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Latest Comments by TheRiddick
There's some ridiculously good Linux games on sale at the moment
16 May 2018 at 9:47 am UTC

I was hyped for SPAZ2 but it seems feedback says its not that great, hmmmmm....

A Linux build of Phoenix Point is due within a day, main release delayed
15 May 2018 at 1:33 am UTC

Haven't heard much about the inventory system or the base building aspects. Wonder if that is simplified or if its like xcom traditional.

I liked how it was done in xenonauts

Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more
14 May 2018 at 10:26 am UTC

Yeah I have that disabled by default with Lutris. However I found some games benefit from the new compiler such as the 32bit version of Warthunder (because native sucks), without it you get freezes.

But for most games you will get corruption unless the game specifically throws in support for it (warthunder does).

Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more
14 May 2018 at 10:18 am UTC

Quoting: compsci101Not sure if other folks are having problems, but this appears to have broken The Witcher 3 for me. Lots of graphical corruption and texture problems.

I run an up-to-date Arch with:
nvidia 396.24
dxvk 0.51

I have the same setup except I compiled from master and use wine3.7 staging. Just loaded up blood and wine (to skip intros) and it appears to run fine, I have it at 4k with default settings, couldn't see any major issues.

Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more
14 May 2018 at 2:51 am UTC Likes: 1

Was testing out Tomb Raider 2013 recently. With my 1080ti at 4k, native game dips down to 20fps at the second crashed pilot area (flare area after 31%), dxvk windows version gave me 40-50fps in same area, with higher settings! Also looked a little better lighting/color wise.

PS. You can't use tessellation with TR2013 atm due to some bug so turn that one feature off and all is fine.

Wine 3.8 is out with an MP3 decoder and plenty of fixes
14 May 2018 at 2:49 am UTC

Wish wine team would focus on getting .net working under 64bit (v4/452/462/472). LOTS of useful apps seem to rely on those.

Valve are paying hackers for finding security flaws, plus a website refresh teased top secret games
14 May 2018 at 2:47 am UTC

That's probably why we haven't seen a Half-Life 3, because Valve is not certain they can do a good enough job. It's going to require awesome engine tech, not just mediocre stuff they have now. They probably already have the story done.

Ships, choices and gods – some more thoughts on Pillars of Eternity II
14 May 2018 at 2:42 am UTC

II seems to continue on from number 1 and has a lot of linked events. I had to recreate my GOODIE-TOOSHOOS historical record because I lost my savegame from 1.

In saying that I'm only 'trialing' Pillars 2, and it isn't sucking me into the world, doesn't look any graphically better either, even has aliasing bugs. I might wait a while until it goes on special. Also it seems to pay playing through the white marsh series which I didn't do.

Seems I'm a expert at losing savegame files, I had a 3TB drive of backups once, got all corrupted... :(



PS. This game is pretty much baldur's gate.

Wine 3.8 is out with an MP3 decoder and plenty of fixes
13 May 2018 at 4:00 am UTC

Actually there is a D3d9 to Vulkan project happening but I don't know how committed the developer is at making it a thing. I would go nicely with DXVK. (The roadmap looks ok, but not going to be fully there until mid next year)

https://github.com/disks86/VK9