely be the same on both platforms, but when seeing output and information from a Linux user the developer may have zero idea what to do with it/what it means.
Linux users are often able to identify a particular problem including how to reproduce it, and give lots of information (including debug output). It's hard for a developer to ignore, and often due to time constraints there are bugs that get brushed aside (even just temporarily) or overlooked... and when a subset of your users are throwing everything you need to potentially solve a bug in your direction it can make the developer appear badly when they do said brushing off (and generally because of the work put in, other people are able to verify and it becomes a very loud voice).
There are just as many QA requests from Windows users, more in terms of volume, but a lot of the users can't actually identify anything that's going on. They often either can't tell you or don't tell you very much about their system (even if they built it themselves), don't have solid reproduction steps, can't find the log files even if you point them in the right direction (and won't respond to simple developer requests for pieces of information), and the bug report itself is often really vague. If the problem is intermittent (EG: restarting each time fixes it) then users will give up and be satisfied.
It's really easy for a developer to ignore this as a bunch of background noise, unlike with Linux QA requests.
Not to say every Linux user is perfect and can do all of that, but that seems to generally be the case (and even when they can't it's often just a few simple commands in the console to get the information).
Also if you only ever develop on one platform it can be hard for you yourself to even know what users are saying to you. Windows and Linux aren't exactly similar. The issues may completely be the same on both platforms, but when seeing output and information from a Linux user the developer may have zero idea what to do with it/what it means.
Facepunch are no longer selling the Linux version of the survival game Rust (updated)
27 Jul 2018 at 8:26 pm UTC
27 Jul 2018 at 8:26 pm UTC
You catch more flies with honey than vinegar.
Retro FPS 'Ion Maiden' is officially getting multiplayer, a delay in the final release and a limited run boxed copy
21 Jul 2018 at 8:42 pm UTC
21 Jul 2018 at 8:42 pm UTC
*Phew* Glad you were able to find the right file. I wonder if we are able to build in such a way that it wouldn't be a problem. If I have time I'll point someone at your issue so maybe it won't happen to someone else.
Retro FPS 'Ion Maiden' is officially getting multiplayer, a delay in the final release and a limited run boxed copy
21 Jul 2018 at 5:05 am UTC
21 Jul 2018 at 5:05 am UTC
Care to paste the results of
ldd IonMaiden_Linux.bin?- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- European Commission gathering feedback on the importance of open source
- GOG plan to look a bit closer at Linux through 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- CatKiller - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - Game recommendation?
- JSVRamirez - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck